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DM-DomeofMud [Final][Pics][Updated][PC+PS3 DL]

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    DM-DomeofMud [Final][Pics][Updated][PC+PS3 DL]

    Links below, hope you like it ^^

    *UPDATE*

    -Aligment fixes (some still not 100% perfect, but load up 10 Adept or better bots and i guarantee you wont notice anymore )
    -Texture overhaul. Retextured some rooms to make em look less samey.
    -Some minor fixes (Lightmap adjustments, some additional meshes, mesh positioning, some poly merging on brushes i overlooked)


    Not my first map, but my first Ued3 map, so a word of warning first : This is made very much like an UT map, means pretty light on static meshes and pretty heavy on BSP altho the absence of 2dshape meant i couldnt go bonkers as much. Should run pretty good anyways.

    For more info and an exciting, gut-wrenching story read the readme. So heres some pix and a download link.








    PC :Download v101
    PS3 :PS3 North American Version DL

    #2
    sweet. thank you *downloading

    Comment


      #3
      looks nice map !

      downloading
      I was just play this map
      and felt
      I think need little more lighting some area
      some area is so dark and cant see ...
      but I love water effect in map

      Comment


        #4
        I agree with buffy re lighting, but is fun nonetheless, if only everyones first post on here was to release a map we'd be laughing lol

        Comment


          #5
          I thought since everyone is glowing like a lightbulb by default it wouldnt matter if i made some places a bit darker, seems i was wrong

          Thanks for the comments (and the rating )

          Comment


            #6
            Good work on the map. Some places are a bit dark, but everything else is good.

            Comment


              #7
              I love the lighting the way it is

              Comment


                #8
                Probably depends on your gamma settings and/or time of day, eh

                Its up on Nalicity now, so if ya like (and if you got an account there and some time to waste ), drop a comment.

                Comment


                  #9
                  Some really badly misaligned textures in there all over the place.

                  Comment


                    #10
                    Mm If ya talking about the little side tunnels into the sewerish area someone mentioned that already, and i plead guilty of aligment lazyness, didnt think of it as a big deal at the time. Ill see what i can do over the weekend and if it warrants an update.

                    Comment


                      #11
                      It's not just in the side tunnels. It's everywhere.

                      Comment


                        #12
                        *Update Bump*

                        -Aligment fixes (some still not 100% perfect, but load up 10 Adept or better bots and i guarantee you wont notice anymore )
                        -Texture overhaul. Retextured some rooms to make em look less samey.
                        -Some minor fixes (Lightmap adjustments, some additional meshes, mesh positioning, some poly merging on brushes i overlooked)

                        Download v101

                        Comment


                          #13
                          EDIT : Didnt work, meh

                          Comment


                            #14
                            Downloading it now. Will be a great map for my PS3. Thanks a lot. And it looks fantastic so far by the way.

                            Comment


                              #15
                              Trying it now! Will report if it works!

                              Comment

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