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GinMon-Smite (v0.21b) - Galtanor Invasion Monster Addon

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    GinMon-Smite (v0.21b) - Galtanor Invasion Monster Addon

    The GinMon-Smite package is a monster addon for Galtanors Invasion game type for UT3. The package includes the following monsters of the CH-Smite package from Euchreplayer23.
    • Anhur, Minotaur, Anubis, Sobek

    • Kali, Hel, Ra, Zeus

    Each monster class got its own features and weapons. Some monsters are melee based and some have special weapons. Also the gods have some special powers for your surprise :-)


    Installation and Configuration
    1. The CH-Smite model package must be obtained and installed separately before the GinMon-Smite scripts can be used. The CH-Smite model package is not included in this package (see download section below).

      Attention: please make sure that the CH-Smite model pack from 14th of October 2012 or later is installed.
      Remark: if you do not want the models to be used for players or bots do not install the included 'UTCustomChar.ini' file.

    2. Unzip the GinMon-Smite*.zip package to your UT3 directory. The necessary directory structure is included in the Zip package and will extract the script into the correct folder.

      If you do not want the documenation to be extracted to the UT3 folder then just extract the UTGame/Published directory structure from the Zip package.

    3. Add the Smite monsters to the list of Galtanor Invasion monsters in the configuration file 'UTGaltanorsInvasionMonsters.ini'. Copy and paste the code section at the end of the '[GaltanorsInvasion.InvMonsterManager]' section in the configuration file:

      Code:
      ;*** Smite's Monsters ***;
      MonsterTable=(AliasName="Anubis",ClassName="GinMon-Smite.MonsterAnubis")
      MonsterTable=(AliasName="Anhur",ClassName="GinMon-Smite.MonsterAnhur")
      MonsterTable=(AliasName="Minotaur",ClassName="GinMon-Smite.MonsterMinotaur")
      MonsterTable=(AliasName="Sobek",ClassName="GinMon-Smite.MonsterSobek")
      MonsterTable=(AliasName="Kali",ClassName="GinMon-Smite.MonsterKali")
      MonsterTable=(AliasName="KaliMini",ClassName="GinMon-Smite.MonsterKaliMini")
      MonsterTable=(AliasName="Hel",ClassName="GinMon-Smite.MonsterHel")
      MonsterTable=(AliasName="Ra",ClassName="GinMon-Smite.MonsterRa")
      MonsterTable=(AliasName="Zeus",ClassName="GinMon-Smite.MonsterZeus")
    4. Add Smite waves or add Smite monsters to existing wave configs in the configuration file 'UTGaltanorsInvasionWaves.ini'.
      Example Smite wave configs which can be appended to 'UTGaltanorsInvasionWaves.ini' (copy and paste the code section):

      Code:
      [SMITE InvWaveManager]
      ;[CTF-Reflection InvWaveManager]
      MaxWaveNumber=3
      MaxWaveSeconds=300
      WaitingForMatchAlt=The Smite Fraction awaits your Extermination!
      bDisableWaveTimer=true
      bIgnoreInRandomList=False
      WaveTable1=(MaxActive=8,MaxWave=80,WaveBeginMessage="Melee Mayhem")
      WaveTable2=(ClassName=("Kali","Anubis","Minotaur","Sobek","Anhur"))
      WaveTable3=(Frequency=(1,1,3,3,3))
      WaveTable1=(MaxActive=6,MaxWave=40,WaveBeginMessage="Divine Encounter")
      WaveTable2=(ClassName=("Kali","Hel","Ra","Zeus"))
      WaveTable3=(Frequency=(3,2,1,1))
      WaveTable1=(MaxActive=10,MaxWave=100,WaveBeginMessage="Smite 'em ... SMITE 'EM ALL!")
      WaveTable2=(ClassName=("Anubis","Minotaur","Sobek","Anhur","Kali","Hel","Ra","Zeus"))
      WaveTable3=(Frequency=(2,3,3,3,2,2,1,1))
      
      
      [SMITE_MAG InvWaveManager]
      ;[CTF-Coret InvWaveManager]
      MaxWaveNumber=9
      MaxWaveSeconds=300
      bDisableWaveTimer=true
      RecommendedPlayers=4
      WaitingForMatchAlt=Meet&Greet the Smite Monster Fraction
      bIgnoreInRandomList=True
      WaveTable1=(MaxActive=4,MaxWave=12,WaveDifficulty=0.1,WaveBeginMessage="Sobek")
      WaveTable2=(ClassName=("Sobek"))
      WaveTable1=(MaxActive=4,MaxWave=12,WaveDifficulty=0.1,WaveBeginMessage="Minotaur")
      WaveTable2=(ClassName=("Minotaur"))
      WaveTable1=(MaxActive=4,MaxWave=12,WaveDifficulty=0.1,WaveBeginMessage="Anhur")
      WaveTable2=(ClassName=("Anhur"))
      WaveTable1=(MaxActive=4,MaxWave=12,WaveDifficulty=0.1,WaveBeginMessage="Anubis")
      WaveTable2=(ClassName=("Anubis"))
      WaveTable1=(MaxActive=4,MaxWave=8,WaveDifficulty=0.1,WaveBeginMessage="Kali")
      WaveTable2=(ClassName=("Kali"))
      WaveTable1=(MaxActive=4,MaxWave=8,WaveDifficulty=0.1,WaveBeginMessage="Hel")
      WaveTable2=(ClassName=("Hel"))
      WaveTable1=(MaxActive=4,MaxWave=8,WaveDifficulty=0.1,WaveBeginMessage="Ra")
      WaveTable2=(ClassName=("Ra"))
      WaveTable1=(MaxActive=4,MaxWave=8,WaveDifficulty=0.1,WaveBeginMessage="Zeus")
      WaveTable2=(ClassName=("Zeus"))
      WaveTable1=(MaxActive=8,MaxWave=80,WaveDifficulty=0.1,WaveBeginMessage="Smite all over!")
      WaveTable2=(ClassName=("Anubis","Hel","Kali","Minotaur","Sobek","Anhur","Ra","Zeus"))
      For the waves to be played in specific maps use the section header above with the specific map names. Edit the map name you want to play the wave in.

      If the GinGUTS patch for Galtanors Invasion is installed the Smite wave config to be played can be specified in the UT3 console using one of the admin commands:
      • admin NewGin SMITE
      • admin NewGin SMITE_MAG

      The 'admin' is not needed in offline games. This must be done before the invasion has begun!

    5. In order to get new waves in the random selection list of Galtanor Invasion the new wave names must be added to the list of random wave names in the configuration file 'UTGaltanorsInvasion.ini'.

      Copy and paste the following code section into the configuration file at the end of the '[GaltanorsInvasion.GaltanorsInvasion]' section:

      Code:
      RandomWaveNames=SMITE
      RandomWaveNames=SMITE_MAG
      If the GinGUTS patch for Galtanors Invasion is installed this step is not necessary. That should be it to fight the Smite Monster Fraction within Galtanor Invasion


    Credits:
    • Galtanor: All the credits for the game type go to Galtanor who implemented this great invasion mod for UT3.
    • Euchreplayer23: the great Smite models have been rigged up for UT3 by euchreplayer23 who made the Smite model package available.
    • Epic: Credits go to Epic for the game itself and for providing the means for game enhancements to the community.
    • Tester: Last but not least credits go to the GUTS online tester zafaltakie. Hopefully we got most of the bugs out :-)


    Beta-Notes

    The GinMon-Smite scripts are still beta. There are some known small issues which will be removed with a later release (hopefully). But there can also be unknown bugs. If you encounter any problem or if you have any suggestion for optimization, please, let me know.

    By now not all features I wished to implement are available yet. Look out for updates!


    Downloads (PC)

    #2
    GinMon-Smite (v02.b)

    Slight update of the GinMon-Smite scripts which implements some monster enhancements as well as some finetuning and bug fixing:

    Gameplay
    • added special attack for Sobek summoning the Waters of Nile
    • added small default ground punch for all gods (with no other special attack yet)
    • changed reasons for initiating special attacks (be carefull, trespassers)
    • added secondary burst fire mode for Ra's weapon 'Tears of the Sun'
    • added toxic clouds to Hel's special attack
    • removed ragdoll impact from Hel's special attack


    Cosmetics
    • optimized timing for melee attacks and impact effects
    • enhanced FX effects for Hel and Zeus
    • added camera shake and overlay on hits
    • added monster environment lights
    • added damage types for projectile and special attacks


    Screenshot of Sobek having summoned the Waters of Nile and some bot getting washed away

    Version 0.2b is tested offline and online. Both are working well, but several special effects and animations are not shown in online gaming ... still trying to figure out the reason for that ... so hopefully will have another slight update soon.

    Comment


      #3
      Originally posted by donaldo View Post
      Version 0.2b is tested offline and online. Both are working well, but several special effects and animations are not shown in online gaming ... still trying to figure out the reason for that ... so hopefully will have another slight update soon.
      ... sometimes all it takes is a little break and a fresh look on the code ... found and removed the multiplayer online game bug ... please get version 0.21b if you want to play this monster pack in multiplayer games!

      Comment

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