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Unreal [X]Weapons [Update 2.0]

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  • started a topic Unreal [X]Weapons [Update 2.0]

    Unreal [X]Weapons [Update 2.0]

    ================================================== ==========
    Title:
    "Unreal [X]Weapons" :
    Description: ...
    • Provide the community with Unreal Weapons Content from Unreal (Gold) to UT3

    • Provide other content

    Download Link: http://www.mediafire.com/download/2f...m1i9alv/Unreal[x]Weapons2014.rar
    ================================================== ==========

    ================================================== ==========
    Contents
    ================================================== ==========
    Unreal (Gold) Weapons
    • Dispersion Pistol Credits: TKBS &...LordPorkSword & Malk...
    • Automag Credits: LordPorkSword & Malk...

    • Flak Cannon Credits: TKBS
    • EightBall Launcher Credits: TKBS &...


    Unreal UT99 Weapons
    Credits: TKBS & This person...
    Thread (NaliCow Character):http://www.zbrushcentral.com/showthr...ament-3-Remake
    Download (NaliCow Character):http://www.gamefront.com/files/20088..._Alpha_Version
    ================================================== ==========
    Known Issues
    *[LightningGun] The weapon fire does not attach to the muzzle;- i now know why, i just need to fix it
    * Pack needs to be redone in general
    ================================================== ==========
    Notes:
    • A mutator provided, with source, can give you a new default inventory of your choice [enforcer/ impact hammer + chainsaw]
    • report issues and ways of fixing them if you know any
    • You can play and test content and provide feedback on my server


    ================================================== ==========
    Images
     
    Spoiler

    More Images


    Large images (Weapons in action)
     
    Spoiler

    Dispersion Pistol (alpha Preview video)




    ================================================== ==========
    Lost images:(will be updated eventually)
    UT2004 *Redeemer Projectile
    UT2004 * FlakCannon
    ================================================== ==========
    - Credits ..y'all know who you are - and i appreciate your time, resources, efforts & comments.
    LordPorkSword - great reviews and bug/ beta testing
    LordBret - great reviews and bug/ beta testing
    RattleSN4k3 - also willing to respond
    unrealLoco - for his original attempt
    Private Tux - For his Download Mirror's
    ZippyDSMlee - gave addiitonal info
    ================================================== ==========
    - Anyone else who helped and commented Many Thanks to everyone involved.
    ================================================== ==========

  • replied
    @tkbs

    thx!

    Leave a comment:


  • replied
    @Vato3001 : Thanks for your interest

    ================================================== ==========
    Download Link:
    http://www.mediafire.com/download/2f...m1i9alv/Unreal[x]Weapons2014.rar
    ================================================== ==========


    Leave a comment:


  • replied
    link is dead.

    Leave a comment:


  • replied
    Is there any kind of mutator, that displays a Dispersion Pistol and the Automag in official/custom maps?

    Leave a comment:


  • replied
    The weapon you are requesting was never finished by myself, the reason is because this project became intrinsically linked with the UT2004 project [2341] to port the old weapons.
    http://www.moddb.com/mods/ut2341-hd-...eta-2-released

    You can, however, download the Eightball version by ZippyDSMlee, you may have to search for it.
    https://forums.epicgames.com/threads...ocket-launcher
    - in the OP you can see the Eightball launcher listed; i just never released it.

    If i recall correctly the code/ whole weapon worked fine although thorough testing and DMG value tweaks were needed.

    Now everything worked on by myself has become part of a much larger project, you can see alot of activity relating to this project spread across many forums or in my Signature below ↓↓↓


    P.s if you find the files from the 7yr old thread you necro-bumped then please post a link to it

    Leave a comment:


  • replied
    What about the UT99 Rocket Launcher? Would be nice to have at least the same firing methods

    Leave a comment:


  • replied
    Is the MineLayer fully functional?
    No, no yet sorry, but im getting better.
    the code
    looks for a new instigator to get attacked by the spider every time one is in range, but i see no tick function or when this happens
    known issue:
    If you die you get hit by your own spider (but not on first touch), so its buggy to say the least, i guess range overrides owner or no owner is present after death.

    so i need to output the initial owner and some how record this info, which i will look at when i can.
    the animations
    im happy with the weapon load, weapon put down, i am also now more comfortable with animations (outside of the engine), much better than the previous attempts.
    * Am i missing some animations? (other than reload)

    My intentions:
    • a) either close to the original OR
    • b) primary as a still or "idle"mine, alt fire as a "chaser"


    Edit:
    • I will check longbow Src & the original mine layer Src. See if i can get AltFire to be the LongBow AltFire.

    P.S. the Longbow does this anyway, this code was built using UT3 i haven't looked at the Original code - but i suppose it would be nice to do this - especially for a weapon swap & HUD placement .

    Leave a comment:


  • replied
    Is the MineLayer fully functional? The video does not show the laster-guiding feature? The animation is also missing. Should be polished a bit. Looks like you make some progress in porting old content .

    Leave a comment:


  • replied
    Beautifull

    Thanks !

    Leave a comment:


  • replied
    UT2004 MineLayer:

    Leave a comment:


  • replied
    Great !

    Many thanks ^_^.

    Leave a comment:


  • replied
    2 New weapons i might be able to add: (sortv'e)
    • UT2004_SpiderGun
      ^^ I have'nt exported the model or attempted it yet, code is incomplete, but it works and then i decided to do this...
    • Nali Cow Launcher
      ^^ currently same as the SpiderGun with the obvious exception
      ^^Just for giggles; I would like this to be a Redeemer type projectile but i can't get the animations working.
      ^^ i can only get single animations to work, not ones that have multiple.
      - saving separate animations to separate animsets i can reference in code, but no idea how to put multiple animation references form the same Animset to the code.



    Short Clip/ Video:

    http://youtu.be/Qdd8f-4-BqY


    p.s.
    • i only posted it prematurely hoping someone would like to help.
    • This was a 1 hr random idea today.
    • if anybody wants to help that would be appreciated

    Other Old Unreal Weapons that could be added:
    • LPS Released the Dispersion Pistol & AutoMag , its on the forums.


    Unreal BKGrnd/Desktop:
    [See attachment]
    * ^^ I bought All Unreal games for less than £5
    Attached Files

    Leave a comment:


  • replied
    Direct mirror added:
    http://ut3.ut-files.com/index.php?di...;x]Weapons.rar

    Leave a comment:


  • replied
    Sexy f*****g work dude! nicely done the linghtnin gun and chainsaw O.O

    Leave a comment:

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