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DM-CG-Harbor [Final] [Screens+PC] [Bot support][And now PS3!] A must have Map!

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    #91
    Bumped because this map is a must have for every UT fan....

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      #92
      @LevelArtist.com: Thank you for this cool map! I thought that the 2 DarkWalkers make this DM map stand out from the crowd of other DM maps. Also, the surrounding water & ships are nice eye candy.

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        #93
        hey LevelArtist! glad to see you've gotten so many hits on this map! i really liked it when we played it last.. when we gonna do these map pakS! grats homie! hit me up!

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          #94
          http://www.filefront.com/9771831/DM-CG-Harbor/

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            #95
            great TDM map!

            I guess I have the non-Darkwalker version. It was an interesting music choice and overall atmosphere. The water, ships, conveyor belt, fire stacks, crane, closer tall buildings, and floors all look great. Nice touch with the grass, spacecraft, engines and fans, but the sunset could look a little better. This map has good weapon/item placement, good wide-open gameplay and flow as well as decent bots. I especially like this one in the TDM gametype.

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              #96
              http://ut3.ut-files.com/index.php?di...-CG-Harbor.rar

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                #97
                I don't know if I'm doing something wrong, but I'm still having trouble with the two Darkwalkers being locked to both teams on the map. Is there a way to fix that without going into the editor?

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                  #98
                  I tend to use an 'Unlock vehicles' mutator for deathmatch/team deathmatch games.

                  I cant remember if its a stock or custom mutator...

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