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Halo Of Unreal v2.0 ( characters and weapons ) finish

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    Halo Of Unreal v2.0 ( characters and weapons ) finish

    Download v2.0 : http://www.moddb.com/members/skaa3w/...halo-of-unreal : O






    Video Demo: http://www.moddb.com/members/skaa3w/...of-unreal-demo

    #2
    Same here: too many factions, titles don't show up properly, manual installation.
    Also
    [SHOT]http://i54.fastpic.ru/big/2013/0125/a4/8389f8b76d72d137582269dcdf4582a4.jpg[/SHOT]

    Comment


      #3
      Awesome !

      Comment


        #4
        The problems facction is the code

        Facction = custom amrs / sound and voces
        Simple faction not detected custom arms ( diferent code)

        Example Halo

        class UTFamilyInfo_JM extends UTFamilyInfo
        abstract;

        defaultproperties
        {
        Faction="HALO"
        FamilyID="JMF"
        ArmMeshPackageName="JefeMaestro" Remplaze to Irongard.upk
        ArmMeshName="JefeMaestro.Parts.JM_Arms1" 3d model remplaze Irongard.Uc
        ArmSkinPackageName="JefeMaestro" to Irongard.upk
        AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman _BaseMale'
        NeckStumpName="SK_CH_IronG_Male_NeckStump01"
        PhysAsset=PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_Bas eMale_Physics'
        SoundGroupClass=Class'UTGame.UTPawnSoundGroup' remplaze Hit damager
        VoiceClass=Class'UTGame.UTVoice_DefaultMale' Remplaze vocies
        BaseMICParent=MaterialInstanceConstant'CH_All.Mate rIAls.MI_CH_All_Necris_Base'
        BioDeathMICParent=MaterIAlInstanceConstant'CH_All. MaterIAls.MI_CH_All_Necris_BioDeath'
        MasterSkeleton=SkeletalMesh'CH_All.Mesh.SK_Master_ Skeleton_Human_Male'
        CharEditorIdleAnimName="CC_Human_Male_Idle"
        Gibs(0)=(BoneName="b_LeftForeArm",GibClass=Class'U TGame.UTGib_HumanArm')
        Gibs(1)=(BoneName="b_RightForeArm",GibClass=Class' UTGame.UTGib_HumanArm',bHighDetailOnly=True)
        Gibs(2)=(BoneName="b_LeftLeg",GibClass=Class'UTGam e.UTGib_HumanChunk')
        Gibs(3)=(BoneName="b_RightLeg",GibClass=Class'UTGa me.UTGib_HumanChunk',bHighDetailOnly=True)
        Gibs(4)=(BoneName="b_Spine",GibClass=Class'UTGame. UTGib_HumanTorso')
        Gibs(5)=(BoneName="b_Spine1",GibClass=Class'UTGame .UTGib_HumanChunk')
        Gibs(6)=(BoneName="b_Spine2",GibClass=Class'UTGame .UTGib_HumanBone')
        Gibs(7)=(BoneName="b_LeftLegUpper",GibClass=Class' UTGame.UTGib_HumanChunk',bHighDetailOnly=True)
        Gibs(8)=(BoneName="b_RightLegUpper",GibClass=Class 'UTGame.UTGib_HumanChunk',bHighDetailOnly=True)
        HeadGib=(BoneName="b_Head",GibClass=Class'UTGame.U TGib_HumanHead')
        DeathMeshSkelMesh=SkeletalMesh'CH_Skeletons.Mesh.S K_CH_Skeleton_Human_Male'
        DeathMeshPhysAsset=PhysicsAsset'CH_Skeletons.Mesh. SK_CH_Skeleton_Human_Male_Physics'
        DeathMeshNumMaterIAlsToSetResident=1
        SkeletonBurnOutMaterIAls(0)=MaterIAlInstanceTimeVa rying'CH_Skeletons.MaterIAls.MITV_CH_Skeletons_Hum an_01_BO'
        Name="Default__UTFamilyInfo_JM"
        ObjectArchetype=UTFamilyInfo'UTGame.Default__UTFam ilyInfo'
        }
        0 error

        and this code is original UT3 inonguard.u

        class UTFamilyInfo_Ironguard_Male extends UTFamilyInfo_Ironguard
        abstract;

        defaultproperties
        {
        FamilyID="IRNM"
        ArmMeshPackageName="CH_IronGuard_Arms" UPK reference
        ArmMeshName="CH_IronGuard_Arms.Mesh.SK_CH_IronGuard_Arms_MaleB_1P" ( model arms FPS)
        ArmSkinPackageName="CH_IronGuard_Arms" UPK reference
        RedArmSkinName="CH_IronGuard_Arms.Materials.M_CH_I ronG_Arms_FirstPersonArm_VRed"
        BlueArmSkinName="CH_IronGuard_Arms.Materials.M_CH_ IronG_Arms_FirstPersonArm_VBlue"
        NeckStumpName="SK_CH_IronG_Male_NeckStump01"
        PhysAsset=PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_Bas eMale_Physics'
        AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman _BaseMale'
        BaseMICParent=MaterialInstanceConstant'CH_All.Mate rials.MI_CH_ALL_IronG_Base'
        BioDeathMICParent=MaterialInstanceConstant'CH_All. Materials.MI_CH_ALL_IronG_BioDeath'
        MasterSkeleton=SkeletalMesh'CH_All.Mesh.SK_Master_ Skeleton_Human_Male'
        CharEditorIdleAnimName="CC_Human_Male_Idle"
        Name="Default__UTFamilyInfo_Ironguard_Male"
        ObjectArchetype=UTFamilyInfo_Ironguard'UTGame.Defa ult__UTFamilyInfo_Ironguard'
        }
        1 error jefe maestro.upk not sharch in to ironguard.upk ( C: ut3.exe not work)

        Family not remplaze upk ironguard or custom arms the es problem family mod separated

        Comment


          #5
          Now work to version fix : Eek:

          reach arms no problem model fix





          but some other problem with the model?

          Comment


            #6
            Great Halo models man (I'm not playing that game to do so); those skins with white look shiny and reflective, others don't. But downloading this and added to my collection.

            Comment


              #7
              dude why did you take the downloads down. my friend and i want to try it out even thoguh its got bugs. just put the links back up and say its a little buggy so use with caution or something

              Comment


                #8
                because it is the final edition xD : O

                Comment


                  #9
                  COminng Zoon Halo of unreal v3.0 : D

                  Comment


                    #10
                    looks good......that reminds me, i need to finish Unreal2 sometime. Just got sucked into the world of custom maps for all the Unreal/UT series games and can't seem to get back to finish some stuff I haven't done yet.

                    Comment


                      #11
                      cool !!

                      thank you very mutch !
                      ut3skins.fav.cc

                      best regards
                      Blacky

                      Comment

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