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WAR-Port29 [Alpha][Pics] [Download][UPDATE]

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  • replied
    Originally posted by geronaho View Post
    I like the concept of this map. Any youtube vids on it?
    No, not yet, but I plan on making a vid soon

    OK, their has been a Update

    Go to my first post for more info and download link

    Leave a comment:


  • replied
    I like the concept of this map. Any youtube vids on it?

    Leave a comment:


  • replied
    Originally posted by Ron Paul 2012 View Post
    I like the layout and the possibilities of play options that all of the stacked containers creates. For your first map this is very nice, good job. I didnt dig around too much but found a collision problem at this doorway:



    Half of the doorway seems to be blocked by either bad collision or a misplaced blocking volume. I didnt check the same doorway on the other side of the map.

    Changing up some of the containers would make the map more visually appealing. You can do some things to reduce the filesize quite a bit such as raising lightmap resolutions on some BSP surfaces without harming anything. Your map doesnt have a huge filesize but when it comes to online play the less download the better.
    Thanks for the compliment, I'll check out that doorway in both red and blue base, it's probably a blocking volume. If it isn't I'll turn the collision off on the door and add blocking volumes to the sides. Also, thanks for the picture with the material, I've got it working now, I think.

    Leave a comment:


  • replied
    I like the layout and the possibilities of play options that all of the stacked containers creates. For your first map this is very nice, good job. I didnt dig around too much but found a collision problem at this doorway:



    Half of the doorway seems to be blocked by either bad collision or a misplaced blocking volume. I didnt check the same doorway on the other side of the map.

    Changing up some of the containers would make the map more visually appealing. You can do some things to reduce the filesize quite a bit such as raising lightmap resolutions on some BSP surfaces without harming anything. Your map doesnt have a huge filesize but when it comes to online play the less download the better.

    Leave a comment:


  • replied
    Originally posted by Darkn3ss is QnL View Post
    I'll try it out tonight. Will let you know

    On a side note, you post: "I consider myself an amateur, so some tips on how to make the map better would be appreciated!"
    You might wanna consider to move this to the Beta Maps section, if you are looking for some feedback.

    Deny this comment, I overlooked and thought you posted in the Full Releases section

    Originally posted by slik_sh00ter View Post
    Thanks for the info, I'll take a look at the road near prime to add some obstacles. Maybe add some different static meshes other than crates.
    Once again, thanks a lot!
    No problemo, let me know when a new version drops.

    Leave a comment:


  • replied
    thanks for the compliment. Here is a SS of the material:


    You use the stock container diffuse and normal textures. At the top is a Constant3Vector which is what controls the color. It is selected so the lower part shows what values are set to get a blue container.

    Leave a comment:


  • replied
    Originally posted by Ron Paul 2012 View Post
    you could make a custom material while still using the stock texture for the containers which changes the color of them and mix different colored ones in to add more visual variety. If you want to know how to make the material you can look at how I did it in my map: http://forums.epicgames.com/threads/931885-WAR-The-Ark

    *disregard how I made the orange ones and do it how I made the blue and green ones
    Thanks for the tip. Custom textures would be great for the map. However, the editor keeps crashing everytime I open your map. I'll see if I'll have better luck later.
    BTW, I have played your map online once, it was great.

    Leave a comment:


  • replied
    you could make a custom material while still using the stock texture for the containers which changes the color of them and mix different colored ones in to add more visual variety. If you want to know how to make the material you can look at how I did it in my map: http://forums.epicgames.com/threads/931885-WAR-The-Ark

    *disregard how I made the orange ones and do it how I made the blue and green ones

    Leave a comment:


  • replied
    Thanks for the info, I'll take a look at the road near prime to add some obstacles. Maybe add some different static meshes other than crates.
    Once again, thanks a lot!

    Leave a comment:


  • replied
    I played your map a couple or times, overall the map plays pretty good.
    Nice layout overall and bots play what I have known good.

    Other things except Gameplay:.

    - You have set up informing that this map is suited for 15-25 players. I already found a 12v12 ok. In the current setup, a 24v24 is just way to spammy in the middle near the center node.
    Your map is quite big, but it didnt find it so big that it was buited for 20v20. Just my opinion.

    Some things I noticed in Gameplay:

    - The layout could have done with some changes. All of those Cargo boxes looks interesting, but most dont really add up in the gameplay, since this layout is very linair. Second, there is alot of them and most are a bit upscaled.
    Suggestion: If some would be replaced by buildings or other large Static Meshes, it could really add up in the gameplay and visual changes.

    - I didnt find the extra Tank nodes necessary and mostly annoy me. If I take that node over with the Orb I have to get back to the main base next to it, get the Orb, and travel past the node to the first Prime node.. You might reconsider removing it and just add a tank instead.

    - The area from both prime nodes and the center node in between is coverless and is kind of too large. It becomes a manta killing fest when your not in a vehicle. You might wanna take a look at this.
    Suggestion: Something that would it make just a tiny bit harder for vehicles to pass along in these long parts would add up in gameplay. Like placing some big Static Meshes.

    Keep it up furtheron, for your first UT3 map it plays good.

    Leave a comment:


  • replied
    heres a mirror http://wickedhq.com/index.php/downlo...429-war-port29

    Leave a comment:


  • replied
    non-gamefront link, please?

    Leave a comment:


  • replied
    I'll try it out tonight. Will let you know

    On a side note, you post: "I consider myself an amateur, so some tips on how to make the map better would be appreciated!"
    You might wanna consider to move this to the Beta Maps section, if you are looking for some feedback.

    Leave a comment:


  • started a topic WAR-Port29 [Alpha][Pics] [Download][UPDATE]

    WAR-Port29 [Alpha][Pics] [Download][UPDATE]

    Name: Port29
    Version: 1
    Compatibility: PC
    Description: The Liandri used this port to transport their cargo to far away continents. Many of Liandri's robots have once been stored in these very boxes. Rumour has it that under the port lies a secret Liandri facility.
    Comments: This is my first UT3 map, so go easy I have worked on this map for awhile anyway. I consider myself an amateur, so some tips on how to make the map better would be appreciated!
    Screenshot:
    http://imageshack.us/photo/my-images...rt29shot3.jpg/
    http://imageshack.us/f/826/warport29shot4.jpg/
    http://imageshack.us/photo/my-images...warport29.jpg/
    http://imageshack.us/photo/my-images...rt29shot5.jpg/
    Credits: Epic Games for the tutorials, and Cr4zy's tut's
    Download: http://www.gamefront.com/files/22825305/WAR-Port29.zip

    UPDATE
    I have made changes to the previous map. I have upload two versions. One with the Tank Nodes, one without them.
    If you guys think their ok, I'll finalize them and final release them.

    Changes Made

    1. Fixed spawners near Centre Node (some were closer to Mine Node).
    2. Fixed “bad collision” near West Tank Node.
    3. Changed colours of some crates to blue, red and yellow.
    4. Added cover near Centre Node.
    5. Map size has been shrunk by 1 MB.

    Download

    No Tank Node
    http://www.gamefront.com/files/22884...-Port29_v2.zip

    With Tank Node
    http://www.gamefront.com/files/22884...t29_v2Tank.zip

    As always, thanks for your support!
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