Originally posted by VerteX
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Hi, Nice Mod Works Pretty Well It get me a Flash Back when playing on UT2004, any way I was Wondering that you have create BattleMOD v5 and BattleRPG P3, I use to ply with Invasion with BattleMod without Problem, but with BattleRPG P3 doesn't activated the Mod, I have done something wrong? thanks for help.
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Originally posted by Blazt_Gunz View PostHi, Nice Mod Works Pretty Well It get me a Flash Back when playing on UT2004, any way I was Wondering that you have create BattleMOD v5 and BattleRPG P3, I use to ply with Invasion with BattleMod without Problem, but with BattleRPG P3 doesn't activated the Mod, I have done something wrong? thanks for help.
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Yeah nice improvements but sadly it still doesn't work with Invasion. I linked you to the invasion mod in your last thread but i guess you didn't look =(
And to be honest the buy menu whilst nice is pretty unintuitive to use and you'd probably be best just copying the menu of the one from UT2004 for a few reasons:
1) The menu in 2k4 didn't fill up the entire screen and only a portion of it which was handy so if you were in danger you could see it coming and deactivate the menu to deal with it, this just covers the whole screen though which is not good and leaves you vulnerable.
2) I'm really not very fond of having to use "NEXT" and "PREV" buttons to scrool through abilities. That adds time in the menu already (which is covering the screen) leaving you a sitting duck. In the old one you could bring it up and click on if you wanted to upgrade a specific ability right away and it was easy but this is too time consuming and frustrating to use.
It's coming along certainly but as it is i'd just copy the original from 2004 then add features on top of that which people want, the one you're doing despite being cool and different really is just frustrating to use compared to the original one.
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Played it today on your onsrpg.com server.
It's fun, but only until a lvl 50 player joins the server. You have to tweak the damage the players can do to nodes/cores. Just one lvl 50 player with a link gun or something similar is enough to destroy the core in a few seconds. Those were some frustrating speed matches
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Originally posted by BattleMode View PostIt is configurable so server owners can change this. I will think about different settings.
Originally posted by BattleMode View PostThe current Mana implementation is a temporary stub until I implement artifacts. When there are artifacts the current bonus will be probably be removed. Also I intend to make everything as configurable as possible for the server owner.
And once again, good work so far
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Originally posted by Raze.at View PostPlayed it today on your onsrpg.com server. It's fun, but only until a lvl 50 player joins the server. You have to tweak the damage the players can do to nodes/cores. Just one lvl 50 player with a link gun or something similar is enough to destroy the core in a few seconds. Those were some frustrating speed matches
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Originally posted by gospastic View PostYeah nice improvements but sadly it still doesn't work with Invasion.
Originally posted by gospastic View Post1) The menu in 2k4 didn't fill up the entire screen and only a portion of it which was handy so if you were in danger you could see it coming and deactivate the menu to deal with it, this just covers the whole screen though which is not good and leaves you vulnerable.
Originally posted by gospastic View Postas it is i'd just copy the original from 2004
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Originally posted by Somelad View PostSo I was thinking with the vamp regen thing, you can set the max amount of health that you want those abilites to be able to reach, but is it/would it be possible to set it to the Players Max health? Like in 2k4
Originally posted by Somelad View PostOh ok. That's cool then. Have you decided whether to code adren back in or go a different way with artifacts?
Originally posted by Somelad View PostAnd once again, good work so far
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Originally posted by BattleMode View PostMana is meant as the UT3 version of adrenaline and I do indeed intend to use that for artifacts.
Oh and with the whole killing a core really fast, those players probably also have max weapon speed too? So 50% more damage with 50% more spam
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