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Spawn model for UT3 ver. 1.52 - fixed arm idle bug

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    #16
    bump for excellence

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      #17
      Oh man I'm sorry Evil, everything I asked about was already explained in the posts before mine.

      Thanks for clarifying anyways, I'll check out the SDK and see what I can do! (skinning-wise, I really hate animating in max so I won't be touching the cape)

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        #18
        wow the cape would be sick. id pay.

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          #19
          Now all we need is a stormtrooper =D

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            #20
            That is SICK man, WoW

            to bad i only have a PS3 copy of UT3

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              #21
              Originally posted by Brits__Hit View Post
              I... think I love you.
              may I suggest a re-skin of him to have the same kind of suit as in this pic:

              http://spawn.com/toys/spawn/series26...hoto_02_dp.jpg
              Working on it right now. I'm actually using another image of that exact figure for a reference. I'm working on a modern Spawn skin too.

              On that note, if there are any modelers out there that would be willing to make some small changes to the Head mesh (deleting/moving parts. No real morphing required), We could have something like these:


              (Image Shack apparently deleted my Modern Spawn mockup pic, and I didn't save it)

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                #22
                zomg red boxes

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                  #23
                  Freaking sweet, absolutely spot on rendition of Spawn. I can't wait for patch 1.2 and the update of this guy. He going to have his own faction? That is if i've read right about the 1.2 beta adding such support. Not that spawn doesn't sit comfortably under necris tho.

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                    #24
                    OMG this is AWESOME!

                    I hereby nominate Evil Engine for godhood!

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                      #25
                      Originally posted by EvilEngine View Post
                      Some day I will make an animation where the cape will spring to life and show itself and do some funky things. I can hide the cape inside the body of the spawn mesh and when an animation is called it will show the cape.
                      Just great !
                      Keep it up man

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                        #26
                        Originally posted by EvilEngine View Post
                        For all you skinners and modelers I have included an SDK for this model to help you guys to make more skins, armor, or even more Spawn types. Cool thing about Spawn, there isnt just one version , theres HUNDREDS!

                        3dsmax source files, with OBJ exported meshes for those of you without max2008:
                        http://files.filefront.com/Spawn+3ds.../fileinfo.html

                        Textures in PSD format for the hamburger head and normal spawn. Understand the normal maps were not included but you can export those from the game by right clicking them in the editor.
                        http://files.filefront.com/Spawn+art.../fileinfo.html
                        Wow! Thank you =D Very nice model btw.

                        ~Death Dream~

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                          #27
                          holy **** this is a sweet looking model you have pretty good 3d modeling chops

                          thanks for making this. spawn RULES!

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                            #28
                            Nice work!

                            Sweet model EE! It's a good thing that you've picked apart UT3 and can work in new characters. I can't wait to see more!!

                            Q

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                              #29
                              Looks sweet, im downloading it now..Anybody wanna make a model of this one right here? [screenshot]http://img340.imageshack.us/img340/5471/p1010067bf8.jpg[/screenshot]

                              [screenshot]http://img119.imageshack.us/img119/1558/p1010066ee6.jpg[/screenshot]

                              [screenshot]http://img181.imageshack.us/img181/20/p1010060rm3.jpg[/screenshot]

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                                #30
                                Thats the same model that Brets_Hit just asked for above.

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