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HALO 4 Spartan 117 ( finish)

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  • replied
    UC (sin script compiler)

    //DEBUG
    //LogInternal( "MKLOG -> MK3rdPersonMutator.CheckReplacement: Locker == NONE" );
    //DEBUG
    reads well to the latest

    Original mod: MK3rdPersonMutator

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  • replied
    Please, respect the work from original authors (by naming/crediting them).
    Original mod: MK3rdPersonMutator
    GoW Modification of MK3rdPersonMutator: Gears of Unreal

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  • replied
    Originally posted by SKaa3w View Post
    JimmyCognitti : here Mutator script : http://www.mediafire.com/download/63...rt)_UTGame.zip

    Compile UC
    Thanks.... But, do I have to do something in particular with this file? (editing, compiling...)
    ...or just copy/paste in "My Games" directory.

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  • replied
    JimmyCognitti : here Mutator script : http://www.mediafire.com/download/63...rt)_UTGame.zip

    Compile UC

    Leave a comment:


  • replied
    What third person mod is that? Would you mind telling me where to get it?

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  • replied
    haha if errors in the IK is something that usually fail in custom menu por something is beta xD

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  • replied
    looks cool !

    and works realy good, i have it insert on the Halo 4 -> Under Folder ..
    i use it at moment

    best regards
    Blacky

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  • replied
    jo always happens i'm doubting that my 3d max this failing the skin of bones
    does not use a physical custom animation so the fault is not

    oky ai fixed

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  • replied
    Nice !
    He 's a bit dark ingame and because of that we can't see any team color; you should add them in the packages
    the knee are weird too :

    Voir l'image en grand
    No weird death animation this time

    Leave a comment:


  • started a topic HALO 4 Spartan 117 ( finish)

    HALO 4 Spartan 117 ( finish)

    Halo of Unreal 4.5 in progress - bla bla bla
    So new shadering material : Rolleyes:








    My last model
    Matane >.<
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