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Unreal [X]Weapons [Update 2.0]

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    Unreal [X]Weapons [Update 2.0]

    ================================================== ==========
    Title:
    "Unreal [X]Weapons" :
    Description: ...
    • Provide the community with Unreal Weapons Content from Unreal (Gold) to UT3

    • Provide other content

    Download Link: http://www.mediafire.com/download/2f...m1i9alv/Unreal[x]Weapons2014.rar
    ================================================== ==========

    ================================================== ==========
    Contents
    ================================================== ==========
    Unreal (Gold) Weapons
    • Dispersion Pistol Credits: TKBS &...LordPorkSword & Malk...
    • Automag Credits: LordPorkSword & Malk...

    • Flak Cannon Credits: TKBS
    • EightBall Launcher Credits: TKBS &...


    Unreal UT99 Weapons
    Credits: TKBS & This person...
    Thread (NaliCow Character):http://www.zbrushcentral.com/showthr...ament-3-Remake
    Download (NaliCow Character):http://www.gamefront.com/files/20088..._Alpha_Version
    ================================================== ==========
    Known Issues
    *[LightningGun] The weapon fire does not attach to the muzzle;- i now know why, i just need to fix it
    * Pack needs to be redone in general
    ================================================== ==========
    Notes:
    • A mutator provided, with source, can give you a new default inventory of your choice [enforcer/ impact hammer + chainsaw]
    • report issues and ways of fixing them if you know any
    • You can play and test content and provide feedback on my server


    ================================================== ==========
    Images
     
    Spoiler

    More Images


    Large images (Weapons in action)
     
    Spoiler

    Dispersion Pistol (alpha Preview video)




    ================================================== ==========
    Lost images:(will be updated eventually)
    UT2004 *Redeemer Projectile
    UT2004 * FlakCannon
    ================================================== ==========
    - Credits ..y'all know who you are - and i appreciate your time, resources, efforts & comments.
    LordPorkSword - great reviews and bug/ beta testing
    LordBret - great reviews and bug/ beta testing
    RattleSN4k3 - also willing to respond
    unrealLoco - for his original attempt
    Private Tux - For his Download Mirror's
    ZippyDSMlee - gave addiitonal info
    ================================================== ==========
    - Anyone else who helped and commented Many Thanks to everyone involved.
    ================================================== ==========

    #2
    Some observations :

    - Appearance outside :

    http://www.noelshack.com/2012-26-134...8-54-04-61.jpg
    http://www.noelshack.com/2012-26-134...8-59-43-09.jpg

    The appearance of the new is better that of the ancient, the texture is finer and more beautiful. The new is also more faithful to the model of origin (1/0).

    - Ammunitions :

    http://www.noelshack.com/2012-26-134...8-53-42-53.jpg

    Here also the new model is more faithful to that of origin (2/0).

    - The electric arc :

    Old : http://www.noelshack.com/2012-26-134...8-54-57-10.jpg
    New : http://www.noelshack.com/2012-26-134...9-17-40-42.jpg

    The electric arc of the new is more beautiful than that of the ancient and its beautiful color blue makes it, once more, more faithful to that of origin (3/0).

    - Reflex firing :

    http://www.noelshack.com/2012-26-134...8-54-33-61.jpg

    We notice that the new model does not appear between hands and the flash of the firing is little aesthetic. Although the color and the damages of the new is more faithful to that of origin, I has to attribute this point to the ancient model (3/1).

    /!\ : The new model appears that very briefly on the activation of the zoom.

    - Efficiency of the mutator :

    The mutator of the ancient model works to the perfection and the weapon is available in the configuration of the mutator of weapons replacement. Regrettably the mutator of the new does not work for me and the weapon is not available in the configuration of the mutator of weapons replacement. The mutator of the new just gives me an empty location on the place of the sniper rifle :

    http://www.noelshack.com/2012-26-134...9-07-21-47.jpg
    http://www.noelshack.com/2012-26-134...9-07-35-32.jpg

    The point is attributed to the ancient model (3/2).


    - Balance sheet / conclusion :

    3/2

    It is a very good model, and it is the very good work, but some details must be corrected for the final version.

    Very good Beta, thank you very much, I love it.

    Comment


      #3
      how do you summon it?

      Comment


        #4
        nice i might have to try your version i never finished mine

        Comment


          #5
          UnShame -> how do you summon it?

          -> The first version of this porterage of UT 2K4 works perfectly, with its associate mutator or with the mutator of weapons replacement.

          Old / First version DL link : http://www.mediafire.com/?e3xag7i7nenqdj2

          If you did not succeed in putting on the new version of TKBS, I deducts that its mutateur does not work with you too (thus I am not the only one in that case). To be able to make use of it, there is only a single means, it is to download and installed the map "Albatross" create by TKBS where the LigntningGun appears automatically.

          DM-Albatross 2.0 [PC] by TKBS : http://www.mediafire.com/?6q3z64wpodfkvq6


          Comment


            #6
            Ut3 comes with a weapon replacement-

            pls dont be so noob

            @ LORD BRET
            • You do not need this file- i gave you it with DM-Albatross
            • i think u had it first
            • not everyone likes DM maps
            • some people just want a weapon seperate; they do not want to sacrifice one weapon for another
            • i will probably not fix the mutator- and its not mine anyway so dont blame me
            • i am not a coder.
            • i try my best pls try not to be so B1tchy


            - If you really want to your can compile this/ (See Code) but that is pointless because it does not replace the ammo

            Code:
            class UT2004_LightningGunMut extends UTMutator;
             
            function bool CheckReplacement( Actor Other )
            {
                
                if(Other.IsA('UTWeap_SniperRifle'))
                {
                   ReplaceWith(Other, "UTWeap_UT2004LightningGun");
                }
                // return true to keep this actor
                return true;
            }
             
            DefaultProperties
            {
            }

            Comment


              #7
              TKBS -> @ LORD BRET
              - You do not need this file- i gave you it with DM-Albatross
              - i think u had it first

              -> I knows and I did not say the opposite.

              - not everyone likes DM maps

              -> It is sad.

              - i am not a coder.

              -> Arf ! I am really sorry about my error I thought that you master the coding.

              - i try my best pls try not to be so B1tchy

              -> "pls try not to be so B1tchy" ..... Outch ! It is hard, my intentions were not to lisp you or to denigrate you but just to help you. I speak not very well about English, maybe my comments were badly chosen, I am sorry about this error, it was not my objective. I am sincerely sorry if these comments were unpleasant against my will.

              Comment


                #8
                Very nice work TKBS!

                Comment


                  #9
                  Ut3 comes with a weapon replacement-

                  pls dont be so noob
                  you think i would ask if it appears in the replacement mutator? don't be so
                  B1tchy
                  i asked you to give me a one freaking line like
                  Package.WeaponPickupClass
                  but now i probably gotta decompile the package even i don't know how to do it on UT3...
                  where's ucc.exe?
                  EDIT: stupid ut3, no ucl files, no ucc.exe >_>

                  Comment


                    #10
                    Yes. The UTUIDataProvider_Mutator is missing for the weapon so it does not appear in a mutator like Weapon replacement.
                    You can look into the RAW u files and search for "class " and you might find all exported names for the classes.

                    Code:
                    Weapon: UT2004LightningGun.UT2004Weap_LightningGun
                    Ammo: UT2004LightningGun.UT2004Ammo_LightningGun
                    PS: "ucc.exe %1" is now "ut3.exe make %1".
                    PPS: TKBS, will share some code with me so i'm able to fix such issues.

                    Comment


                      #11
                      - i hope version [2.0] is more enjoyable.

                      - Thanks for the comments all

                      Comment


                        #12
                        Very nice mate! 5 stars!

                        Comment


                          #13
                          The changes of the new version 2.0.

                          Correction of the defects :

                          - Reflex firing :

                          First Beta : http://www.noelshack.com/2012-26-134...8-54-33-61.jpg
                          Version 2.0 : http://www.noelshack.com/2012-27-134...0-11-06-29.jpg

                          The visual effect of the version 2.0 is just excellent and surpasses the original as well as the first porterage of this weapon. The weapon of the version 2.0 is visible in the screen.

                          http://www.noelshack.com/2012-27-134...0-11-03-23.jpg

                          There is in more a magnificent blue vapor at the end of firing :

                          http://www.noelshack.com/2012-27-134...0-11-05-72.jpg

                          Very good correction (4/0).


                          - Efficiency of the mutator :

                          Now, the two mutators work to the perfection and the weapon of the version 2.0 is available in the mutator of weapons replacement. It is a good correction (5/1).


                          - Modifications :

                          - Appearance outside :

                          First Beta : http://www.noelshack.com/2012-26-134...8-59-43-09.jpg
                          Version 2.0 : http://www.noelshack.com/2012-27-134...0-18-48-37.jpg

                          The weapon of the version 2.0 is bigger than before and bigger than the original version, it is thus less faithful on this point than before but it is not really a problem for me, it adds an effect *BFG* funny which personally I appreciate a lot.


                          - Balance sheet / conclusion :

                          5/1

                          For me this weapon is now completed/perfected, I see nothing to modify or to change, if it is no final version, then it is not far from the be.


                          Many thanks TKBS


                          .

                          Comment


                            #14
                            Update.
                            • Added a new weapon. [Tournament Chainsaw UT99]
                            • lightning Gun now has a config [choice to spawn with or without]
                            • This is still a beta project.

                            Comment


                              #15
                              only 5 stars ? .. bahh a full Box of it !!
                              i love the Chainsaw !

                              Comment

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