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UT3 Fixes (Beta): A UT3 Bugfix Mutator

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  • replied
    Issue solved

    Originally posted by BomBerWill View Post
    After downloading "UT3Fixes_Beta_b6.zip"(first post) & installing it, in game it adds two mutators : "UT3 Fixes" & "UT3 Fixes / Titan". No other download.
    I've only downloaded it for my server (so didn't actually open the game to add a mutator) so I missed the Titan-variant.
    There were no instructions for this to add it to server in readme as well. I added the first ClassName to commandline, thinking it would be okay (didn't check the rest of config file).
    Now I see, tested it and it works. Many thanks, also for the quick help on this fairly old thread.

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  • replied
    After downloading "UT3Fixes_Beta_b6.zip"(first post) & installing it, in game it adds two mutators : "UT3 Fixes" & "UT3 Fixes / Titan". No other download.

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  • replied
    Originally posted by BomBerWill View Post
    There should be a mutator named "UT3 Fixes / Titan". Basically it's UT3 Fixes B6 (this mutator) & the Titan mutator combine. Use it instead (and don't activate "UT3 Fixes" & "Titan Mutator")
    I'm not able to find that here or using google. I haven't seen it before. "should be"... Can you help with that? Any leads?

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  • replied
    There should be a mutator named "UT3 Fixes / Titan". Basically it's UT3 Fixes B6 (this mutator) & the Titan mutator combine. Use it instead (and don't activate "UT3 Fixes" & "Titan Mutator")

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  • replied
    Incompatible with Epic?

    I've recently added this to my server as a test, but noticed I can't get points for damaging enemy Nodes/Core anymore. When I remove the mutator from the server's commandline, it works normally.
    I searched for some other servers using UT3 Fixes and there you can get points for that too. When I only activate UT3 Fixes, it works well too.
    I've added all my mutators 1 by 1 and found out.. Darn.. It must be the default Titan mutator. I really don't wanna play without Titan but no scoring for Coredamage... That's a huge miss in WarFare.

    I've read that Titan mutator is a killer for many more custom mutators, but is there any way to get them both working together? Was this known already but unsolvable, or is this new and is there a possibility?
    [-FEARIV-]

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  • replied
    The mutator goes on the server. If a server does not use it, you will not see its effects while connected to that server, regardless of whether you have installed it locally.


    edit: lol … IOW, "what Rattle said"

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  • replied
    This is a mutator not a patch. It won't do anything if not activated. If a server "applies" it, you will download that mutator once you connect to that server.

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  • replied
    If this beta (lot of the stuff sounds great by the way) is applied to the game and the server you're trying to connect to does not have it, will you get kicked off?

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  • replied
    Partially or fully Charged Rockets not firing upon death.
    This might be a feature.
    I believe UTComp uses special weapons
    If ping compensation is enabled, it does use subclassed weapons (e.g. something like class ZP_utcomp3v4b2_RocketLauncher extends UTWeap_RocketLauncher).
    This happens excessively in servers that use UTComp, expecially when UTComp ping compensation is enabled.
    So it might be an UTComp bug as well.

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  • replied
    Hey there Bubble_Dammage. I was just curious if you're still actively updating this mutator.

    If so, I noticed that a LOT of these bug fixes are directly related to Warfare, and therefore not very useful to me as a Duel/TDM player. However, if you would be willing to consider a few general bug fixes that would be extremely beneficial to Duel/TDM players, that would be awesome.

    -----

    First is: Partially or fully Charged Rockets not firing upon death. Sometimes a player will be charging rockets and when he dies, the player will die, but the rockets will not fire. This is a huge problem in Duel/TDM because sometimes that well placed well timed shot was completely denied and it could have severe repercussions. What could have been splash damage, is now zero damage. What could have been full blown direct damage, is now zero damage.

    -----

    Next is invisible bio glitch. This happens excessively in servers that use UTComp, expecially when UTComp ping compensation is enabled.

    There are 2 types of invisible bio glitches. The first is, you charge up the bio... then you release. The bio gun animates and you hear the bio release sound, but nothing actually comes out of the gun. No green bio, no damage, nothing.

    The other type of invisible bio glitch is, you fire the bio... you visually see the bio exit your gun, but your opponent doesn't see it come out of your gun, he doesn't see it land. He might *hear* it land, but if he looks around, the bio will be nowhere. If he walks over the location where bio landed, he will get severely damaged or die.

    The 2nd type of bio glitch occurs especially when UTComp ping compensation is enabled, but it can also occur without it, it's just rarer without it.

    You can almost recreate this bio glitch by shooting bio through blocking volumes. In fact, I'm almost positive that it's 90% related to blocking volumes. On maps that have grates, or windows, or small openings, map authors will use blocking volumes to block player movement. However, if a player shoots bio through these blocking volumes while UTComp ping compensation is enabled, there is a very high probability the bio will become invisible to the opposing player. This depends on the opposing player's distance to the player with bio. The further away each player is, the more likely the bio will become invisible.

    Certain maps put blocking volumes on the ceilings to prevent players from escaping the level. If bio passes through those ceiling blocking volumes, the bio may become invisible to other players.

    I sure do know a lot about the invis bio glitch lol.

    This can ALSO happen with flak balls. Flak balls can become invisible, except that is EXTREMELY rare compared to biorifle.

    ----

    The final glitch that I have to report, is an extremely annoying and aggravating bug... which I have had absolutely zero luck fixing from a map making standpoint. Whenever a player fires rockets, flak, or any kind of explosive at a mover (an elevator)... there is a 90% chance that the rockets/flak/whatever will deal zero splash damage to opposing players. The reason is because movers in UT3 are coded in such a weird way. I'll just use rockets as an example. Whenever you fire a rocket at a moving lift, the explosion will become attached to the lift. You can visually see the smoke/explosion effect moving with the elevator because the explosion attached to the lift. Also, due to things like ping, netcode, delays, whatever... all of this translates to explosions becoming duds. You could fire 3 charged rockets at a lift... and have SPOT ON timing and aim, and they will deal ZERO damage to the other player because you shot the lift/mover while it was animating.

    If you could fix this bug, that would have some major gameplay differences in UT3. It would cause players to be more cautious about using lifts because the chance of getting severely injured would be extremely high. As is right now, players actually take the risk because the risk of escaping damage is actually pretty high due to this bug.

    It should be noted that we use UTComp3 4 Beta2 on all of our servers and we use a serverside tickrate of 80. The bug fixes would have to be compatible with UTComp, and I believe UTComp uses special weapons (or something. I'm not sure. Don't take my word!)

    Anywho, those are my bugs to report! Hopefully you can fix them. I really appreciate you taking the time to fix bugs in UT3.

    Thanks,
    -Neil (CaptainFlaccid)

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  • replied
    Have you considered making it open-source and free (as per Stallman)? Other people might like to contribute something to it.

    Also, why didn't you make your mutator configurable? Some changes are questionable, and server admins might want to enable them selectively.

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  • replied
    Oh my god dude! You are my hero great work dont let stop your great effort in this masterpiece mutator like the bunga bunga chaka chaka music chorus lol

    Mech and fullbleed nice to see you all alive!! lol

    I vote to Flak to put this mut as sticky

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  • replied
    Yes please

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  • replied
    Originally posted by geronaho View Post
    voted for this to be put on epic 2 to or too
    voted again for this to be put on epic 2 to or too

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  • replied
    Could you add some code that makes the server count as a "pure" server for those of us that care about achievements? That would be great, thanks!

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