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DM-StarBase
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VACkillers repliedagree with sly, and one thing to add, need to break up some of those textures just a lil bit, lil too many of the same textures all over the map, if you could break some of it down and add bit more depth to it, I thought the layout was ok though...just like i said, break up the textures a lil bit to add some diversity..
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Sly. repliedI have some feedback:
The name doesn't really fit to the theme of the map. To me it doesn't look like a shipwreck. You should try to make it look destroyed by creating flickering lights with Kismet and/or make broken walls where you can see cables and pipes, or cables hanging down from the ceiling, broken supports and pillars, deformed hallways and such stuff. Just suggestions.
Also I think making a base layout/a symmetrical map for DM is not very good, maybe you should make it CTF/Greed instead?
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Ice.T repliedNew version.
Changes:
Got rid of some corners.
made the teleporter 2 way.
fixed some lighting problems.
added some player starts at the sniper spawns.
And a few other fixes.
Dowload:http://www.upload.mastergamers.net/d...6ad730b67e7897
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Ice.T started a topic DM-StarBaseDM-StarBase
Name: DM-StarBase
Version: 3.0
Description:
Just one of my forge maps that i remade in UT3 because it had grapic lag.
the map is a symmetrical Dm map, that is set on a ship.
the teleporters add the red/blue base will easily get you to the midle.
Download:
http://www.upload.mastergamers.net/d...6ad730b67e7897
Screenshot:
Download:
http://www.upload.mastergamers.net/d...28c03756797b13Tags: None
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