Hello UT3 community!
Harbour is my first UDK level. It's the old, wooden harbour located on the beach surrounded by cliffs (in the middle of the night). There is lots of cargo you can use for hiding and there are some plants spread around the map serving similar purpose. Time has touched this place but the life is still there: You can see light from the windows. You can even enter some of the buildings. There is also an access to a few rooftops and there is a sneaky path beneath planks in the water.
Screenshots:


For odd reason I couldn't add all UT3 weapons on this map: UDK allowed to add only RL, LG and SR.
. I also encountered lots of problems and bugs along the way (there always has to be the first time!) I am afraid that the light still might not be rendered properly on some meshes and bsp brushes. I packed everything to an .exe file with Frontend - is this the right way to pack your map? Thank you in advance for taking your time to test the map and leave a feedback!
Download .exe here:
https://www.dropbox.com/s/y3cafuuqrs...rbour.exe?dl=0 (305MB)
PS: I didn't know how to use the DM map icon in the map's title therefore I used it in the thread itself. I tried following the rules as much as I could. I will be grateful for any pieces of advice.

Screenshots:




For odd reason I couldn't add all UT3 weapons on this map: UDK allowed to add only RL, LG and SR.

Download .exe here:
https://www.dropbox.com/s/y3cafuuqrs...rbour.exe?dl=0 (305MB)
PS: I didn't know how to use the DM map icon in the map's title therefore I used it in the thread itself. I tried following the rules as much as I could. I will be grateful for any pieces of advice.
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