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Jetpack for UT3

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    #16
    ok I guessed that. But thx for tryinf anyway Does it work on pc with holding jump?

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      #17
      Works online for as much as I tested with a local dedicated LAN server.

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        #18
        ok, then it's probably caused by a difference in unreal engine on PS3

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          #19
          Hmm sounds interesting I will server test this for you and get back!

          Kinda reminds me of mr evils fly mutator years ago which he made for me.

          Of course I have had to change my nick a couple times since then for reasons I care not to divulge!

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            #20
            Cant get the download from beyond unreal its dead!

            Can you make another link or update that 0.7 beta thats here:

            http://mep.beyondunreal.com/

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              #21
              BeyondUnreal is having some database issues right now. I've modified the link there, thanks ANick.

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                #22
                You want to explain how to install this to a free dedicated server using -nohomedir?

                My free dedicated server boots from its local install directory and not my documents like the retail version.

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                  #23
                  Try putting the .upk file in Content\Jetpack under the UT3 install directory. Put the .u file wherever the other .u files are (also somewhere under Content). To my knowledge, you don't have to update any ini specifically for the package to be used and pushed to clients. However, you may want to encourage people to download and install the mutator anyways, as it'll prevent them from sucking up server bandwidth due to a lack of download redirecting with UT3.

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                    #24
                    Ya I dont know why that did not dawn on me to put the files with the main content!

                    Anyway ya I know about the redirect and still waiting for the UCC.exe for that ect.

                    I just wanted to see if this would push and indeed it does.

                    Works pretty good using the space key to activate it ect.

                    Only thing is I use a PS3 controller connected via USB to PC and my jump key is bound to L1 on that controller and that will not activate it so?

                    I might be able to make an adjustment in my UTInput.ini to remedy that im not sure.

                    But bottom line is I think you got a WINNER here!!

                    Nice work..

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                      #25
                      Look in your UTInput.ini . If you can remap your L1 key through the GUI, do that, and what you want to look for is that the "Command" part of the binding is "GBA_Jump".

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                        #26
                        Database error on the link if you need a mirror let me know and il put it on my server for you

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                          #27
                          Try this:

                          http://mep.beyondunreal.com/files/jetpack3_1.0.zip

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                            #28
                            There is a probelm with the anti-gravity field in DM-Gateway. You get stuck if you use the jetpack while in the anti-gravity field.

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                              #29
                              Originally posted by ANick View Post
                              thanks nick

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                                #30
                                Thanks for the link, ANick. I downloaded it and tried it out right away.

                                What I like:
                                Handling is really good, gives UT a nice Tribes-like feel.

                                What I don't like:
                                How the Jetpack is displayed. It basically floats behind a player and doesn't even stay in the same position when the player moves. Why didn't you utilize the method that is used to attach the flagpoles to the players' backs? Flags stick perfectly in their position and move with the player accordingly and by using this method, the jetpack could do so as well. Besides, the flag-joint bone on the players' backs would be the perfect spot for a jetpack anyway...

                                Further suggestions:
                                An optional, self-recharging energy bar for the jetpack would be nice. That way you'd have to use some decent energy management, adding depth and tactical choices. At the moment, everyone can fly around ad infinitum, which could get a little boring quite fast (and might be regarded overpowered as well). Not to say that it wouldn't be fun being able to fly around at all time, that's why I think that an energy bar should be an option instead of mandatory.

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