Name: DM-Downpour
Version: Final
Description: Medium-sized city-themed map where players fight in alleyways at ground level, across open rooftops and through cramped interiors. Features all weapons and most powerups/armours, all of which the bots will grab if you don't beat them to it.
Players: 4-8
PC Download: http://files.filefront.com/DM+Downpo.../fileinfo.html
PS3 Download: http://www.ut3mod.com/2008/01/deathm...-downpour.html
Screenshots:

http://img338.imageshack.us/img338/9...wnpour8jb7.jpg
http://img338.imageshack.us/img338/9...wnpour7ef3.jpg
Comments:
This has undergone some major changes since the beta, the biggest being that the bottom level is no longer ten metres underwater. Some people didn't mind the swimming, but most found it frustrating - so now instead the only swimmable water is in two small pools either side of the map, which are basically landing zones for when you want to avoid fall damage.
Everything's been tested and tweaked as much as I can tolerate, so instead of doing another beta release I'm calling this finished. That said, I'm still open to any constructive criticism anyone might have, as it's always useful for future maps.
Notable changes for full version:
* Raised ground by 3-5 metres and made water about a foot deep, opening up the bottom level for gameplay.
* You can now enter the building with the shield belt at the ground level, allowing you to climb some stairs and jump through some windows to reach the roof.
* You can also enter the high-tech building at the ground level, where a teleporter will deposit you opposite the lift.
* Added a small shop-like building to create more narrow alleyways and also provide an extra stepping stone to the ground level.
* Extended the high-tech building and added walls and fences to some rooftops to provide cover and reduce hitscan dominance.
* Rearranged a lot of stuff to reflect the layout changes and generally improved the looks of things.
I hope everyone finds this more enjoyable than the beta version.
Version: Final
Description: Medium-sized city-themed map where players fight in alleyways at ground level, across open rooftops and through cramped interiors. Features all weapons and most powerups/armours, all of which the bots will grab if you don't beat them to it.
Players: 4-8
PC Download: http://files.filefront.com/DM+Downpo.../fileinfo.html
PS3 Download: http://www.ut3mod.com/2008/01/deathm...-downpour.html
Screenshots:

http://img338.imageshack.us/img338/9...wnpour8jb7.jpg
http://img338.imageshack.us/img338/9...wnpour7ef3.jpg
Comments:
This has undergone some major changes since the beta, the biggest being that the bottom level is no longer ten metres underwater. Some people didn't mind the swimming, but most found it frustrating - so now instead the only swimmable water is in two small pools either side of the map, which are basically landing zones for when you want to avoid fall damage.
Everything's been tested and tweaked as much as I can tolerate, so instead of doing another beta release I'm calling this finished. That said, I'm still open to any constructive criticism anyone might have, as it's always useful for future maps.
Notable changes for full version:
* Raised ground by 3-5 metres and made water about a foot deep, opening up the bottom level for gameplay.
* You can now enter the building with the shield belt at the ground level, allowing you to climb some stairs and jump through some windows to reach the roof.
* You can also enter the high-tech building at the ground level, where a teleporter will deposit you opposite the lift.
* Added a small shop-like building to create more narrow alleyways and also provide an extra stepping stone to the ground level.
* Extended the high-tech building and added walls and fences to some rooftops to provide cover and reduce hitscan dominance.
* Rearranged a lot of stuff to reflect the layout changes and generally improved the looks of things.
I hope everyone finds this more enjoyable than the beta version.
Comment