Weapon Pack: Elite Machines
Version: XIV - PC UT3
Author: *PingFre@K*
Website: don't have one sorry
EliteMachines_XIV is a continuance of Beta VI the First Full version release for UT3.
Please send questions, concerns, advise or feedback to pingfreak@hotmail.com
Caution: This Weapon Pack may be overwhelming.
It was originally designed to be used in large maps
with fast movement speed.
What the Mutator Does:
Full weapon replacement by adding the mutator via the mutator list...
ZARK based Weapons
2 Super Wapons
1 default Translocator, The TransElite.
Added to the mutator is the Q_HitSound and Show Damage.
You can change the TossZ and Speed of the Translocator Puck in the .ini file
As well, you can change default weapons.
(So, let's say you like 4 of these weapons and your buddy
has a fav' in a separate pack,
you also just made a nifty little some gun;
well, you can use this for any replacement if you'd like in the .ini)
(Or, if you'd rather start with a different gun or make an arena with
1,2 or 3 weapons... well, you get the idea.)

The Sniper Lx / camo exterior Full Zark Weapon Feel.

While the Tiger Zark has much of the same feel as the LX.
Their big brother The Redeem Machine Has a whopping nuclear warhead for a bullet.

Elite Machines is not for the faint at heart. There is enough fire power to take on a quorum in Invasion.

But why not just take out a quorum with this handy little Goliath Cannon.
The Rockets Pound down like an anvil from the heavens.

The default weapons come dueled with a surprising Secondary fire similar to the Razor Jack.
Speaking of Duals.. Most of these weapons are dual equip able.
Just grab a second weapon and use 2; Twice the fire rate twice the fun.

The new Link Gun Twist, is the Lucifer Rifle.
Secondary fire not only proves useful on the Warfare battle field using it's 90 degree radius beam strength;
But wields An Instant Death Ray to slice your enemies into pieces.
There are a few other weapons Like the Elite Impact Hammer
that does a smaller amount of damage to yourself while pushing you even further than before.
And The explosive radius of the Shock, Rocket, Redeemer and Bio MODs.
Which use Display color to warn you if you are going to damage yourself when you fire..Also,

The new Trans Elite is configurable in the .ini file the only adjustments that can be made are for
Toss Z and speed
Comes in Team Colors as well.
Many more specifics can be found on the weapons "IN GAME'
To get detailed information on the weapons:
Start UT3...
Goto --> Settings
--> Weapons
--> Weapon Priority
--> Highlight the weapon for detailed information
There is Server information and details how to get the mutator
playable inside the README.
Note:
The Headshot announcements Have been removed from this version
There is intention to use the option as a separate mutator.
The Mutator makes 42 different announcements when you kill someone,
Alternatively, when you get killed there are 12 different announcements.
When you score a Telefrag; the announcement is GoaL !! (not included)
Known Issues/Bugs Version XIV:
Show Damage shows twice self inflicted damage. (Because you do 1/2 to yourself?)
3rd person Alternating muzzle flash on Enforcer (1) not showing up
(Range Display on Zoom) measure is offset looking over edges.
Achieve a 'Rocket Scientist' using Sniper Lx Base hit over 15 kills.
While 'Headshot Damage' still produces a 'Head Hunter'.
Scrolling thru weapons then hot key back to Trans loosing functionality.
scroll more weapons or use hotkey repeatedly to recover lost trans.
Install Notes Version XIV:
The installer was made with 7zip archiver as an sfx volume.
It's an exe file that askes what directory to install files to..
Select: My Documents\My Games\Unreal Tournament 3\
Version: XI_BETA - PC
Link:http://utforums.epicgames.com/showthread.php?t=597632
Version: XIV - PC
4.3 meg: This version crashes online Look for the new version
Download:http://files.filefront.com/EliteMach.../fileinfo.html
Version: XV - PC Newest Version!!!
Download:
http://utforums.epicgames.com/showth...5#post25663235
Version: XIV - PC UT3
Author: *PingFre@K*
Website: don't have one sorry
EliteMachines_XIV is a continuance of Beta VI the First Full version release for UT3.
Please send questions, concerns, advise or feedback to pingfreak@hotmail.com
Caution: This Weapon Pack may be overwhelming.
It was originally designed to be used in large maps
with fast movement speed.
What the Mutator Does:
Full weapon replacement by adding the mutator via the mutator list...
ZARK based Weapons
2 Super Wapons
1 default Translocator, The TransElite.
Added to the mutator is the Q_HitSound and Show Damage.
You can change the TossZ and Speed of the Translocator Puck in the .ini file
As well, you can change default weapons.
(So, let's say you like 4 of these weapons and your buddy
has a fav' in a separate pack,
you also just made a nifty little some gun;
well, you can use this for any replacement if you'd like in the .ini)
(Or, if you'd rather start with a different gun or make an arena with
1,2 or 3 weapons... well, you get the idea.)

The Sniper Lx / camo exterior Full Zark Weapon Feel.

While the Tiger Zark has much of the same feel as the LX.
Their big brother The Redeem Machine Has a whopping nuclear warhead for a bullet.

Elite Machines is not for the faint at heart. There is enough fire power to take on a quorum in Invasion.

But why not just take out a quorum with this handy little Goliath Cannon.
The Rockets Pound down like an anvil from the heavens.

The default weapons come dueled with a surprising Secondary fire similar to the Razor Jack.
Speaking of Duals.. Most of these weapons are dual equip able.
Just grab a second weapon and use 2; Twice the fire rate twice the fun.

The new Link Gun Twist, is the Lucifer Rifle.
Secondary fire not only proves useful on the Warfare battle field using it's 90 degree radius beam strength;
But wields An Instant Death Ray to slice your enemies into pieces.
There are a few other weapons Like the Elite Impact Hammer
that does a smaller amount of damage to yourself while pushing you even further than before.
And The explosive radius of the Shock, Rocket, Redeemer and Bio MODs.
Which use Display color to warn you if you are going to damage yourself when you fire..Also,

The new Trans Elite is configurable in the .ini file the only adjustments that can be made are for
Toss Z and speed
Comes in Team Colors as well.
Many more specifics can be found on the weapons "IN GAME'
To get detailed information on the weapons:
Start UT3...
Goto --> Settings
--> Weapons
--> Weapon Priority
--> Highlight the weapon for detailed information
There is Server information and details how to get the mutator
playable inside the README.
Note:
The Headshot announcements Have been removed from this version
There is intention to use the option as a separate mutator.
The Mutator makes 42 different announcements when you kill someone,
Alternatively, when you get killed there are 12 different announcements.
When you score a Telefrag; the announcement is GoaL !! (not included)
Known Issues/Bugs Version XIV:
Show Damage shows twice self inflicted damage. (Because you do 1/2 to yourself?)
3rd person Alternating muzzle flash on Enforcer (1) not showing up
(Range Display on Zoom) measure is offset looking over edges.
Achieve a 'Rocket Scientist' using Sniper Lx Base hit over 15 kills.
While 'Headshot Damage' still produces a 'Head Hunter'.
Scrolling thru weapons then hot key back to Trans loosing functionality.
scroll more weapons or use hotkey repeatedly to recover lost trans.
Install Notes Version XIV:
The installer was made with 7zip archiver as an sfx volume.
It's an exe file that askes what directory to install files to..
Select: My Documents\My Games\Unreal Tournament 3\
Version: XI_BETA - PC
Link:http://utforums.epicgames.com/showthread.php?t=597632
Version: XIV - PC
4.3 meg: This version crashes online Look for the new version
Download:http://files.filefront.com/EliteMach.../fileinfo.html
Version: XV - PC Newest Version!!!
Download:
http://utforums.epicgames.com/showth...5#post25663235
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