^^^ How badly has it impacted gameplay for you though? I have not noticed any difference in that regard and don't see the huge deal about this issue since it doesn't detract from the looks of the level or its functionality ... or do you find yourself not being able to jump out the way of projectiles because it is shorter? I don't think it is something I would have ever noticed from just gameplay alone ... and I don't know if those two difference are enough to make it so this level should not be able to use the Codex name without having to resort to Codex][. And this map is already a really good map ... I do have to say that.
Announcement
Collapse
No announcement yet.
DM-Codex [Final] now for both PC & PS3
Collapse
X
-
Well, my mate is already searching for an old demo of 2 very famous palyer back in the days which shows the importance of that view.
Dunno if he will find it, hope so.
But it's just a very crucial thing to be able to look from up there down to the Armor.
This is probably the only good reason to grab up the sniper on that map!
For me, that is a very good reason.
Comment
-
Originally posted by Chief-Justice View PostWell, my mate is already searching for an old demo of 2 very famous palyer back in the days which shows the importance of that view.
Dunno if he will find it, hope so.
But it's just a very crucial thing to be able to look from up there down to the Armor.
This is probably the only good reason to grab up the sniper on that map!
For me, that is a very good reason.
Comment
-
What I'll probably do is leave it a week or 2 and see if anyone else brings it up.
I can see how it would be important if used to it, but you could always wait at the door instead of where you are in the screen.
It might even be an improvement this way, so you can't wait so close to the shield and still cover the armour.
Comment
-
Originally posted by CreepyD View PostWhat I'll probably do is leave it a week or 2 and see if anyone else brings it up.
I can see how it would be important if used to it, but you could always wait at the door instead of where you are in the screen.
It might even be an improvement this way, so you can't wait so close to the shield and still cover the armour.
Comment
-
i found another thing wich has to be fixed. you can hide in the lava and receive no damage... you could hide an entire team there....
i made a video about that
http://www.speedyshare.com/875844776.html
Comment
-
Originally posted by mad1Z View Posti found another thing wich has to be fixed. you can hide in the lava and receive no damage... you could hide an entire team there....
i made a video about that
http://www.speedyshare.com/875844776.html
Comment
-
Originally posted by username2109863423 View PostLooks nice, but the map is kinda baren and empty feeling. Maybe add some pools of liquids, or things to run and hide around with?Its okay but no the level is not going to get a bunch of **** stuck in it that was not in the original.
Comment
-
Originally posted by Chief-Justice View PostWell, my mate is already searching for an old demo of 2 very famous palyer back in the days which shows the importance of that view.
Dunno if he will find it, hope so.
But it's just a very crucial thing to be able to look from up there down to the Armor.
This is probably the only good reason to grab up the sniper on that map!
For me, that is a very good reason.
Needs fixing.
Comment
Comment