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Geiger Cannon V2 [BETA] [PICS] [PC]

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    Geiger Cannon V2 [BETA] [PICS] [PC]

    Name: Geiger Cannon
    Version: V2!!!
    Compatibility: UT3
    Description:
    A menacing weapon that utilizes a unique way of wreaking havoc. Once deployed, the Geiger Cannon’s secondary fire mode releases a ball of unstable energy that if hits a surface, it rapidly goes into meltdown and releases many radioactive particles for a period of time, which slowly incinerates any life form around the area of impact. The weapon's primary fire involves a high-energy beam used to neutralize smaller threats. However, Like the shock rifle, the beam can be used to hit the main projectile, which in return creates a large shock core-like explosion devastating anything within its radius.
    Comments:
    After month of hard work on this thing, I am pleased with the results. Hopefully I was able to finally get rid of the bugs and issues that were plaguing this weapon in the last version.
    Screenshot:
    [shot]http://i177.photobucket.com/albums/w240/Ace08_01/GC5.jpg[/shot][shot]http://i177.photobucket.com/albums/w240/Ace08_01/GC4.jpg[/shot]
    [shot]http://i177.photobucket.com/albums/w240/Ace08_01/GC3-1.jpg[/shot][shot]http://i177.photobucket.com/albums/w240/Ace08_01/GC1-1.jpg[/shot]
    [shot]http://i177.photobucket.com/albums/w240/Ace08_01/GC2-1.jpg[/shot]
    Fixes/Changes & Updates in 2.0:
    • Fixed the main bug/issue that caused lag when using this weapon.
    • Main Impact effect should cause damage even if shot into a complex static mesh or floor/wall.
    • Impact uses a hurt field to cause damage instead of launching many lag-causing mini-projectiles.
    • Switched firing modes; primary fire shoots Beam, secondary fire shoots projectile.
    • Bots should use the weapon correctly.
    • Modified Geiger explosion and impact particle systems.
    • Added various sound effects.
    • Fixed the bug where projectiles would disappear when projectile impact is taking affect.
    • Main impact exposure now only lasts for 4 seconds, plus a one-second delay in the beginning.
    • Decreased damage radius for shock-like explosion.
    • Changed the color of the projectile, beam, Lighting, and other particles to a more sulfur-yellow.
    • Fixed firing animations.


    Download:
    MediaFire
    WickedHQ


    Note:
    Please let me know if you find any other issues or bugs in this mod. Thank you.

    Credits:
    Pyrophreak & anyone who contributed.

    #2
    nice weapon heres a mirror on my site
    http://wickedhq.com/index.php?option...tid=10&cid=264

    Comment


      #3
      Originally posted by unrealloco View Post
      nice weapon heres a mirror on my site
      http://wickedhq.com/index.php?option...tid=10&cid=264
      Wow! I'm getting notices already? Thanks! Hey do you mind if I include a link to the download in the main post above you?

      Comment


        #4
        go for it.........

        Comment


          #5
          Any tutorials on making a weapon for UT3? I am having a hard time making one...

          Comment


            #6
            Originally posted by Oblivion2500 View Post
            Any tutorials on making a weapon for UT3? I am having a hard time making one...
            http://www.lack-of.org/custom_weapon_ut3_tutorial

            Comment


              #7
              Direct mirror added to UT-Files.com:
              http://ut3.ut-files.com/index.php?di...erCannonV2.zip

              Comment

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