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Unreal [X]Weapons [Update 2.0]

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    #16
    Sexy f*****g work dude! nicely done the linghtnin gun and chainsaw O.O

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      #17
      Direct mirror added:
      http://ut3.ut-files.com/index.php?di...;x]Weapons.rar

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        #18
        2 New weapons i might be able to add: (sortv'e)
        • UT2004_SpiderGun
          ^^ I have'nt exported the model or attempted it yet, code is incomplete, but it works and then i decided to do this...
        • Nali Cow Launcher
          ^^ currently same as the SpiderGun with the obvious exception
          ^^Just for giggles; I would like this to be a Redeemer type projectile but i can't get the animations working.
          ^^ i can only get single animations to work, not ones that have multiple.
          - saving separate animations to separate animsets i can reference in code, but no idea how to put multiple animation references form the same Animset to the code.



        Short Clip/ Video:

        http://youtu.be/Qdd8f-4-BqY


        p.s.
        • i only posted it prematurely hoping someone would like to help.
        • This was a 1 hr random idea today.
        • if anybody wants to help that would be appreciated

        Other Old Unreal Weapons that could be added:
        • LPS Released the Dispersion Pistol & AutoMag , its on the forums.


        Unreal BKGrnd/Desktop:
        [See attachment]
        * ^^ I bought All Unreal games for less than £5
        Attached Files

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          #19
          Great !

          Many thanks ^_^.

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            #20
            UT2004 MineLayer:

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              #21
              Beautifull

              Thanks !

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                #22
                Is the MineLayer fully functional? The video does not show the laster-guiding feature? The animation is also missing. Should be polished a bit. Looks like you make some progress in porting old content .

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                  #23
                  Is the MineLayer fully functional?
                  No, no yet sorry, but im getting better.
                  the code
                  looks for a new instigator to get attacked by the spider every time one is in range, but i see no tick function or when this happens
                  known issue:
                  If you die you get hit by your own spider (but not on first touch), so its buggy to say the least, i guess range overrides owner or no owner is present after death.

                  so i need to output the initial owner and some how record this info, which i will look at when i can.
                  the animations
                  im happy with the weapon load, weapon put down, i am also now more comfortable with animations (outside of the engine), much better than the previous attempts.
                  * Am i missing some animations? (other than reload)

                  My intentions:
                  • a) either close to the original OR
                  • b) primary as a still or "idle"mine, alt fire as a "chaser"


                  Edit:
                  • I will check longbow Src & the original mine layer Src. See if i can get AltFire to be the LongBow AltFire.

                  P.S. the Longbow does this anyway, this code was built using UT3 i haven't looked at the Original code - but i suppose it would be nice to do this - especially for a weapon swap & HUD placement .

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                    #24
                    What about the UT99 Rocket Launcher? Would be nice to have at least the same firing methods

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                      #25
                      The weapon you are requesting was never finished by myself, the reason is because this project became intrinsically linked with the UT2004 project [2341] to port the old weapons.
                      http://www.moddb.com/mods/ut2341-hd-...eta-2-released

                      You can, however, download the Eightball version by ZippyDSMlee, you may have to search for it.
                      https://forums.epicgames.com/threads...ocket-launcher
                      - in the OP you can see the Eightball launcher listed; i just never released it.

                      If i recall correctly the code/ whole weapon worked fine although thorough testing and DMG value tweaks were needed.

                      Now everything worked on by myself has become part of a much larger project, you can see alot of activity relating to this project spread across many forums or in my Signature below ↓↓↓


                      P.s if you find the files from the 7yr old thread you necro-bumped then please post a link to it

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                        #26
                        Is there any kind of mutator, that displays a Dispersion Pistol and the Automag in official/custom maps?

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                          #27
                          link is dead.

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                            #28
                            @Vato3001 : Thanks for your interest

                            ================================================== ==========
                            Download Link:
                            http://www.mediafire.com/download/2f...m1i9alv/Unreal[x]Weapons2014.rar
                            ================================================== ==========


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                              #29
                              @tkbs

                              thx!

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