Announcement

Collapse
No announcement yet.

Released: BattleRPG P3 now with FULL ability management!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    Originally posted by VerteX View Post
    what's up with 'sell' ? that wasn't on UT2004RPG, i don't have UT3 yet, so i can't test to see what this is. do you like, sell abilities for xp?
    For each level you get some RPG$ (RPG Dollars) which you can spend on abilities. You can also sell the abilities you have to get your RPG$ back and buy other abilities instead.

    Comment


      #17
      Hi, Nice Mod Works Pretty Well It get me a Flash Back when playing on UT2004, any way I was Wondering that you have create BattleMOD v5 and BattleRPG P3, I use to ply with Invasion with BattleMod without Problem, but with BattleRPG P3 doesn't activated the Mod, I have done something wrong? thanks for help.

      Comment


        #18
        Originally posted by Blazt_Gunz View Post
        Hi, Nice Mod Works Pretty Well It get me a Flash Back when playing on UT2004, any way I was Wondering that you have create BattleMOD v5 and BattleRPG P3, I use to ply with Invasion with BattleMod without Problem, but with BattleRPG P3 doesn't activated the Mod, I have done something wrong? thanks for help.
        Where can I find this invasion mod?

        Comment


          #19
          http://utforums.epicgames.com/showthread.php?t=590438

          Comment


            #20
            Yeah nice improvements but sadly it still doesn't work with Invasion. I linked you to the invasion mod in your last thread but i guess you didn't look =(

            And to be honest the buy menu whilst nice is pretty unintuitive to use and you'd probably be best just copying the menu of the one from UT2004 for a few reasons:

            1) The menu in 2k4 didn't fill up the entire screen and only a portion of it which was handy so if you were in danger you could see it coming and deactivate the menu to deal with it, this just covers the whole screen though which is not good and leaves you vulnerable.

            2) I'm really not very fond of having to use "NEXT" and "PREV" buttons to scrool through abilities. That adds time in the menu already (which is covering the screen) leaving you a sitting duck. In the old one you could bring it up and click on if you wanted to upgrade a specific ability right away and it was easy but this is too time consuming and frustrating to use.

            It's coming along certainly but as it is i'd just copy the original from 2004 then add features on top of that which people want, the one you're doing despite being cool and different really is just frustrating to use compared to the original one.

            Comment


              #21
              Played it today on your onsrpg.com server.

              It's fun, but only until a lvl 50 player joins the server. You have to tweak the damage the players can do to nodes/cores. Just one lvl 50 player with a link gun or something similar is enough to destroy the core in a few seconds. Those were some frustrating speed matches

              Comment


                #22
                Originally posted by BattleMode View Post
                It is configurable so server owners can change this. I will think about different settings.
                So I was thinking with the vamp regen thing, you can set the max amount of health that you want those abilites to be able to reach, but is it/would it be possible to set it to the Players Max health? Like in 2k4

                Originally posted by BattleMode View Post
                The current Mana implementation is a temporary stub until I implement artifacts. When there are artifacts the current bonus will be probably be removed. Also I intend to make everything as configurable as possible for the server owner.
                Oh ok. That's cool then. Have you decided whether to code adren back in or go a different way with artifacts?

                And once again, good work so far

                Comment


                  #23
                  Thank you, I will look into invasion.

                  Comment


                    #24
                    Originally posted by Raze.at View Post
                    Played it today on your onsrpg.com server. It's fun, but only until a lvl 50 player joins the server. You have to tweak the damage the players can do to nodes/cores. Just one lvl 50 player with a link gun or something similar is enough to destroy the core in a few seconds. Those were some frustrating speed matches
                    Max damage bonus is 50% so one should be able to kill a core at most 50% faster. I will do some research into this though.

                    Comment


                      #25
                      Originally posted by gospastic View Post
                      Yeah nice improvements but sadly it still doesn't work with Invasion.
                      I will try to contact the author for the invasion mod to see if we can somehow solve this.

                      Originally posted by gospastic View Post
                      1) The menu in 2k4 didn't fill up the entire screen and only a portion of it which was handy so if you were in danger you could see it coming and deactivate the menu to deal with it, this just covers the whole screen though which is not good and leaves you vulnerable.
                      I will do some tests to see if I can change this.

                      Originally posted by gospastic View Post
                      as it is i'd just copy the original from 2004
                      While there are similarities, of course, I think it also has improvements like a better leveling system and the option to not only buy abilities but also to sell them.

                      Comment


                        #26
                        Originally posted by Somelad View Post
                        So I was thinking with the vamp regen thing, you can set the max amount of health that you want those abilites to be able to reach, but is it/would it be possible to set it to the Players Max health? Like in 2k4
                        I will look into that,

                        Originally posted by Somelad View Post
                        Oh ok. That's cool then. Have you decided whether to code adren back in or go a different way with artifacts?
                        Mana is meant as the UT3 version of adrenaline and I do indeed intend to use that for artifacts.

                        Originally posted by Somelad View Post
                        And once again, good work so far
                        Thank you.

                        Comment


                          #27
                          Originally posted by BattleMode View Post
                          Mana is meant as the UT3 version of adrenaline and I do indeed intend to use that for artifacts.
                          Der.. :/ My bad.

                          Oh and with the whole killing a core really fast, those players probably also have max weapon speed too? So 50% more damage with 50% more spam

                          Comment


                            #28
                            Originally posted by Somelad View Post
                            Oh and with the whole killing a core really fast, those players probably also have max weapon speed too? So 50% more damage with 50% more spam
                            Hm, good point, should have thought of that.

                            Comment


                              #29
                              Man, i really need to finally try this mutator out, hopefully tomorrow I'll remember.

                              Comment


                                #30
                                I'm having trouble running this mod I installed it according to the readme, and I can press L to see all the abilities and such, yet as soon as I kill someone the game crashes - any ideas whats up?

                                Comment

                                Working...
                                X