
BTW, it's incredible fun to play

Begin Map Begin Level Begin Actor Class=UTWeaponPickupFactory Name=UTWeaponPickupFactory_7 Archetype=UTWeaponPickupFactory'UTGame.Default__UTWeaponPickupFactory' Begin Object Class=DynamicLightEnvironmentComponent Name=PickupLightEnvironment ObjName=DynamicLightEnvironmentComponent_61 Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTWeaponPickupFactory:PickupLightEnvironment' Name="DynamicLightEnvironmentComponent_61" ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTWeaponPickupFactory:PickupLightEnvironment' End Object Begin Object Class=ParticleSystemComponent Name=GlowEffect ObjName=ParticleSystemComponent_0 Archetype=ParticleSystemComponent'UTGame.Default__UTWeaponPickupFactory:GlowEffect' bJustAttached=True OldPosition=(X=1263.397461,Y=-1066.138062,Z=-880.000000) LightingChannels=(bInitialized=True,Dynamic=True) Name="ParticleSystemComponent_0" ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTWeaponPickupFactory:GlowEffect' End Object Begin Object Class=StaticMeshComponent Name=StaticMeshComponent_124 ObjName=StaticMeshComponent_124 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' Begin Object Class=MaterialInstanceConstant Name=MaterialInstanceConstant_7 ObjName=MaterialInstanceConstant_7 Archetype=MaterialInstanceConstant'Engine.Default__MaterialInstanceConstant' Parent=Material'PICKUPS.WeaponBase.Materials.M_Pickups_WeaponBase_Glow' Name="MaterialInstanceConstant_7" ObjectArchetype=MaterialInstanceConstant'Engine.Default__MaterialInstanceConstant' End Object StaticMesh=StaticMesh'PICKUPS.Health_Large.Mesh.S_Pickups_Base_HealthGlow01' Materials(0)=MaterialInstanceConstant'MaterialInstanceConstant_7' bAcceptsDecals=False CastShadow=False bAcceptsLights=False CollideActors=False BlockActors=False BlockZeroExtent=False BlockNonZeroExtent=False BlockRigidBody=False Name="StaticMeshComponent_124" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object Begin Object Class=StaticMeshComponent Name=BaseMeshComp ObjName=StaticMeshComponent_115 Archetype=StaticMeshComponent'UTGame.Default__UTWeaponPickupFactory:BaseMeshComp' LightEnvironment=DynamicLightEnvironmentComponent'DynamicLightEnvironmentComponent_61' LightingChannels=(bInitialized=True) Name="StaticMeshComponent_115" ObjectArchetype=StaticMeshComponent'UTGame.Default__UTWeaponPickupFactory:BaseMeshComp' End Object Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CylinderComponent_4 Archetype=CylinderComponent'UTGame.Default__UTWeaponPickupFactory:CollisionCylinder' LightingChannels=(bInitialized=True,Dynamic=True) Name="CylinderComponent_4" ObjectArchetype=CylinderComponent'UTGame.Default__UTWeaponPickupFactory:CollisionCylinder' End Object Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderingComponent_115 Archetype=PathRenderingComponent'UTGame.Default__UTWeaponPickupFactory:PathRenderer' LightingChannels=(bInitialized=True,Dynamic=True) Name="PathRenderingComponent_115" ObjectArchetype=PathRenderingComponent'UTGame.Default__UTWeaponPickupFactory:PathRenderer' End Object WeaponPickupClass=Class'UTGame.UTWeap_Enforcer' BaseGlow=ParticleSystemComponent'ParticleSystemComponent_0' LightEnvironment=DynamicLightEnvironmentComponent'DynamicLightEnvironmentComponent_61' PathList(0)=ReachSpec'ReachSpec_3681' PathList(1)=ReachSpec'ReachSpec_3682' visitedWeight=10000000 CylinderComponent=CylinderComponent'CylinderComponent_4' MaxPathSize=(Radius=72.000000,Height=44.000000) NavGuid=(A=1535896318,B=1310355258,C=2085330875,D=841397379) NetworkID=1 Components(0)=CylinderComponent'CylinderComponent_4' Components(1)=PathRenderingComponent'PathRenderingComponent_115' Components(2)=DynamicLightEnvironmentComponent'DynamicLightEnvironmentComponent_61' Components(3)=StaticMeshComponent'StaticMeshComponent_115' Components(4)=ParticleSystemComponent'ParticleSystemComponent_0' Base=WorldInfo'WorldInfo_11' Tag="UTWeaponPickupFactory" Location=(X=1263.397461,Y=-1066.138062,Z=-836.000000) CollisionComponent=CylinderComponent'CylinderComponent_4' Name="UTWeaponPickupFactory_7" ObjectArchetype=UTWeaponPickupFactory'UTGame.Default__UTWeaponPickupFactory' End Actor End Level Begin Surface End Surface End Map
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