Update: RC2
RENAMED to: CrystalSkull - thanks DeineLtan for the idea to rename it and for such a fitting name!
DOWNLOAD: http://dl.dropbox.com/u/71522349/VCT...lSkull_RC2.zip
This is the RC2. Please check for newer version before loading on your server! Check here: http://forums.epicgames.com/threads/...F-CrystalSkull
Please report map issues to me and help make theis map better!
Collision bugs.
Display issues.
Things that look ugly.
Performance issues.
Oddities.
Bugs.
Annoyances.
Item placement.
Flow issues.
Music.
Etc..
RC2 Changes:
* Fixed bug causing server crash (hopefully).
* Moved sniper rifle back to arches.
* Removed the jump pads that were in bases that was in RC1 version.
* Added hoverboard jump pads near pyramid to jump into bases.
* Added crystal skull pickups in caves behind bases. This pickup spawns every 110 seconds. The pickup gives you multiple different items that change every time in the following order: 1) Slow volume. 2) EMP. 3) LinkGen. 4) Invisibility x2. 5) Beserk/Udamage x 2 each. 6) ~50pts damage. 7) Redeemer. 8) Slow Field.
* Added health in caves behind bases.
* UFO beam now hurts you if you touch where it lands on flag base.
* UFO beam will pull "metal" objects towards it, meaning vehicles and hoverboard. Best to escape the UFO explosion on foot or risk getting pulled into it.
* Added jump pad by flag bases that lift you onto big rock for an extra escape route.
* Added some ammo pickups.
* Added Bio Rifle by base waterfalls.
* Added some more details - scenery/foliage/background/sun flair etc.
RC1 Changes:
* Jump pads from base to by pyramid.
* Only 1 sniper rifle @ center and sniper ammo at front of base. (reduce sniper camping).
* Invis moved to suspension bridge and vest armor removed.
* Redeemers where Invis used to be.
* UFO many tweaks to the firing mechanism (now "should" award players with kills).
* No more chat spam "Move Vehicle". Instead vehicle will emit sparks and will have momentum force with damage letting you know to move from flag area.
* Spider mine sparkles from UFO should now die after a little while (fix for online).
* OT will spawn Invulnerability instead of Goliath.
* No more jump pads on back of pyramid, instead there are lifts leading to rear caves.
* Misc collision and bot fixes.
* Fixed bug when ejecting from Scorpion under bridges would get stuck inside bridge. (thx DeineLtan)
* Added announcements when UFO arrives with instructions how to use the crystal skull on the pyramid (with UFO directly overhead).
Beta2 Changes:
Lots of optimizing (smaller file size)
Added some jump pads to make back route a good option.
Lots of collision fixes.
Lots of lighting adjustments.
Bots are smarter - they use the lifts properly and use the skull now.
Bug fixes with explosion lights staying on, skull activation not working, and team colors were ignored (now a red beam means a Red player used the skull and vice-versa).
Vehicle damage area bigger but more time allowed to camp, and only message for person in vehicle.
No tank, replaced Goliath with HellBender.
Music is quieter, and mono.
Darkwalker spawns later in the match.
OverTime spawns Tank instead of levi.
One less manta.
Tweaked Avril location (easier to grab after spawning).
Moved Sniper rifle up at sniper spot.
Shield betl removed and Armor vest in it's place.
Shield deployable removed and Jump Boots in it's place.
Skull activation instruction when you first touch it.
Added helmet Armor where sniper used to be.
Skull activation is slower (10 sec) between used.
Skull flashes, makes noise, and emits a beam of light when you can use the skull.
Added mini map.
And many more small things.
================================================== ===============
Description:
A lost city once home to a seclusive ancient south American culture has been discovered. A perfect stage for Unreal Tournament matches.
Many fun things to discover and pretty things to look at. Turn up your video settings!
A fun suprise might be conjured after 5 mins and something else at Over Time. Watch for gifts from the ancient gods.
Music track list:
Puscifer - Indigo Children (JLE dub)
FatBoy Slim - Right Here Right Now
Tool - Triad
Sepultura - Kaiowas
Massive Attack - Inertia Creeps (karaoke)
tarnationsauce2 - Textbook Example
Until next time.
-tarnationsauce2
Thanks:
The Last Team!
.mg.
penpen86
Solarsys
NickG
L4WG1V3R
my8os
FK_nero
G-zu08
antsiou
Epic Games
DeineLtan
Darkn3ss is QnL
LUCKY-HEART
Wesker
dEliCi0us_Win3
Lillouu
Bah Me
geronaho
UT3_Soldier
cr4zyb4st4rd
Hourences
TheVoid34
{RA}SKYFURNACE
Flak
Kaal979
RattleSN4K3
I would like to give an extra special thanks to RattleSN4K3 for beta testing, and for a lot of help teaching me how to create a custom projectile in uscript for the UFU that sadly will not work as an embedded script. But he did take the time to help me and did teach me a lot and for that I say THANK YOU RattleSN4K3!







RENAMED to: CrystalSkull - thanks DeineLtan for the idea to rename it and for such a fitting name!
DOWNLOAD: http://dl.dropbox.com/u/71522349/VCT...lSkull_RC2.zip
This is the RC2. Please check for newer version before loading on your server! Check here: http://forums.epicgames.com/threads/...F-CrystalSkull
Please report map issues to me and help make theis map better!
Collision bugs.
Display issues.
Things that look ugly.
Performance issues.
Oddities.
Bugs.
Annoyances.
Item placement.
Flow issues.
Music.
Etc..
RC2 Changes:
* Fixed bug causing server crash (hopefully).
* Moved sniper rifle back to arches.
* Removed the jump pads that were in bases that was in RC1 version.
* Added hoverboard jump pads near pyramid to jump into bases.
* Added crystal skull pickups in caves behind bases. This pickup spawns every 110 seconds. The pickup gives you multiple different items that change every time in the following order: 1) Slow volume. 2) EMP. 3) LinkGen. 4) Invisibility x2. 5) Beserk/Udamage x 2 each. 6) ~50pts damage. 7) Redeemer. 8) Slow Field.
* Added health in caves behind bases.
* UFO beam now hurts you if you touch where it lands on flag base.
* UFO beam will pull "metal" objects towards it, meaning vehicles and hoverboard. Best to escape the UFO explosion on foot or risk getting pulled into it.
* Added jump pad by flag bases that lift you onto big rock for an extra escape route.
* Added some ammo pickups.
* Added Bio Rifle by base waterfalls.
* Added some more details - scenery/foliage/background/sun flair etc.
RC1 Changes:
* Jump pads from base to by pyramid.
* Only 1 sniper rifle @ center and sniper ammo at front of base. (reduce sniper camping).
* Invis moved to suspension bridge and vest armor removed.
* Redeemers where Invis used to be.
* UFO many tweaks to the firing mechanism (now "should" award players with kills).
* No more chat spam "Move Vehicle". Instead vehicle will emit sparks and will have momentum force with damage letting you know to move from flag area.
* Spider mine sparkles from UFO should now die after a little while (fix for online).
* OT will spawn Invulnerability instead of Goliath.
* No more jump pads on back of pyramid, instead there are lifts leading to rear caves.
* Misc collision and bot fixes.
* Fixed bug when ejecting from Scorpion under bridges would get stuck inside bridge. (thx DeineLtan)
* Added announcements when UFO arrives with instructions how to use the crystal skull on the pyramid (with UFO directly overhead).
Beta2 Changes:
Lots of optimizing (smaller file size)
Added some jump pads to make back route a good option.
Lots of collision fixes.
Lots of lighting adjustments.
Bots are smarter - they use the lifts properly and use the skull now.
Bug fixes with explosion lights staying on, skull activation not working, and team colors were ignored (now a red beam means a Red player used the skull and vice-versa).
Vehicle damage area bigger but more time allowed to camp, and only message for person in vehicle.
No tank, replaced Goliath with HellBender.
Music is quieter, and mono.
Darkwalker spawns later in the match.
OverTime spawns Tank instead of levi.
One less manta.
Tweaked Avril location (easier to grab after spawning).
Moved Sniper rifle up at sniper spot.
Shield betl removed and Armor vest in it's place.
Shield deployable removed and Jump Boots in it's place.
Skull activation instruction when you first touch it.
Added helmet Armor where sniper used to be.
Skull activation is slower (10 sec) between used.
Skull flashes, makes noise, and emits a beam of light when you can use the skull.
Added mini map.
And many more small things.
================================================== ===============
Description:
A lost city once home to a seclusive ancient south American culture has been discovered. A perfect stage for Unreal Tournament matches.
Many fun things to discover and pretty things to look at. Turn up your video settings!
A fun suprise might be conjured after 5 mins and something else at Over Time. Watch for gifts from the ancient gods.

Music track list:
Puscifer - Indigo Children (JLE dub)
FatBoy Slim - Right Here Right Now
Tool - Triad
Sepultura - Kaiowas
Massive Attack - Inertia Creeps (karaoke)
tarnationsauce2 - Textbook Example
Until next time.
-tarnationsauce2
Thanks:
The Last Team!
.mg.
penpen86
Solarsys
NickG
L4WG1V3R
my8os
FK_nero
G-zu08
antsiou
Epic Games
DeineLtan
Darkn3ss is QnL
LUCKY-HEART
Wesker
dEliCi0us_Win3
Lillouu
Bah Me
geronaho
UT3_Soldier
cr4zyb4st4rd
Hourences
TheVoid34
{RA}SKYFURNACE
Flak
Kaal979
RattleSN4K3
I would like to give an extra special thanks to RattleSN4K3 for beta testing, and for a lot of help teaching me how to create a custom projectile in uscript for the UFU that sadly will not work as an embedded script. But he did take the time to help me and did teach me a lot and for that I say THANK YOU RattleSN4K3!








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