This is a very great Mutator!
This Mutator is able to increase the kind of weapons in the map.
The variation of the battle became rich because many weapons appeared in the map.
I changed all ammo pickups to weapon pickups.
And,I changed weapon pickups to Runestorm CrucibleWeapon pickups.
I tried this.
I think if this mutator can change vehicles to weapons and items, it will be more wonderful.
I want to change some vehicles to items.
I want to change some vehicles to deployables.
And, please add a "random replacing function".
I want to change one item into multiple items by random.
For example,
I want to change "HealthVial" to "HealthVial or MediumHealth or SuperHealth".
I want to change "Helmet" to "Helmet or Thighpads or Vest or ShieldBelt".
Thank you for the wonderful mutator.
This Mutator is able to increase the kind of weapons in the map.
The variation of the battle became rich because many weapons appeared in the map.
I changed all ammo pickups to weapon pickups.
And,I changed weapon pickups to Runestorm CrucibleWeapon pickups.
I tried this.

ReplaceThisStuff=(OldClassName="UTAmmo_Avril",NewC lassPath="UTGameContent.UTWeap_Avril_Content",NewC lassType="WEAPON")
ReplaceThisStuff=(OldClassName="UTAmmo_BioRifle_Co ntent",NewClassPath="UTGameContent.UTWeap_BioRifle _Content",NewClassType="WEAPON")
ReplaceThisStuff=(OldClassName="UTAmmo_FlakCannon" ,NewClassPath="UTGame.UTWeap_FlakCannon",NewClassT ype="WEAPON")
ReplaceThisStuff=(OldClassName="UTAmmo_LinkGun",Ne wClassPath="UTGame.UTWeap_LinkGun",NewClassType="W EAPON")
ReplaceThisStuff=(OldClassName="UTAmmo_RocketLaunc her",NewClassPath="UTGame.UTWeap_RocketLauncher",N ewClassType="WEAPON")
ReplaceThisStuff=(OldClassName="UTAmmo_ShockRifle" ,NewClassPath="UTGame.UTWeap_ShockRifle",NewClassT ype="WEAPON")
ReplaceThisStuff=(OldClassName="UTAmmo_Stinger",Ne wClassPath="UTGame.UTWeap_Stinger",NewClassType="W EAPON")
ReplaceThisStuff=(OldClassName="UTAmmo_SniperRifle ",NewClassPath="UTGame.UTWeap_SniperRifle",NewClas sType="WEAPON")
ReplaceThisStuff=(OldClassName="UTAmmo_Enforcer",N ewClassPath="CxGame.CxWeap_Melee",NewClassType="WE APON")
ReplaceThisStuff=(OldClassName="UTWeap_Avril_Conte nt",NewClassPath="CxGame.CxWeap_Pistol",NewClassTy pe="WEAPON")
ReplaceThisStuff=(OldClassName="UTWeap_BioRifle_Co ntent",NewClassPath="CxGame.CxWeap_Grenade",NewCla ssType="WEAPON")
ReplaceThisStuff=(OldClassName="UTWeap_Enforcer",N ewClassPath="CxGame.CxWeap_Pistol",NewClassType="W EAPON")
ReplaceThisStuff=(OldClassName="UTWeap_FlakCannon" ,NewClassPath="CxGame.CxWeap_Shotgun",NewClassType ="WEAPON")
ReplaceThisStuff=(OldClassName="UTWeap_LinkGun",Ne wClassPath="CxGame.CxWeap_Lightninggun",NewClassTy pe="WEAPON")
ReplaceThisStuff=(OldClassName="UTWeap_RocketLaunc her",NewClassPath="CxGame.CxWeap_RocketLauncher",N ewClassType="WEAPON")
ReplaceThisStuff=(OldClassName="UTWeap_ShockRifle" ,NewClassPath="CxGame.CxWeap_AssaultRifle",NewClas sType="WEAPON")
ReplaceThisStuff=(OldClassName="UTWeap_Stinger",Ne wClassPath="CxGame.CxWeap_Machinegun",NewClassType ="WEAPON")
ReplaceThisStuff=(OldClassName="UTWeap_SniperRifle ",NewClassPath="CxGame.CxWeap_SniperRifle",NewClas sType="WEAPON")
ReplaceThisStuff=(OldClassName="UTAmmo_BioRifle_Co ntent",NewClassPath="UTGameContent.UTWeap_BioRifle _Content",NewClassType="WEAPON")
ReplaceThisStuff=(OldClassName="UTAmmo_FlakCannon" ,NewClassPath="UTGame.UTWeap_FlakCannon",NewClassT ype="WEAPON")
ReplaceThisStuff=(OldClassName="UTAmmo_LinkGun",Ne wClassPath="UTGame.UTWeap_LinkGun",NewClassType="W EAPON")
ReplaceThisStuff=(OldClassName="UTAmmo_RocketLaunc her",NewClassPath="UTGame.UTWeap_RocketLauncher",N ewClassType="WEAPON")
ReplaceThisStuff=(OldClassName="UTAmmo_ShockRifle" ,NewClassPath="UTGame.UTWeap_ShockRifle",NewClassT ype="WEAPON")
ReplaceThisStuff=(OldClassName="UTAmmo_Stinger",Ne wClassPath="UTGame.UTWeap_Stinger",NewClassType="W EAPON")
ReplaceThisStuff=(OldClassName="UTAmmo_SniperRifle ",NewClassPath="UTGame.UTWeap_SniperRifle",NewClas sType="WEAPON")
ReplaceThisStuff=(OldClassName="UTAmmo_Enforcer",N ewClassPath="CxGame.CxWeap_Melee",NewClassType="WE APON")
ReplaceThisStuff=(OldClassName="UTWeap_Avril_Conte nt",NewClassPath="CxGame.CxWeap_Pistol",NewClassTy pe="WEAPON")
ReplaceThisStuff=(OldClassName="UTWeap_BioRifle_Co ntent",NewClassPath="CxGame.CxWeap_Grenade",NewCla ssType="WEAPON")
ReplaceThisStuff=(OldClassName="UTWeap_Enforcer",N ewClassPath="CxGame.CxWeap_Pistol",NewClassType="W EAPON")
ReplaceThisStuff=(OldClassName="UTWeap_FlakCannon" ,NewClassPath="CxGame.CxWeap_Shotgun",NewClassType ="WEAPON")
ReplaceThisStuff=(OldClassName="UTWeap_LinkGun",Ne wClassPath="CxGame.CxWeap_Lightninggun",NewClassTy pe="WEAPON")
ReplaceThisStuff=(OldClassName="UTWeap_RocketLaunc her",NewClassPath="CxGame.CxWeap_RocketLauncher",N ewClassType="WEAPON")
ReplaceThisStuff=(OldClassName="UTWeap_ShockRifle" ,NewClassPath="CxGame.CxWeap_AssaultRifle",NewClas sType="WEAPON")
ReplaceThisStuff=(OldClassName="UTWeap_Stinger",Ne wClassPath="CxGame.CxWeap_Machinegun",NewClassType ="WEAPON")
ReplaceThisStuff=(OldClassName="UTWeap_SniperRifle ",NewClassPath="CxGame.CxWeap_SniperRifle",NewClas sType="WEAPON")
I think if this mutator can change vehicles to weapons and items, it will be more wonderful.
I want to change some vehicles to items.
I want to change some vehicles to deployables.
And, please add a "random replacing function".
I want to change one item into multiple items by random.
For example,
I want to change "HealthVial" to "HealthVial or MediumHealth or SuperHealth".
I want to change "Helmet" to "Helmet or Thighpads or Vest or ShieldBelt".
Thank you for the wonderful mutator.
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