Name: Alleria Station
Version: Beta, 0.4.3
Does not require any mods or patches for use
Description: After the original station was blew into space, it remained mostly ready to be used by tournament competitors again. However, it got enhanced with a few tweaks to support the newer versions of the tournaments and is available for free and competitive practice.
Comments: The map is originally inspired from the Mastering Unreal Technology books, where I still did not have enough fast computer after my better one broke to use UT3 for the book. However, it still worked and the map succeeded. This IS NOT a perfect copy of the map from before because UT3 has different powerups and style. The map is in beta, so bugs are possible. A few physics objects are added for realism.
Credits go to Jason Busby, Zak Parrish and Jeff Wilson for creating the book that taught me everything about Unreal Engine.
Map will be updated every Monday, as soon as I remember to do it.
Here is the list of things from the progress:
{Legend:
#-To be added/created
%-Particularly Done
$-Finished}
Basic/Alpha Setup:
...$ BSP Basics
...$ Powerup Placement
...$ Basic Bot Setup
Mid/Beta Setup:
...% Meshing
......$ Shock/Armor Vest Corridor
......$ Shield Belt Room
......$ Jump Boots
......% Big Cube Room (Main Battlefield 1)
......% Big Cylinder Room (Main Battlefield 2)
......% Flak/Super Health Corridor
......% Redeemer/Rocket Launcher Room
......% Stinger/Sniper/Invisibility Room/Top
......$ Skybox
...# Advanced Light Decoration
......# Adding Meshes that look similar to lights
...# Advanced Bot Navigation
...$ Map Music
Final/Pre-Release Setup:
...# Remove Every BSP
...# Advanced Decoration
...# Blocking Unwanted Holes
...# Volume Brush Zones
...# Final Tests
...# PS3 Support
VIDEO
SCREENSHOTS ARE NOT ACTUAL!
Flak/Super Health Corridor:

Items: Super Health, Flak Cannon, Rocket Launcher Ammo and Shock Rifle Ammo
Jump Boots:

Items: Jump Boots, Bunch of Health Vials, Link Gun, Flak Cannon Ammo and Bio Rifle Ammo, Directly Connected to Cube Room
Berserk Mini-Room:

Items: Berserk, Almost Direct Connectivity to Cube Room
Shield (Particularly) Hidden Room:

Items: Shield Belt
Redeemer Room View 1:

Items: 2 Health Packs, Far Stinger and Invisibility
Redeemer Room View 2:

Items: Redeemer, Rocket Launcher, Stinger Ammo and Bio Rifle Ammo
Shock Rifle Corridor:

Items: Shock Rifle, Thigh Pads, Link Gun Ammo and Stinger Ammo
Main Cylinder Room:

Items: Bio Rifle, 2 Health Packs, Health Vial, Rocket Launcher Ammo and Shock Rifle Ammo, on the right is the Main Cube Room
Invisibility/Sniper Top and Main Cube Room:

Items: Invisibility, Shaped Charge, Sniper Rifle, 2x Sniper Ammo
Download link here!
For the ones that do not know where to install(I barely think there are any):
Go to the following location: (My) Documents/My Games/Unreal Tournament 3/UTGame/Published/CookedPC/CustomMaps and put the .ut3 file there.
Note: If you cannot find this location, create the folders you need
Version: Beta, 0.4.3
Does not require any mods or patches for use
Description: After the original station was blew into space, it remained mostly ready to be used by tournament competitors again. However, it got enhanced with a few tweaks to support the newer versions of the tournaments and is available for free and competitive practice.
Comments: The map is originally inspired from the Mastering Unreal Technology books, where I still did not have enough fast computer after my better one broke to use UT3 for the book. However, it still worked and the map succeeded. This IS NOT a perfect copy of the map from before because UT3 has different powerups and style. The map is in beta, so bugs are possible. A few physics objects are added for realism.
Credits go to Jason Busby, Zak Parrish and Jeff Wilson for creating the book that taught me everything about Unreal Engine.
Map will be updated every Monday, as soon as I remember to do it.
Here is the list of things from the progress:
{Legend:
#-To be added/created
%-Particularly Done
$-Finished}
Basic/Alpha Setup:
...$ BSP Basics
...$ Powerup Placement
...$ Basic Bot Setup
Mid/Beta Setup:
...% Meshing
......$ Shock/Armor Vest Corridor
......$ Shield Belt Room
......$ Jump Boots
......% Big Cube Room (Main Battlefield 1)
......% Big Cylinder Room (Main Battlefield 2)
......% Flak/Super Health Corridor
......% Redeemer/Rocket Launcher Room
......% Stinger/Sniper/Invisibility Room/Top
......$ Skybox
...# Advanced Light Decoration
......# Adding Meshes that look similar to lights
...# Advanced Bot Navigation
...$ Map Music
Final/Pre-Release Setup:
...# Remove Every BSP
...# Advanced Decoration
...# Blocking Unwanted Holes
...# Volume Brush Zones
...# Final Tests
...# PS3 Support
VIDEO
SCREENSHOTS ARE NOT ACTUAL!
Flak/Super Health Corridor:

Items: Super Health, Flak Cannon, Rocket Launcher Ammo and Shock Rifle Ammo
Jump Boots:

Items: Jump Boots, Bunch of Health Vials, Link Gun, Flak Cannon Ammo and Bio Rifle Ammo, Directly Connected to Cube Room
Berserk Mini-Room:

Items: Berserk, Almost Direct Connectivity to Cube Room
Shield (Particularly) Hidden Room:

Items: Shield Belt
Redeemer Room View 1:

Items: 2 Health Packs, Far Stinger and Invisibility
Redeemer Room View 2:

Items: Redeemer, Rocket Launcher, Stinger Ammo and Bio Rifle Ammo
Shock Rifle Corridor:

Items: Shock Rifle, Thigh Pads, Link Gun Ammo and Stinger Ammo
Main Cylinder Room:

Items: Bio Rifle, 2 Health Packs, Health Vial, Rocket Launcher Ammo and Shock Rifle Ammo, on the right is the Main Cube Room
Invisibility/Sniper Top and Main Cube Room:

Items: Invisibility, Shaped Charge, Sniper Rifle, 2x Sniper Ammo
Download link here!
For the ones that do not know where to install(I barely think there are any):
Go to the following location: (My) Documents/My Games/Unreal Tournament 3/UTGame/Published/CookedPC/CustomMaps and put the .ut3 file there.
Note: If you cannot find this location, create the folders you need
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