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DM-Valon [Pre-final]

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    #16
    Got enought time to play the map properly. I don't have much to say apart it's a beast map

    Some issues i noticed have already been mentioned so i'll cut that but here's something not mentioned yet :
    Some stairs have character BV meaning they perform as ramps for the movements and some don't. I don't know if it was intended but you may check that to make it more consistent. It's easily identifiable in-game in the pre-game camera thing. You put yourself at the top of stairs and hold crouch. Some stairs will get you to the bottom of them and some you will just stop on a step.
    On top of that, it looks like there's a small step at the end of each stair just before getting on the upper floor. I've been stopped there once while dodging toward the top of the stairs but it was probably tough luck. It's not really a big issue but there is a neat stop in camera mode.

    Anyway it's agreat map and a must-have in my opinion. It looks awesome and plays really well.

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      #17
      Originally posted by Firmament View Post
      I noticed a very minor issue with one lift: if you get too close to the wall while using it, the weapon disapears behind the said wall.
      I wish I could upload a screenshot but for some reason I can't (does the 'upload from computer' button from the images menu work at all?).

      The lift I'm talking about is near the center of the map, just in front of the stairs when you go down. I think you'll find it easily as you don't have that many lifts on this one
      Well, it is a common issue with BSP. You will find in many BSP maps, when you're close to a wall, depending on the direction, your gun is aiming it will disapear. Sadly, I can't do nothing about that since it's an engine problem. Most walls have a blocking volume to prevent collision issue or disapeating gun but since the blocking volume is on top or very close to the BSP geometry, it does the same effect.

      Aside from that, everything looks so clean that's almost irritating. Oustanding map, fantastic gameplay, as always
      Great, THX

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        #18
        Originally posted by PlayForGG View Post
        Got enought time to play the map properly. I don't have much to say apart it's a beast map
        Awesome, THX

        Some issues i noticed have already been mentioned so i'll cut that but here's something not mentioned yet :
        Some stairs have character BV meaning they perform as ramps for the movements and some don't. I don't know if it was intended but you may check that to make it more consistent. It's easily identifiable in-game in the pre-game camera thing. You put yourself at the top of stairs and hold crouch. Some stairs will get you to the bottom of them and some you will just stop on a step.
        On top of that, it looks like there's a small step at the end of each stair just before getting on the upper floor. I've been stopped there once while dodging toward the top of the stairs but it was probably tough luck. It's not really a big issue but there is a neat stop in camera mode.

        Anyway it's agreat map and a must-have in my opinion. It looks awesome and plays really well.
        I understand what you mean about the stairs ramps effect. In fact, only the stairs near the UDamage doesn't have a BV since it is not needed for the stair simple geometry. But I'll add a BV for them Also, FYI, the stairs start 8 uu's below the upper floor.

        THX again bud

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          #19
          Got some time to play a few rounds today Steve. I have to say, it's absolutely jaw dropping BSP! I didn't find any issues myself. Looking forward to the final and putting it into regular gameplay on my server.

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            #20
            Originally posted by M^vL View Post
            Got some time to play a few rounds today Steve. I have to say, it's absolutely jaw dropping BSP! I didn't find any issues myself. Looking forward to the final and putting it into regular gameplay on my server.
            Great Martin

            It's cool to know the final will be in your rotation server list

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              #21
              Looking really great! This one may have to go into my rotation as well.

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                #22
                Good deal Steve! - I like all the different styles you've developed - mesh heavy maps, BSP trim heavy, moving into CTF design from DM, etc. Remember when I asked you to do a CTF and you weren't sure at first because you had only done DM? - everything you've attempted you've nailed and done well at. - At some point I want you to make your own texture set for your maps; because I'd like to see what you'd come up with, just a thought. I haven't been around much old bro - business has doubled in size since our first UOF mapping days, I've been playing UT99 a bit though because my nephew was playing it. (I recently polished up the original CTF-Niven from UT99, to something closer to what I think it could have been)

                My PC with all my UT3 maps has been dead without memory or video, i'm going to try to scrounge up parts for it and try to upload a beta of some unfinished stuff I had in the works. - As always keep up the good work buddy, my highest compliments on your staying power, keen eye, and always evolving level of skill, ya roxxors dude.

                TTYS bro,
                Joe 1X

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                  #23
                  Originally posted by DannyMeister View Post
                  Looking really great! This one may have to go into my rotation as well.
                  THX It would be cool

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                    #24
                    Originally posted by 1XTreme View Post
                    Good deal Steve! - I like all the different styles you've developed - mesh heavy maps, BSP trim heavy, moving into CTF design from DM, etc. Remember when I asked you to do a CTF and you weren't sure at first because you had only done DM? - everything you've attempted you've nailed and done well at. - At some point I want you to make your own texture set for your maps; because I'd like to see what you'd come up with, just a thought. I haven't been around much old bro - business has doubled in size since our first UOF mapping days, I've been playing UT99 a bit though because my nephew was playing it. (I recently polished up the original CTF-Niven from UT99, to something closer to what I think it could have been)
                    Long time no see bro

                    Well, I like to try different theme in mapping. DM are pretty simple & much faster to design compare to the other gametypes for me. I'm honored you like the different maps I've made so far & happy you like them THX for the compliment too ! Therefore, I do not intent to make my own texture, no enough time to do that. Even if your time is limited, at least, your still playing once in a while so that's good !!! BTW, are you gonna give UE4 a try ?

                    My PC with all my UT3 maps has been dead without memory or video, i'm going to try to scrounge up parts for it and try to upload a beta of some unfinished stuff I had in the works. - As always keep up the good work buddy, my highest compliments on your staying power, keen eye, and always evolving level of skill, ya roxxors dude.

                    TTYS bro,
                    Joe 1X
                    It's sad you lost your latest maps, ****, you've made awesome maps & knowing it is lost, it make me sad for you and for us But hey, THX bro &TTYS bro !!! Take care

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                      #25
                      Final release here

                      THX to everyone for testing !!!

                      I'm curious to read you again about the final this time

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