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DM-Codex [Final] now for both PC & PS3

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  • replied
    Looks nice, but the map is kinda baren and empty feeling. Maybe add some pools of liquids, or things to run and hide around with?

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  • replied
    Originally posted by mad1Z View Post
    i found another thing wich has to be fixed. you can hide in the lava and receive no damage... you could hide an entire team there....

    i made a video about that
    http://www.speedyshare.com/875844776.html
    Woah ... yeah this level is definitely going to need to be rebuilt now ... I mean I would definitely recommend it ... that is a big exploit. Now maybe those archways will get a face lift as well. Good job spotting that problem with the Lava.

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  • replied
    i found another thing wich has to be fixed. you can hide in the lava and receive no damage... you could hide an entire team there....

    i made a video about that
    http://www.speedyshare.com/875844776.html

    Leave a comment:


  • replied
    Originally posted by CreepyD View Post
    What I'll probably do is leave it a week or 2 and see if anyone else brings it up.
    I can see how it would be important if used to it, but you could always wait at the door instead of where you are in the screen.
    It might even be an improvement this way, so you can't wait so close to the shield and still cover the armour.
    Sounds extremely reasonable to me. Thanks ... I'm sure the other poster appreciates that you are at least considering it.

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  • replied
    What I'll probably do is leave it a week or 2 and see if anyone else brings it up.
    I can see how it would be important if used to it, but you could always wait at the door instead of where you are in the screen.
    It might even be an improvement this way, so you can't wait so close to the shield and still cover the armour.

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  • replied
    haven't played it yet (on vacation) but I'm impressed. much much better atmosphere now, but still faithful to the original.

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  • replied
    Originally posted by Chief-Justice View Post
    Well, my mate is already searching for an old demo of 2 very famous palyer back in the days which shows the importance of that view.

    Dunno if he will find it, hope so.

    But it's just a very crucial thing to be able to look from up there down to the Armor.
    This is probably the only good reason to grab up the sniper on that map!
    For me, that is a very good reason.
    Ahh okay now I see ... and yes I can understand that being a solid reason to ask for one more rebuild ... those demos would go even further though in proving why it is so important to attend to this issue. Thanks for the better explanation.

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  • replied
    Well, my mate is already searching for an old demo of 2 very famous palyer back in the days which shows the importance of that view.

    Dunno if he will find it, hope so.

    But it's just a very crucial thing to be able to look from up there down to the Armor.
    This is probably the only good reason to grab up the sniper on that map!
    For me, that is a very good reason.

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  • replied
    I already knew that ... I was actually hoping you would give me some actual answers to the questions I asked but it doesn't matter ... the map is not getting rebuilt with any updates according to the level author so the point is moot.

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  • replied
    Then we clearly have 2 different opinions.

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  • replied
    ^^^ How badly has it impacted gameplay for you though? I have not noticed any difference in that regard and don't see the huge deal about this issue since it doesn't detract from the looks of the level or its functionality ... or do you find yourself not being able to jump out the way of projectiles because it is shorter? I don't think it is something I would have ever noticed from just gameplay alone ... and I don't know if those two difference are enough to make it so this level should not be able to use the Codex name without having to resort to Codex][. And this map is already a really good map ... I do have to say that.

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  • replied
    Happy Bday then

    Well....call it Codex][ then or whatever
    But it needs fixing, especially cos we need more good maps

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  • replied
    Hm yes, my doors are lower than the original, funny I missed that, I was pretty exact with my original copying, punching in all the numbers manually!
    Wish it was brought up last week.
    Don't think it's a good idea to change something now, especially as it's not technically broken, just different.
    Merry xmas all (also my bday today hehe)

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  • replied
    Hello CreepyD,

    I've got something else to say about your great remake of Codex
    But I think pictures say more than words so I will let you have a look at it and then you can tell me what you think.

    I told my friends about the map, they mentioned that huge difference and I'm afraid I agree with them, so I hope you will want to correct it.

    Anyway, here are the screens now!










    So all I'm asking for is that you increase the height of those archways there, please.

    Oh by the way, what about the lighting in that area?
    Seems quite dark compared to the original.

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  • replied
    Wont be doing a remake for my next map, will make one of my own.
    It's a bit constricting doing a remake, and with such a powerful editor, I'd like to really see what it can do

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