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DM-Elevation by warby released !

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  • DM-Elevation by warby released !








    download:

    http://warby.bitproll.de/filez/dm-elevation.zip


    readme:

    DM-Elevation

    by soenke c "warby" seidel

    install the map into the \UTGame\published\CookedPC\CustomMaps\ folder if this is your first
    ut3 custom map you install you will have to create it yourself.

    this is my very first ut3 map.
    it mainly served me as a learning exercise for what has changes between unreal engine 2.x and 3.
    there are a couple of known issues.
    there are no custom meshes or textures in the level. all graphics assets in this map are made by epic and streamline.
    some of these meshes don't have perfectly none overlapping normalized lightmap-uvsets which leads to some
    ugly lighting artifacts most noticeable on the floor meshes on top of the castle.
    also the bots don't seam to use the aircontrol of the jump pads properly and often fall to their death.
    i am not a pro gamer myself so i am always very puzzled about what makes a good item placement layout
    for a "pro" ut-deathmatch map.
    yet i hope you will have fun with this map.



    want more ?

    www.warby.de

  • #2
    One word, 7 letters: A W E S O M E.

    downloading.

    Comment


    • #3
      Nice. How did you get such a good sunlight effect? I don't like the bloom overdose, though.

      Comment


      • #4
        If you are Warbeast you make beutiful crazy maps . . .

        Downloading . . .

        I'll been waiting for excelent custom content . . .

        Comment


        • #5
          Looks very nice

          Btw where do you lot get these textures,as i`v had a little mess around with the ed and i have very little textures tbh.
          (btw i`m still a noob with the ed )

          Comment


          • #6
            @party boy: i am

            @t@f: in the generic browser just load all package from the environments folder with the same prefix and tell it to only display materials ... theres only 2 different bsp textures in this map though.

            Comment


            • #7
              Originally posted by warby View Post
              @party boy: i am
              Thought so too, but secretly hoped for one mapper more bringing that kind of quality.

              Comment


              • #8
                Great use of making a map that looks like it's mainly meshes. My only suggestion is to rid the excess flak and thighpad spots and add a shield belt somewhere in there. Makes a good fun map however.

                Comment


                • #9
                  there is a shield belt but it is very well hidden and requires some trick jumping to get to

                  Comment


                  • #10
                    Looks fantastic! Great lighting!

                    Comment


                    • #11
                      Nice work! I've always admired and enjoyed your "Warbeast" maps. I'm very glad to see that you are bringing your talents to UT3.

                      Comment


                      • #12
                        Very nice map! Great fun.

                        I wished the bots could access the sniper rifle better. I believe they fall down a lot.

                        Overall, great work!

                        Comment


                        • #13
                          omfg... that is INCREDIBLE. i mean, this is the best looking custom map for ut 3 iv EVER SEEN

                          kep it up. you could go places with that skill

                          Comment


                          • #14
                            omg, I was just making a map, you make me want to continue no further

                            Comment


                            • #15
                              Originally posted by Emmet Otter View Post
                              Very nice map! Great fun.

                              I wished the bots could access the sniper rifle better. I believe they fall down a lot.

                              Overall, great work!
                              Same for them trying to get the redeemer

                              Comment

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