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Released: BattleRPG P3 now with FULL ability management!

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    #31
    Originally posted by BattleMode View Post
    Hm, good point, should have thought of that.
    What I would say is, you shouldn't need to lower it. They earned it, simply remove orbs from the servers with this Mutator.

    Otherwise a good thing to use would be simply to half the damage done to nodes. Half is not an outrageous amount and that way it'd still be slightly above normal so they still have something earned.

    Or do for every 2 levels of Damage Upgrade, subtract 5% from damage.

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      #32
      I'd like to ask at which LVL do you unlock more abilities other than Dodge Jump?

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        #33
        Great! Really like RPG mods ^^ Thanks a lot m8

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          #34
          Since this hasn't been mentioned, I'll mention it now, there appears to be a glitch when using this mutator with ActionCam. Apparently when using both mutators, you don't go into third person right off, you instead must get a sniper rifle, zoom in, and then back out to go into third person.

          I'm not sure if it's this mutator or action cam that's having an issue, so I posted it in both threads.

          oh, i am having a problem with battleRPG atm, I got to level 28, and then for some reason it put me back down to level 12 in the next map I was on and gave me -75 RPG$
          No clue how to fix the problem now. :/

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            #35
            Originally posted by Khandor View Post
            oh, i am having a problem with battleRPG atm, I got to level 28, and then for some reason it put me back down to level 12 in the next map I was on and gave me -75 RPG$ No clue how to fix the problem now. :/
            I hope the next release (out in 1 - 2 weeks) will solve this. The next release will also have magic weapons.

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              #36
              It's starting to look a lot better.

              Purchase Menu:

              I like the thought put into this. It makes it easier to find abilities... until you get more than 10 abilities anyway. Maybe the 'Next' and 'Previous' can be used to move between categories of abilities? (Damage Abilities, Health Abilities, Misc Abilities, Class Abilities(Classes please? xD))

              Don't use the previous example, but try to allow puchasing more than 1 ability per screen to reduce frustration when purchasing/selling abilities.

              Gameplay:

              Allow experience bonus (and mana bonus) when getting kill bonuses such as double kill, headshot, flak monkey, killing spree, etc.

              Bug? I've noticed that I am not able to pick up health packs even though my health is at 82/110 health. Is this a bug or by design?

              Suggestions:

              Add classes to the mod. Or the ability to add classes (and custom classes). Medic, Juggernaut (Heavy weapon class), Scout (Light weapon class), Psionicist (Artifact class).. Just throwing class ideas. I would like to not only see at least a couple default classes, but the ability to easily add more custom classes and able to set what abilities and ability levels each class gets (maybe through ini files or something).

              Overall:

              This mod has great potential. Now if the Invasion Mod creators will cooperate....

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                #37
                Does it add to the server as a new gametype or will it be blended in?

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                  #38
                  Originally posted by DeadlyDevil View Post
                  Does it add to the server as a new gametype or will it be blended in?
                  It's a game mutator. Not gametype. The mod can be added to any UT3 Gametype, although it appears some custom gametypes cannot be modded with this rpgmod (IE Invasion).

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                    #39
                    yay magic weapons!

                    Ya know, there should be interesting weapons in games, like how Turok 2 had the cerbreal bore gun that would empty out the other person's brains and ****. That was pretty magical in my mind!

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