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HALO 4 Spartan 117 ( finish)

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    HALO 4 Spartan 117 ( finish)

    Halo of Unreal 4.5 in progress - bla bla bla
    So new shadering material : Rolleyes:








    My last model
    Matane >.<

    #2
    Nice !
    He 's a bit dark ingame and because of that we can't see any team color; you should add them in the packages
    the knee are weird too :

    Voir l'image en grand
    No weird death animation this time

    Comment


      #3
      jo always happens i'm doubting that my 3d max this failing the skin of bones
      does not use a physical custom animation so the fault is not

      oky ai fixed

      Comment


        #4
        looks cool !

        and works realy good, i have it insert on the Halo 4 -> Under Folder ..
        i use it at moment

        best regards
        Blacky

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          #5
          haha if errors in the IK is something that usually fail in custom menu por something is beta xD

          Comment


            #6
            What third person mod is that? Would you mind telling me where to get it?

            Comment


              #7
              JimmyCognitti : here Mutator script : http://www.mediafire.com/download/63...rt)_UTGame.zip

              Compile UC

              Comment


                #8
                Originally posted by SKaa3w View Post
                JimmyCognitti : here Mutator script : http://www.mediafire.com/download/63...rt)_UTGame.zip

                Compile UC
                Thanks.... But, do I have to do something in particular with this file? (editing, compiling...)
                ...or just copy/paste in "My Games" directory.

                Comment


                  #9
                  Please, respect the work from original authors (by naming/crediting them).
                  Original mod: MK3rdPersonMutator
                  GoW Modification of MK3rdPersonMutator: Gears of Unreal

                  Comment


                    #10
                    UC (sin script compiler)

                    //DEBUG
                    //LogInternal( "MKLOG -> MK3rdPersonMutator.CheckReplacement: Locker == NONE" );
                    //DEBUG
                    reads well to the latest

                    Original mod: MK3rdPersonMutator

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