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Released: BattleRPG P3 now with FULL ability management!

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  • replied
    yay magic weapons!

    Ya know, there should be interesting weapons in games, like how Turok 2 had the cerbreal bore gun that would empty out the other person's brains and ****. That was pretty magical in my mind!

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  • replied
    Originally posted by DeadlyDevil View Post
    Does it add to the server as a new gametype or will it be blended in?
    It's a game mutator. Not gametype. The mod can be added to any UT3 Gametype, although it appears some custom gametypes cannot be modded with this rpgmod (IE Invasion).

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  • replied
    Does it add to the server as a new gametype or will it be blended in?

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  • replied
    It's starting to look a lot better.

    Purchase Menu:

    I like the thought put into this. It makes it easier to find abilities... until you get more than 10 abilities anyway. Maybe the 'Next' and 'Previous' can be used to move between categories of abilities? (Damage Abilities, Health Abilities, Misc Abilities, Class Abilities(Classes please? xD))

    Don't use the previous example, but try to allow puchasing more than 1 ability per screen to reduce frustration when purchasing/selling abilities.

    Gameplay:

    Allow experience bonus (and mana bonus) when getting kill bonuses such as double kill, headshot, flak monkey, killing spree, etc.

    Bug? I've noticed that I am not able to pick up health packs even though my health is at 82/110 health. Is this a bug or by design?

    Suggestions:

    Add classes to the mod. Or the ability to add classes (and custom classes). Medic, Juggernaut (Heavy weapon class), Scout (Light weapon class), Psionicist (Artifact class).. Just throwing class ideas. I would like to not only see at least a couple default classes, but the ability to easily add more custom classes and able to set what abilities and ability levels each class gets (maybe through ini files or something).

    Overall:

    This mod has great potential. Now if the Invasion Mod creators will cooperate....

    Leave a comment:


  • replied
    Originally posted by Khandor View Post
    oh, i am having a problem with battleRPG atm, I got to level 28, and then for some reason it put me back down to level 12 in the next map I was on and gave me -75 RPG$ No clue how to fix the problem now. :/
    I hope the next release (out in 1 - 2 weeks) will solve this. The next release will also have magic weapons.

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  • replied
    Since this hasn't been mentioned, I'll mention it now, there appears to be a glitch when using this mutator with ActionCam. Apparently when using both mutators, you don't go into third person right off, you instead must get a sniper rifle, zoom in, and then back out to go into third person.

    I'm not sure if it's this mutator or action cam that's having an issue, so I posted it in both threads.

    oh, i am having a problem with battleRPG atm, I got to level 28, and then for some reason it put me back down to level 12 in the next map I was on and gave me -75 RPG$
    No clue how to fix the problem now. :/

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  • replied
    Great! Really like RPG mods ^^ Thanks a lot m8

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  • replied
    I'd like to ask at which LVL do you unlock more abilities other than Dodge Jump?

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  • replied
    Originally posted by BattleMode View Post
    Hm, good point, should have thought of that.
    What I would say is, you shouldn't need to lower it. They earned it, simply remove orbs from the servers with this Mutator.

    Otherwise a good thing to use would be simply to half the damage done to nodes. Half is not an outrageous amount and that way it'd still be slightly above normal so they still have something earned.

    Or do for every 2 levels of Damage Upgrade, subtract 5% from damage.

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  • replied
    I'm having trouble running this mod I installed it according to the readme, and I can press L to see all the abilities and such, yet as soon as I kill someone the game crashes - any ideas whats up?

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  • replied
    Man, i really need to finally try this mutator out, hopefully tomorrow I'll remember.

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  • replied
    Originally posted by Somelad View Post
    Oh and with the whole killing a core really fast, those players probably also have max weapon speed too? So 50% more damage with 50% more spam
    Hm, good point, should have thought of that.

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  • replied
    Originally posted by BattleMode View Post
    Mana is meant as the UT3 version of adrenaline and I do indeed intend to use that for artifacts.
    Der.. :/ My bad.

    Oh and with the whole killing a core really fast, those players probably also have max weapon speed too? So 50% more damage with 50% more spam

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  • replied
    Originally posted by Somelad View Post
    So I was thinking with the vamp regen thing, you can set the max amount of health that you want those abilites to be able to reach, but is it/would it be possible to set it to the Players Max health? Like in 2k4
    I will look into that,

    Originally posted by Somelad View Post
    Oh ok. That's cool then. Have you decided whether to code adren back in or go a different way with artifacts?
    Mana is meant as the UT3 version of adrenaline and I do indeed intend to use that for artifacts.

    Originally posted by Somelad View Post
    And once again, good work so far
    Thank you.

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  • replied
    Originally posted by gospastic View Post
    Yeah nice improvements but sadly it still doesn't work with Invasion.
    I will try to contact the author for the invasion mod to see if we can somehow solve this.

    Originally posted by gospastic View Post
    1) The menu in 2k4 didn't fill up the entire screen and only a portion of it which was handy so if you were in danger you could see it coming and deactivate the menu to deal with it, this just covers the whole screen though which is not good and leaves you vulnerable.
    I will do some tests to see if I can change this.

    Originally posted by gospastic View Post
    as it is i'd just copy the original from 2004
    While there are similarities, of course, I think it also has improvements like a better leveling system and the option to not only buy abilities but also to sell them.

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