- Bout time we had some 'domination' maps; make sure you are careful with the Domination points and the spawn points.
- i find that it is tedious and bad gameplay to see red spawn at [a], blue spawn at [b] and a brawl at [c],
- so maybe use 4/ 5 control points or have 1 point in a risky position.
- looks nice and clean
- less generic 'mech' stuff pls.
- Wales FTW
- And finally - did you ever put the "UTDmgType_SniperHeadShot" + "Bighead mode" into your Pressure map?
if you didnt- - use get vector > player position > give bighead mode > spawn projectile > sniper headshot >
- and you have exploding heads !
p.s. you still have your name as UTGagster on your pressure map post -
This one needs a preview shot, author, and player load in shot. Mars looks great and love the metallic textures/meshes, layout, tiny lights all over the place, and rotating skybox. The lighting seems a little off and I'm not sure why. You have tough bots and a tough match in CDOM, but it's a little easier in DDOM (yes, this one works in DDOM!). Matches run a lot better once I figured out the control point locations.