Name: Geiger Cannon
Version: V2!!!
Compatibility: UT3
Description:
A menacing weapon that utilizes a unique way of wreaking havoc. Once deployed, the Geiger Cannon’s secondary fire mode releases a ball of unstable energy that if hits a surface, it rapidly goes into meltdown and releases many radioactive particles for a period of time, which slowly incinerates any life form around the area of impact. The weapon's primary fire involves a high-energy beam used to neutralize smaller threats. However, Like the shock rifle, the beam can be used to hit the main projectile, which in return creates a large shock core-like explosion devastating anything within its radius.
Comments:
After month of hard work on this thing, I am pleased with the results. Hopefully I was able to finally get rid of the bugs and issues that were plaguing this weapon in the last version.
Screenshot:
[shot]http://i177.photobucket.com/albums/w240/Ace08_01/GC5.jpg[/shot][shot]http://i177.photobucket.com/albums/w240/Ace08_01/GC4.jpg[/shot]
[shot]http://i177.photobucket.com/albums/w240/Ace08_01/GC3-1.jpg[/shot][shot]http://i177.photobucket.com/albums/w240/Ace08_01/GC1-1.jpg[/shot]
[shot]http://i177.photobucket.com/albums/w240/Ace08_01/GC2-1.jpg[/shot]
Fixes/Changes & Updates in 2.0:
Download:
MediaFire
WickedHQ
Note:
Please let me know if you find any other issues or bugs in this mod. Thank you.
Credits:
Pyrophreak & anyone who contributed.
Version: V2!!!
Compatibility: UT3
Description:
A menacing weapon that utilizes a unique way of wreaking havoc. Once deployed, the Geiger Cannon’s secondary fire mode releases a ball of unstable energy that if hits a surface, it rapidly goes into meltdown and releases many radioactive particles for a period of time, which slowly incinerates any life form around the area of impact. The weapon's primary fire involves a high-energy beam used to neutralize smaller threats. However, Like the shock rifle, the beam can be used to hit the main projectile, which in return creates a large shock core-like explosion devastating anything within its radius.
Comments:
After month of hard work on this thing, I am pleased with the results. Hopefully I was able to finally get rid of the bugs and issues that were plaguing this weapon in the last version.

Screenshot:
[shot]http://i177.photobucket.com/albums/w240/Ace08_01/GC5.jpg[/shot][shot]http://i177.photobucket.com/albums/w240/Ace08_01/GC4.jpg[/shot]
[shot]http://i177.photobucket.com/albums/w240/Ace08_01/GC3-1.jpg[/shot][shot]http://i177.photobucket.com/albums/w240/Ace08_01/GC1-1.jpg[/shot]
[shot]http://i177.photobucket.com/albums/w240/Ace08_01/GC2-1.jpg[/shot]
Fixes/Changes & Updates in 2.0:
- Fixed the main bug/issue that caused lag when using this weapon.
- Main Impact effect should cause damage even if shot into a complex static mesh or floor/wall.
- Impact uses a hurt field to cause damage instead of launching many lag-causing mini-projectiles.
- Switched firing modes; primary fire shoots Beam, secondary fire shoots projectile.
- Bots should use the weapon correctly.
- Modified Geiger explosion and impact particle systems.
- Added various sound effects.
- Fixed the bug where projectiles would disappear when projectile impact is taking affect.
- Main impact exposure now only lasts for 4 seconds, plus a one-second delay in the beginning.
- Decreased damage radius for shock-like explosion.
- Changed the color of the projectile, beam, Lighting, and other particles to a more sulfur-yellow.
- Fixed firing animations.
Download:
MediaFire
WickedHQ
Note:
Please let me know if you find any other issues or bugs in this mod. Thank you.

Credits:
Pyrophreak & anyone who contributed.
Comment