Name: CTF-w00tabulous-ReRobed_v3
Version: 3.0! (updated 13-06-2011)
Compatibility: Patch 5 / 2.1
13-06-11 - Update to v3: I've turned the foggy poof particles off since they really really don't want to terminate no matter how I set them up. Visible dynamic primitives and transluceny setup time just go up and up. Tried and failed to fix it. This was the game-killing bug, groan.
11-06-11 - Update to v2: I've added a fade to the base elements to try and fix long-range visibility troubles, as well as setting the main white light to the same strength as the original w00ty. The main tile fades more rapidly to grey as well. Fogs are boosted and the underlying sheet has been re-shaped to knock off some of the overdraw under the base elements. Fog poofs now use a single sprite, and should terminate properly. Fallback materials should be a little brighter, as should the main tile material when texture settings are low.
Apologies to those who had trouble downloading. I did update the link with a GameFront one, but it seems to have disappeared - I assume because of the security problems recently.
Description: A remake of CTF-w00tabulous, mostly visual with custom textures, materials, sounds, meshes. Some small alterations were made to the layout to streamline the jumping, and I think the bot pathing is working fine now. JumpPads are replaced (thanks to the no-ambient hum jumppad chap). There's even some gas boiling into space that goes poof when you land on it. Beta for now but should be clean.
Comments: I remade w00ty to learn the editor (and Blender... and CS3). And also because I've spent about 100 hours staring at those classic rock formations on MPUK iCTF. Enough to drive a man into drugging his eyeballs with bright colours.
I've included a screenie of the flag replacement I was making. If someone understands why an attachment to the flag would work offline but not on my server I'd be rather grateful - is it a kismet limitation? (the trigger works just not the attaching itself).
Working on Impasse next
Screenshots: (think PB has crunched them, oh well).
[screenshot]http://i8.photobucket.com/albums/a29/nobbykins/UT3%20screens/w00ty5.jpg[/screenshot] [screenshot]http://i8.photobucket.com/albums/a29/nobbykins/UT3%20screens/w00ty6.jpg[/screenshot]
[screenshot]http://i8.photobucket.com/albums/a29/nobbykins/UT3%20screens/w00ty4.jpg[/screenshot][screenshot]http://i8.photobucket.com/albums/a29/nobbykins/UT3%20screens/w00ty7.jpg[/screenshot]
[screenshot]http://i8.photobucket.com/albums/a29/nobbykins/UT3%20screens/w00ty3.jpg[/screenshot][screenshot]http://i8.photobucket.com/albums/a29/nobbykins/UT3%20screens/ScreenShot2.jpg[/screenshot]
Credits: Epic for the Editor & UT3. Think I managed to drop into every single pit-trap along the way though...
CrazyNeon, for the tasty JumpPad sounds and being a noble gaz!
Apo1987 and TraumaEffect for putting up with me and playtesting.
All the great tutorials you fine gents have put online, particularly the esteemed Weylon, Hourences, Chris Albeluhn, & Odedge.
Narayana (NickG) for the flag grabbing kismet script, and the PRI info. I imagine that oleaginous PM I sent left a greasy stain though.
ffejnosliw, for all sorts of useful kismetty bits/material tricks that I poached from the forums. The fader for materials was critical!
The chaps at Multiplay for constantly playing Wooty to the point where I had to try and do something about it...
The original Wooty author
PC Download: GameFront link (4.4 MB)
PS3 Download: My server machine seems to be able to run Frontend so I will try to add it soon.
Version: 3.0! (updated 13-06-2011)
Compatibility: Patch 5 / 2.1
13-06-11 - Update to v3: I've turned the foggy poof particles off since they really really don't want to terminate no matter how I set them up. Visible dynamic primitives and transluceny setup time just go up and up. Tried and failed to fix it. This was the game-killing bug, groan.
11-06-11 - Update to v2: I've added a fade to the base elements to try and fix long-range visibility troubles, as well as setting the main white light to the same strength as the original w00ty. The main tile fades more rapidly to grey as well. Fogs are boosted and the underlying sheet has been re-shaped to knock off some of the overdraw under the base elements. Fog poofs now use a single sprite, and should terminate properly. Fallback materials should be a little brighter, as should the main tile material when texture settings are low.
Apologies to those who had trouble downloading. I did update the link with a GameFront one, but it seems to have disappeared - I assume because of the security problems recently.
Description: A remake of CTF-w00tabulous, mostly visual with custom textures, materials, sounds, meshes. Some small alterations were made to the layout to streamline the jumping, and I think the bot pathing is working fine now. JumpPads are replaced (thanks to the no-ambient hum jumppad chap). There's even some gas boiling into space that goes poof when you land on it. Beta for now but should be clean.
Comments: I remade w00ty to learn the editor (and Blender... and CS3). And also because I've spent about 100 hours staring at those classic rock formations on MPUK iCTF. Enough to drive a man into drugging his eyeballs with bright colours.
I've included a screenie of the flag replacement I was making. If someone understands why an attachment to the flag would work offline but not on my server I'd be rather grateful - is it a kismet limitation? (the trigger works just not the attaching itself).
Working on Impasse next

Screenshots: (think PB has crunched them, oh well).
[screenshot]http://i8.photobucket.com/albums/a29/nobbykins/UT3%20screens/w00ty5.jpg[/screenshot] [screenshot]http://i8.photobucket.com/albums/a29/nobbykins/UT3%20screens/w00ty6.jpg[/screenshot]
[screenshot]http://i8.photobucket.com/albums/a29/nobbykins/UT3%20screens/w00ty4.jpg[/screenshot][screenshot]http://i8.photobucket.com/albums/a29/nobbykins/UT3%20screens/w00ty7.jpg[/screenshot]
[screenshot]http://i8.photobucket.com/albums/a29/nobbykins/UT3%20screens/w00ty3.jpg[/screenshot][screenshot]http://i8.photobucket.com/albums/a29/nobbykins/UT3%20screens/ScreenShot2.jpg[/screenshot]
Credits: Epic for the Editor & UT3. Think I managed to drop into every single pit-trap along the way though...
CrazyNeon, for the tasty JumpPad sounds and being a noble gaz!
Apo1987 and TraumaEffect for putting up with me and playtesting.
All the great tutorials you fine gents have put online, particularly the esteemed Weylon, Hourences, Chris Albeluhn, & Odedge.
Narayana (NickG) for the flag grabbing kismet script, and the PRI info. I imagine that oleaginous PM I sent left a greasy stain though.
ffejnosliw, for all sorts of useful kismetty bits/material tricks that I poached from the forums. The fader for materials was critical!
The chaps at Multiplay for constantly playing Wooty to the point where I had to try and do something about it...
The original Wooty author

PC Download: GameFront link (4.4 MB)
PS3 Download: My server machine seems to be able to run Frontend so I will try to add it soon.
Comment