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DM-Valon [Pre-final]

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    DM-Valon [Pre-final]

    Name: Valon
    Game type: DM / TDM
    Version: PRE-FINAL
    Players: 6 - 10
    Requirements: UT3 + patch 2.1 + Titan Pack
    Story / Histoire:

    Valon, a communication relay station between the city and the orbital station Cubicon, was once located on the roof of a building. Because of the city air pollution and electromagnetic fields generated by other communication towers, it was of the utmost importance to isolate Valon. Then, Valon was relocated in the upper atmosphere, well above the great city. These days, all Valon communication systems are fully automated. So no human intervention is required. Therefore, Valon is an excellent place to organize tournaments. You’re now in...

    Valon, station relais de communication entre la cité puis la station orbitale Cubicon, était autrefois située sur le toit d’un édifice. À cause de la pollution atmosphérique de la grande ville et des nombreux champs électromagnétiques des autres tours de communication, il était de la plus haute importance d’isoler Valon. Par conséquent, Valon a été relocalisée dans la haute atmosphère, bien au dessus de la grande cité. De nos jours, les différents systèmes de communication de Valon sont entièrement automatisés. Donc aucune intervention humaine n’est requise. Par contre, Valon s’avère un excellent endroit pour l’organisation de tournois. Vous en faites maintenant parti...

    [screenshot]https://stevelois.files.wordpress.com/2014/05/dm-valon-link.jpg[/screenshot] [screenshot]https://stevelois.files.wordpress.com/2014/05/dm-valon-shock.jpg[/screenshot]
    [screenshot]https://stevelois.files.wordpress.com/2014/05/dm-valon-stinger.jpg[/screenshot] [screenshot]https://stevelois.files.wordpress.com/2014/05/dm-valon-vest.jpg[/screenshot]
    [screenshot]https://stevelois.files.wordpress.com/2014/05/dm-valon-int.jpg[/screenshot] [screenshot]https://stevelois.files.wordpress.com/2014/05/dm-valon-udm.jpg[/screenshot]

    Downloads:

    Final thread here

    What as been done for the final:

    - Fix a couple of collisions here and there. Like near the tights armor and other minor spots.
    - Fix some lightmaps issues. Sadly, some are remaining since I couldn't fix them.
    - Fix small textures alignments in few spots (dunno how I miss that !?).
    - Add blocking volume on the stairs that didn't had one. All stairs act like ramps now.
    - Add BSP and + blocking volume in front of the rocket launcher weapon pickup so players can't be trapped between the columns.
    - Applied the non lit material on some forgotten hidden surfaces.
    - Add the preview screen.
    - Add the text file.

    THX to everyone who as provide me feedback for the pre-final Everyone as been credited in the readme. Enjoy !!!

    #2
    CTF-Mako description? Download link also refers to CTF-Mako.

    Comment


      #3
      Sorry, I hit the "enter" key to fast lol

      But all info is ok now

      Comment


        #4
        You forgot 141 StaticMeshes for props outside the map (which aren't quite visible) .

        I really like that layout. The map looks really nice. Futuristic. It'S unbelieveable that this is only made by BSPs. You should make more maps (if you haven't got already that many ) and I would also like some maps with a bigger layout and for VCTF/WAR with vehicles . However, my performance on that map isn't great. Maybe due to the amount of BSP (or any background task, i'm not sure).

        Great work, as always.

        Comment


          #5
          Just had time to play it half an hour with 5 bots at the moment. I'll be playing it in LAN this week-end so you should get a better feedback a the time.

          For my first pass on the map i just have to say i'm awed.
          The BSP work is awesome and the geometry really makes the materials to stand out. I had to take 10 minutes flying around to watch the details all-around.
          When i found out this texture pack i thought about doing a map with them but didn't after seeing the first WIP screen of DM-Valon. I'd been right as you use the pack really well.

          The custom post-process makes the color to stand out nicely, great job.
          Something that concerns me is that i feel a bit overwhelmed by all the small lights at times (like the screens or some lights on corridor's ceiling) but the light work is great anyway , special props for the metal walls in the main room, with all the small lights on each sides, that looks great.
          The layout feels good so far, even though i'm a bit lost at times, but i'll know my way soon. It felt good with lots of fight at 6 players, it may be a little busy for me at 10 players
          I'm not sure if it's intended but the map's building appear to be flying ?

          I've also some performance issues, flirting around 50 fps most of the times (most of the maps i play go at 60fps, even for some CBP3 like DM-CBP3-Incapacitate) but my computer starts to be really old and i need to change it soon anyway (Dual core 2.0Ghz, the ones from the first generation, 8800GTS, 3Go Ram, it's a mid gaming gear from late 2008) so i'm not even sure if it's an issue.

          Better review soon as i said, but the first impression is really good.
          Great job

          Comment


            #6
            Really nice work, so detailed. I like the open spaces contrasted with DM-Amyrade, improves flow quite well. So easy to get lost too, but not too big.

            I played a few rounds and had some issues with a blocking volume: the volume doesn't make a smooth transition to the wall so you can get stuck on the corners.



            On the next one I felt that its a real pain to fall between the stairs as it act like a trap. Not sure if this was intentional, but I found it awkward. This goes for both stairwells. Perhaps some blocking volume here?



            All up its lots of fun and well balanced. Well done!

            Comment


              #7
              **** Steve, it's looking good! Hopefully I can get a chance to try it out soon. **** RL!

              Comment


                #8
                Love the nice clean visuals on this Steve!
                Will have a good play on it this weekend!

                Comment


                  #9
                  Now that is what I call a eye candy! Totally loving this one! I mean, it is a good map and I already played several times on it with bots and it is a lot of fun. Visually this map looks gorgeous, especially this beautiful skybox...just mind-blowing. Despite that I really like the structual design and layout. On the other hand, this map has a pretty vivid lighting, which I love as hell and the textures are super well done. All in all, this one is a keeper and I really appreciate the time and effort you put in the making of this map. Thank you buddy and you rock!

                  Comment


                    #10
                    Originally posted by RattleSN4K3 View Post
                    You forgot 141 StaticMeshes for props outside the map (which aren't quite visible)
                    Ha ha

                    Yeah, I wanted to add a bit of meshes for the city below.

                    I really like that layout. The map looks really nice. Futuristic. It's unbelievable that this is only made by BSPs. You should make more maps (if you haven't got already that many ) and I would also like some maps with a bigger layout and for VCTF/WAR with vehicles . However, my performance on that map isn't great. Maybe due to the amount of BSP (or any background task, i'm not sure).
                    THX & I'm happy you like the map. Personally, I do not like big maps for DN/TDM/CTF and Greed & I rarely play the other gametypes. I doubt that I'll make a VCTF/WAR map to be honest. For the performances, indeed, you must have a current GPU. I just update my pc's & I'm playing with the Intel onboard GPU (4600) & the FPS is rarely goes under 50, mostly 60+ so it must be something that take some resources in the background indeed.

                    Great work, as always.
                    THX

                    Comment


                      #11
                      Originally posted by PlayForGG View Post
                      Just had time to play it half an hour with 5 bots at the moment. I'll be playing it in LAN this week-end so you should get a better feedback a the time.

                      For my first pass on the map i just have to say i'm awed.
                      The BSP work is awesome and the geometry really makes the materials to stand out. I had to take 10 minutes flying around to watch the details all-around.
                      When i found out this texture pack i thought about doing a map with them but didn't after seeing the first WIP screen of DM-Valon. I'd been right as you use the pack really well.
                      THX It took me a freaking huge amount of time to balance the visuals since all textures are very detailed. But I'm happy of the end result But, you should give it a go with this texture pack, I'll be curious to see what others will come up with !

                      The custom post-process makes the color to stand out nicely, great job.
                      Something that concerns me is that i feel a bit overwhelmed by all the small lights at times (like the screens or some lights on corridor's ceiling) but the light work is great anyway , special props for the metal walls in the main room, with all the small lights on each sides, that looks great.
                      The layout feels good so far, even though i'm a bit lost at times, but i'll know my way soon. It felt good with lots of fight at 6 players, it may be a little busy for me at 10 players
                      I'm not sure if it's intended but the map's building appear to be flying ?
                      THX for all. Well the map isn't flying, it is just located very high above the city. You didn't read the story

                      I've also some performance issues, flirting around 50 fps most of the times (most of the maps i play go at 60fps, even for some CBP3 like DM-CBP3-Incapacitate) but my computer starts to be really old and i need to change it soon anyway (Dual core 2.0Ghz, the ones from the first generation, 8800GTS, 3Go Ram, it's a mid gaming gear from late 2008) so i'm not even sure if it's an issue.

                      Better review soon as i said, but the first impression is really good.
                      Great job
                      Well, those specs are pretty old. I have something similar with my old rig & the FPS was about the same as yours. So indeed, you're good for a pc upgrade

                      Comment


                        #12
                        Originally posted by Achernar View Post
                        Really nice work, so detailed. I like the open spaces contrasted with DM-Amyrade, improves flow quite well. So easy to get lost too, but not too big.
                        Great !

                        I played a few rounds and had some issues with a blocking volume: the volume doesn't make a smooth transition to the wall so you can get stuck on the corners.

                        The BV there follow the wall geometry but after checking that, indeed there are collision issues. It is fixed.

                        On the next one I felt that its a real pain to fall between the stairs as it act like a trap. Not sure if this was intentional, but I found it awkward. This goes for both stairwells. Perhaps some blocking volume here?

                        Ha, I'll add a BV there so players can't fall between the wall & the pillars. But I won't add a BV under the stairs to the right.

                        All up its lots of fun and well balanced. Well done!
                        THX buddy

                        Comment


                          #13
                          Originally posted by M^vL View Post
                          **** Steve, it's looking good! Hopefully I can get a chance to try it out soon. **** RL!
                          Originally posted by Lord_PorkSword View Post
                          Love the nice clean visuals on this Steve!
                          Will have a good play on it this weekend!
                          Hey m8's

                          I'm looking forward your feedback & THX !

                          Comment


                            #14
                            Originally posted by Anubis 'Shadowgod' View Post
                            Now that is what I call a eye candy! Totally loving this one! I mean, it is a good map and I already played several times on it with bots and it is a lot of fun. Visually this map looks gorgeous, especially this beautiful skybox...just mind-blowing. Despite that I really like the structural design and layout. On the other hand, this map has a pretty vivid lighting, which I love as hell and the textures are super well done. All in all, this one is a keeper and I really appreciate the time and effort you put in the making of this map. Thank you buddy and you rock!
                            WOW, THX for the kind words bud !!!

                            Happy fraggin' !

                            Comment


                              #15
                              I noticed a very minor issue with one lift: if you get too close to the wall while using it, the weapon disapears behind the said wall.
                              I wish I could upload a screenshot but for some reason I can't (does the 'upload from computer' button from the images menu work at all?).

                              The lift I'm talking about is near the center of the map, just in front of the stairs when you go down. I think you'll find it easily as you don't have that many lifts on this one


                              Aside from that, everything looks so clean that's almost irritating. Oustanding map, fantastic gameplay, as always

                              Comment

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