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Halo Of Unreal v2.0 ( characters and weapons ) finish

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  • replied
    cool !!

    thank you very mutch !
    ut3skins.fav.cc

    best regards
    Blacky

    Leave a comment:


  • replied
    looks good......that reminds me, i need to finish Unreal2 sometime. Just got sucked into the world of custom maps for all the Unreal/UT series games and can't seem to get back to finish some stuff I haven't done yet.

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  • replied
    COminng Zoon Halo of unreal v3.0 : D

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  • replied
    because it is the final edition xD : O

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  • replied
    dude why did you take the downloads down. my friend and i want to try it out even thoguh its got bugs. just put the links back up and say its a little buggy so use with caution or something

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  • replied
    Great Halo models man (I'm not playing that game to do so); those skins with white look shiny and reflective, others don't. But downloading this and added to my collection.

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  • replied
    Now work to version fix : Eek:

    reach arms no problem model fix





    but some other problem with the model?

    Leave a comment:


  • replied
    The problems facction is the code

    Facction = custom amrs / sound and voces
    Simple faction not detected custom arms ( diferent code)

    Example Halo

    class UTFamilyInfo_JM extends UTFamilyInfo
    abstract;

    defaultproperties
    {
    Faction="HALO"
    FamilyID="JMF"
    ArmMeshPackageName="JefeMaestro" Remplaze to Irongard.upk
    ArmMeshName="JefeMaestro.Parts.JM_Arms1" 3d model remplaze Irongard.Uc
    ArmSkinPackageName="JefeMaestro" to Irongard.upk
    AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman _BaseMale'
    NeckStumpName="SK_CH_IronG_Male_NeckStump01"
    PhysAsset=PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_Bas eMale_Physics'
    SoundGroupClass=Class'UTGame.UTPawnSoundGroup' remplaze Hit damager
    VoiceClass=Class'UTGame.UTVoice_DefaultMale' Remplaze vocies
    BaseMICParent=MaterialInstanceConstant'CH_All.Mate rIAls.MI_CH_All_Necris_Base'
    BioDeathMICParent=MaterIAlInstanceConstant'CH_All. MaterIAls.MI_CH_All_Necris_BioDeath'
    MasterSkeleton=SkeletalMesh'CH_All.Mesh.SK_Master_ Skeleton_Human_Male'
    CharEditorIdleAnimName="CC_Human_Male_Idle"
    Gibs(0)=(BoneName="b_LeftForeArm",GibClass=Class'U TGame.UTGib_HumanArm')
    Gibs(1)=(BoneName="b_RightForeArm",GibClass=Class' UTGame.UTGib_HumanArm',bHighDetailOnly=True)
    Gibs(2)=(BoneName="b_LeftLeg",GibClass=Class'UTGam e.UTGib_HumanChunk')
    Gibs(3)=(BoneName="b_RightLeg",GibClass=Class'UTGa me.UTGib_HumanChunk',bHighDetailOnly=True)
    Gibs(4)=(BoneName="b_Spine",GibClass=Class'UTGame. UTGib_HumanTorso')
    Gibs(5)=(BoneName="b_Spine1",GibClass=Class'UTGame .UTGib_HumanChunk')
    Gibs(6)=(BoneName="b_Spine2",GibClass=Class'UTGame .UTGib_HumanBone')
    Gibs(7)=(BoneName="b_LeftLegUpper",GibClass=Class' UTGame.UTGib_HumanChunk',bHighDetailOnly=True)
    Gibs(8)=(BoneName="b_RightLegUpper",GibClass=Class 'UTGame.UTGib_HumanChunk',bHighDetailOnly=True)
    HeadGib=(BoneName="b_Head",GibClass=Class'UTGame.U TGib_HumanHead')
    DeathMeshSkelMesh=SkeletalMesh'CH_Skeletons.Mesh.S K_CH_Skeleton_Human_Male'
    DeathMeshPhysAsset=PhysicsAsset'CH_Skeletons.Mesh. SK_CH_Skeleton_Human_Male_Physics'
    DeathMeshNumMaterIAlsToSetResident=1
    SkeletonBurnOutMaterIAls(0)=MaterIAlInstanceTimeVa rying'CH_Skeletons.MaterIAls.MITV_CH_Skeletons_Hum an_01_BO'
    Name="Default__UTFamilyInfo_JM"
    ObjectArchetype=UTFamilyInfo'UTGame.Default__UTFam ilyInfo'
    }
    0 error

    and this code is original UT3 inonguard.u

    class UTFamilyInfo_Ironguard_Male extends UTFamilyInfo_Ironguard
    abstract;

    defaultproperties
    {
    FamilyID="IRNM"
    ArmMeshPackageName="CH_IronGuard_Arms" UPK reference
    ArmMeshName="CH_IronGuard_Arms.Mesh.SK_CH_IronGuard_Arms_MaleB_1P" ( model arms FPS)
    ArmSkinPackageName="CH_IronGuard_Arms" UPK reference
    RedArmSkinName="CH_IronGuard_Arms.Materials.M_CH_I ronG_Arms_FirstPersonArm_VRed"
    BlueArmSkinName="CH_IronGuard_Arms.Materials.M_CH_ IronG_Arms_FirstPersonArm_VBlue"
    NeckStumpName="SK_CH_IronG_Male_NeckStump01"
    PhysAsset=PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_Bas eMale_Physics'
    AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman _BaseMale'
    BaseMICParent=MaterialInstanceConstant'CH_All.Mate rials.MI_CH_ALL_IronG_Base'
    BioDeathMICParent=MaterialInstanceConstant'CH_All. Materials.MI_CH_ALL_IronG_BioDeath'
    MasterSkeleton=SkeletalMesh'CH_All.Mesh.SK_Master_ Skeleton_Human_Male'
    CharEditorIdleAnimName="CC_Human_Male_Idle"
    Name="Default__UTFamilyInfo_Ironguard_Male"
    ObjectArchetype=UTFamilyInfo_Ironguard'UTGame.Defa ult__UTFamilyInfo_Ironguard'
    }
    1 error jefe maestro.upk not sharch in to ironguard.upk ( C: ut3.exe not work)

    Family not remplaze upk ironguard or custom arms the es problem family mod separated

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  • replied
    Awesome !

    Leave a comment:


  • replied
    Same here: too many factions, titles don't show up properly, manual installation.
    Also
    [SHOT]http://i54.fastpic.ru/big/2013/0125/a4/8389f8b76d72d137582269dcdf4582a4.jpg[/SHOT]

    Leave a comment:


  • started a topic Halo Of Unreal v2.0 ( characters and weapons ) finish

    Halo Of Unreal v2.0 ( characters and weapons ) finish

    Download v2.0 : http://www.moddb.com/members/skaa3w/...halo-of-unreal : O






    Video Demo: http://www.moddb.com/members/skaa3w/...of-unreal-demo
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