Greetings!
I am looking for beta testers for my UT3 CTF level. I need general feedback concerning:
- performance
- gameplay issues
- visuals
- general advice
I will be leaving this in beta version for one full week, untill the 25th of august, after which I will incorporate feedback into the level and release it to the public. For now, anyone that wishes to give it a go can download it here:
https://www.dropbox.com/s/y0fqxovzff...arrowSword.rar (39MB).
You can see some sample SSHOTS at the bottom of the post.
About the map:
This is my first UT3 level. I used it as a base to get up to speed with the basics of the UnrealEngine 3. It uses 0% custom content, because I wanted to focus on building the level with already created content, without having to worry about modeling in new meshes. I am aware of the following flaws in the map:
- not enough z-axis combat
- the level is a bit too spacious overall
I will address these issues in my next level. The focus of this map was learning the basics of the engine, with emphasis on visuals.
Map theme:
Opposing temples nestled inside a narrow canyon, above a calm but dangerous river. I wanted the level to look like something that could exist in real life, but with a bit of a surreal feel to it. I also decided on a night time lighting scheme as there is a clear lack of night time levels IMO.
You can post any comments as replies to this post.
Thank you in advance!
---
SSHOTS (8 in total):
http://imageshack.us/g/69/dwg2.jpg/
I am looking for beta testers for my UT3 CTF level. I need general feedback concerning:
- performance
- gameplay issues
- visuals
- general advice
I will be leaving this in beta version for one full week, untill the 25th of august, after which I will incorporate feedback into the level and release it to the public. For now, anyone that wishes to give it a go can download it here:
https://www.dropbox.com/s/y0fqxovzff...arrowSword.rar (39MB).
You can see some sample SSHOTS at the bottom of the post.
About the map:
This is my first UT3 level. I used it as a base to get up to speed with the basics of the UnrealEngine 3. It uses 0% custom content, because I wanted to focus on building the level with already created content, without having to worry about modeling in new meshes. I am aware of the following flaws in the map:
- not enough z-axis combat
- the level is a bit too spacious overall
I will address these issues in my next level. The focus of this map was learning the basics of the engine, with emphasis on visuals.
Map theme:
Opposing temples nestled inside a narrow canyon, above a calm but dangerous river. I wanted the level to look like something that could exist in real life, but with a bit of a surreal feel to it. I also decided on a night time lighting scheme as there is a clear lack of night time levels IMO.
You can post any comments as replies to this post.
Thank you in advance!
---
SSHOTS (8 in total):
http://imageshack.us/g/69/dwg2.jpg/
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