Name: ExcessiveGore
Version: 0.9b2
Description: Permanent blood, additional blood effects and gibs with special physics
Features:
Friendly Name: Excessive Gore
Date: March 15, 2015
Compatibility: Works in 2.1 (+Titan Pack). Prior versions not tested.
Size: ~ 213 KB
Comment: Pre release, future versions currently not planned
Credits: Epic Games
Coder: RattleSN4K3
Screenshots (click here for more screenshots):






Changelog:
v0.9b2
Download:
ExcessiveGore_v0.9_Beta2.zip [41 KB] (including screenshots [4061 KB])
Read the Readme file for more information.
Older versions:
The mutator is a pre release. Nothing can be configured. There only a few optimizations, so playing with more than 20 players for about 10 minutes might decrease the framerate drastically.
Version: 0.9b2
Description: Permanent blood, additional blood effects and gibs with special physics
Features:
- Gibs with physics support (bouncing from walls, affected by splash damage, ...)
- More blood decals on death
- Headshot blood fountain
- OnScreen-Blood effect
- Blood fog, sheet and puddle
- Permanent ragdolls
- Full net support
- Full compatiblity to other mutators
- No replacement of Pawn, PlayerController classes (or anything)
- Works for instant action and online games
Friendly Name: Excessive Gore
Date: March 15, 2015
Compatibility: Works in 2.1 (+Titan Pack). Prior versions not tested.
Size: ~ 213 KB
Comment: Pre release, future versions currently not planned
Credits: Epic Games
Coder: RattleSN4K3
Screenshots (click here for more screenshots):






Changelog:
v0.9b2
- Changed: Reliable method to prevent Gibs/blood from dissolving
Download:
ExcessiveGore_v0.9_Beta2.zip [41 KB] (including screenshots [4061 KB])
Read the Readme file for more information.
Older versions:
- v0.9b1 - ExcessiveGore_v0.9_Beta1.zip [40 KB] (including screenshots [4060 KB]) [Old Post text]
The mutator is a pre release. Nothing can be configured. There only a few optimizations, so playing with more than 20 players for about 10 minutes might decrease the framerate drastically.
Comment