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VCTF-Slax][

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    VCTF-Slax][



    Shot1
    Shot2
    Shot3

    Changes since beta:
    • Replaced Teleporters by Jumppads.
    • Fixed Jumppad pain jump.
    • Added blocking volume behind towers.
    • Replaced Nemesis by Viper.
    • Replaced Manta by Scavenger.
    • Removed Scavenger in middle.
    • Replaced Sniper from left side WL by Shock.
    • Added bForceMipStreaming=True to all Mesh.
    • Moved Sniper in middle WL.
    • Removed collision on WL pads.
    • Terrain polishing.
    • Removed right side shortcut.
    • PP scene effect added.
    • Added 50-Armor near Raptor tower.
    • Added Ambient sounds.
    • Changed texture scaling on rocks, added new objects.


    Where is the map preview?
    Open the INI file that comes with the package, and change the line for:
    PreviewImageMarkup=<Images:VCTF-Slax][.Screenshot1>

    Download - FileFront
    My website

    C:\Documents and Settings\*User*\My docs\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
    NOTE: If the directory doesn't exist, you'll have to create it manually.

    #2
    **** this map is sexy fun! Well done on fixing all the problems this is a very respectable VCTF map. All the little tweaks from the beta make a big difference.

    Keep mapping x!

    Comment


      #3
      WOW this map sould coming with Game

      could you make snow effect version too ?

      Comment


        #4
        I tried playing with a snow effect a bit but it would have delayed the release date trying to get this snow particle effect working the way I wanted it to.

        Comment


          #5
          Kantham, you outdid yourself. Very nice.

          Comment


            #6
            Originally posted by Flak View Post
            Kantham, you outdid yourself. Very nice.
            i concur! always liked your utk4 maps, look forward to more kantham ut3 maps!

            Comment


              #7
              Thanks for the kind words. Yes, more and more to come.

              Comment


                #8
                Leave it to a Canadian freezing his (or hers, I assume his...) butt off to make a great VCTF map! :P
                Good job!
                nice to see a trickle of maps finally coming in.
                (My Dirty little secret being, I'm curious who comes out with the first Face map)

                Comment


                  #9
                  Very nice Kantham!

                  Keep up the good work and make some more awesome maps! Can't wait

                  Comment


                    #10
                    Originally posted by Skippy_Doe View Post
                    (My Dirty little secret being, I'm curious who comes out with the first Face map)
                    I hope its epic!

                    wd kantham. Should we look forward to a port of most of your vctf maps?

                    Comment


                      #11
                      Originally posted by ekyman View Post
                      Should we look forward to a port of most of your vctf maps?
                      Well, some of them yes. One more to a minimum.

                      Comment


                        #12
                        This is map is very good thought out. One of the very best custom maps till now.
                        Played it against 11 bots (6v6) yesterday and the game-flow was really good: No eternal stalemate; bot teams scoring often and 'randomly' (without some hidden pattern). Heated battles occuring all over the map (no 'lost' places which see never action).
                        Give the map an own pic in the menu and it will be perfect.
                        Thank you for you efforts.

                        Comment


                          #13
                          Sexayyy,

                          Comment


                            #14
                            looks very cool, dling now!

                            Comment


                              #15
                              NICE. Green likes

                              keep up mapping man, i'll be behind you the whole way

                              Comment

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