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Evil Map Pack Beta 2

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  • Evil Map Pack Beta 2

    Name: Evil Map Pack
    Version: Beta 2
    Compatibility: Last patch and Titan
    Description: This is the second version of the Evil map pack for unreal tournament 3. I made some corrections reported by my friends,stevelois and blitz~, which helped me a lot with his experience and good taste. also optimizes the maps to make better desenpenho I increased the gain of fps on all maps, I fixed a few bumps that were not good, I improved the navigation of bots, and added several other items into the maps, thus facilitating the gameplay. I have not done the PS3 version, because I intend to release the final version before, most surely we will launch the PS3 version of evil map pack in the final version.

    Installation :

    Extract Evil Map Pack folder and paste in \Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps.

    Screenshots:









    Credits:

    Beta testers :
    stevelois
    Bl!tz~
    Dudivs


    Epic games.
    Gunz The Duel for the inspiration that will take me to the maps "The Lords of Mergge" and "Castle" aka "Mansion" and "Castle" the original game.
    Autodesk 3dmax 2010
    Gears Of War content for unreal tournament 3 by UX-Loki
    DM-anor by nenad pazanin , this map was my inspiration
    Bl!tz~ always connected in any novelty of this project
    stevelois for website and tutorials
    CGtextures.comSci-Fi 3D: The Ultimate 3D Sci-Fi
    Resource3d model free.com
    Amazon 3d.com
    turbo liquid.com
    Treasureland of Heroturko.org
    Me aka "symphonyhell"
    And all my friends who support me

    Homepage:
    http://www.moddb.com/members/symphonyhell

    Download:
    Via ModDB.com

  • #2
    So it's finally here

    Damn, I love those screenees

    You forgot beta testing in your credits

    But why making a second thread, it make it harder to follow

    Anyway, dwn now & I'm very exited to play all those fixed versions + the new DM

    Later

    Comment


    • #3
      Originally posted by stevelois View Post
      So it's finally here

      Damn, I love those screenees

      You forgot beta testing in your credits

      But why making a second thread, it make it harder to follow

      Anyway, dwn now & I'm very exited to play all those fixed versions + the new DM

      Later
      Oh my god steve , I made haste was still at work so I forgot to put here in the forum of epic, more on this forum ModDB all the credits .... sorry bro ..

      I believe the DM-BlackSkull in terms of performance and design already one of the best and most diverse and this map pack, see when you test, it will agree with me ..

      Comment


      • #4
        héhé....kewl!
        downloading

        Comment


        • #5
          Hey mate great to see this mappack is going to being still developed XD, love those screenies...Some criticism ( I know I know its beta XD ):

          Pic number 4 ( the lava thing, is odd that reddish effect from the lava the lightning is rare, for your help you could see in editor the DM-cipe from cr4zy and imitate the effects lava and lightning what do you think? and for the 7th screen that one with the chesstable style floor, I see needs more lightning and cast shadow improving feel odds dunno... Anyway love your hard work XD

          Comment


          • #6
            hey mate just tested the two first:

            -DM-BlackSkull:
            the central part with the rain is visually superb, i like the darkness in thoses underground corridors/tunnels
            i found hard to choose the right settings on this one: it s so big (especially the tunnels) that u can walk a long time before to face anyone...and if u add too much bots , the central part is "too buzy"
            my personal feeling here is that the map is too big to build a "cohérent " gameplay; i found it very fun in instagib mode

            DM-Capella:
            -very impressive map, this one is my favorite from you
            -the foliage part is very well done and if i habitually hate thoses stock flat foliages here they are awesome
            -the size of the map is well adapted and fun to play
            -u can enter in thoses "wood doors" in the church, need some BV or collision
            -perhaps can u add a lil touch of ZAxe in this one
            -i found the music opressive and not addapted to the "cool harmony" of the place

            what else can i say...i like ur style more and more, so unique!

            thx for ur work mate! keep it up...i ll try the others asap

            Comment


            • #7
              Originally posted by DarkSonny07 View Post
              Hey mate great to see this mappack is going to being still developed XD, love those screenies...Some criticism ( I know I know its beta XD ):

              Pic number 4 ( the lava thing, is odd that reddish effect from the lava the lightning is rare, for your help you could see in editor the DM-cipe from cr4zy and imitate the effects lava and lightning what do you think? and for the 7th screen that one with the chesstable style floor, I see needs more lightning and cast shadow improving feel odds dunno... Anyway love your hard work XD
              thanks for watching my friend, and I'm working really hard on this map pack, we all know it's very satisfying to do ... I will analyze these points you stated

              see yeah

              Comment


              • #8
                Originally posted by Bl!tz~ View Post
                hey mate just tested the two first:

                -DM-BlackSkull:
                the central part with the rain is visually superb, i like the darkness in thoses underground corridors/tunnels
                i found hard to choose the right settings on this one: it s so big (especially the tunnels) that u can walk a long time before to face anyone...and if u add too much bots , the central part is "too buzy"
                my personal feeling here is that the map is too big to build a "cohérent " gameplay; i found it very fun in instagib mode

                DM-Capella:
                -very impressive map, this one is my favorite from you
                -the foliage part is very well done and if i habitually hate thoses stock flat foliages here they are awesome
                -the size of the map is well adapted and fun to play
                -u can enter in thoses "wood doors" in the church, need some BV or collision
                -perhaps can u add a lil touch of ZAxe in this one
                -i found the music opressive and not addapted to the "cool harmony" of the place

                what else can i say...i like ur style more and more, so unique!

                thx for ur work mate! keep it up...i ll try the others asap
                THX bro

                it is my friend, I suggested in the description of BlackSkull, 2 / 18 players, but I sincerely feel more confortable to play with 32, however that it is insane to play, the more I think because the map is too large, it easily holds that number of players ..

                DM-capella is also of my favorites, more in fact I like to duel him, once made, the idea of an abandoned church led me to a duel map for ... haa, well observed, I'll check another song more harmonious and test again

                ps:after this beta, after you observations and the observations of steve, we'll work on the final version (including the PS3 version that can not miss)

                see yeah bro ...

                Comment


                • #9
                  Great work man, currently only your pack activated, where's CBP?..........

                  Comment


                  • #10
                    Originally posted by darksin View Post
                    Great work man, currently only your pack activated, where's CBP?..........
                    thanks bro , I want to launch other maps after the final version, using the contents of the final version to create those other maps ...

                    Comment


                    • #11
                      Absolutely love the map pack, this is by far one of the best map packs out there, absolutely stunning, i'm currently only experiencing an issue with one DM map so far, and thats DM-Castle, crashes to desktop everytime i try to load it, but everything else seems perfect to me, haven't tried the CTF's yet.

                      edit : CTF-Dungeon does same thing, crash to desktop, maybe i've put it all in the wrong place? moved the whole Evil Map Pack folder to the my doccuments/my games/unreal tournament 3/UTGame/Published/Cooked/CustomMaps folder, was that correct?

                      Comment


                      • #12
                        Originally posted by VACkillers View Post
                        Absolutely love the map pack, this is by far one of the best map packs out there, absolutely stunning, i'm currently only experiencing an issue with one DM map so far, and thats DM-Castle, crashes to desktop everytime i try to load it, but everything else seems perfect to me, haven't tried the CTF's yet.

                        edit : CTF-Dungeon does same thing, crash to desktop, maybe i've put it all in the wrong place? moved the whole Evil Map Pack folder to the my doccuments/my games/unreal tournament 3/UTGame/Published/Cooked/CustomMaps folder, was that correct?
                        Thank you my friend, I am very happy for you like our work
                        you must extract the Evil Map Pack and put it this way, "doccuments / my games / unreal tournament 3/UTGame/Published/Cooked/CustomMaps" folder, this really correct as the image below:

                        Comment


                        • #13
                          B2

                          I just finished to play all maps in the pack

                          First, I must say THX to include what me & Bl!tz suggested in B1

                          I'll speak overall simply because all maps as the same good & bad points.

                          I clearly can see a nice improvement over B1 in all maps. As for the new maps, they're visually very nice as well but suffer the same lack as the other ones...

                          I started to take screenshots of things that need to be fixed, but I go so many screens that I stopped. Don't take me wrong because in the visual department, all maps are uniques.

                          I truly think your aesthetically & modeling talents would be put to benefit if you where working on a TCMOD. I say that because if there was a single campaign in which, all maps could be put one after in another to follow a specific story, it would be truly awesome

                          The good points :

                          - Atmosphere is awesome
                          - The theme, music, visuals are also awesome
                          - All customs stuff is truly WOW

                          The bad points :

                          - BV are needed everywhere you DON'T want the player to go or see something that annoy immersion.

                          - There are huuuuuuuuuuuge space with noting in it, while just beside in another tight room / corridor you have lot's of pickups. This is bad for gameplay & flow.

                          - Pickups placement isn't good imho. Yes, you did made some improvements but in general it need much more planning. The risk vs reward in most case isn't there at all & in other situation, you collect ammo only in dead ends & in other case must travel 2048 uu's in to collect a single medium health placed in a tight corner !

                          - In mostly all maps, some of your birds flies backawrd or even in 45 degrees (that one is hard to explain sorry).

                          - Suggested players count isn't accurate. In some maps, you specify 2 - 14 players ??? At least, mention a minimum of more because 2 is for duel & except the new small DM, the minimum I could suggest with confidence is 8 against adept bots AI.

                          - As for lighting, all maps could benefit to have torches here & there. - Many areas are somehow dark which you have some difficulties to orient yourself. At least it would add some contrast & a tad of color.

                          - Sometimes, I had a hard time to know where to go, there is nothing to orient the players, I was going forward & just decapitate what was in front of me but if there was indications to know where the most valuable items where located, it would enhance gameplay greatly.

                          Keep up your excellent work my friend

                          Comment


                          • #14
                            I agree with pretty much everything above. The atmosphere and music are incredible. I believe there was a soundtrack from SW:PM. Better in here then in that movie. I like the DMC music uses as well. DM- Castle there are some deadends with not a lot of pickups in them especially the deadend with the 6 healthvials in the windows. Annoying to get 2 and kinda pointless.

                            In the CTF maps the bots just will not move towards the bases. I was playing 2 against (myself) and 15mins in the bots had never got to the my flag. Maybe a UT3 thing in general. CTF-Duguen there is a half-staircase going down leaving the redbase. Players (bots) sometimes jump to the side of this staircase into the rocks to the left and get stuck there. Had to rocket myself to death.

                            If u are curious, CTF-Dugeon, CTF-Sanctuary, CTF-Transylvania, DM-BlackSkull, DM-Capella, DM-Castle, DM-DevilsHouse. Work well on the PS3 (My PC sucks so i cooked them 4 myself). 260mb so not bad for a mappack. The other 3 DM maps freeze on the loading screen so I am going to try again. I realize you are going to wait till the final. Excellent work though, would be incredible as a campaign. I am surprised that no one has even tried to do an alt-campaign b4. How do you switch between GTs during a campaign anyways?

                            Comment


                            • #15
                              Originally posted by stevelois View Post
                              I just finished to play all maps in the pack

                              First, I must say THX to include what me & Bl!tz suggested in B1

                              I'll speak overall simply because all maps as the same good & bad points.

                              I clearly can see a nice improvement over B1 in all maps. As for the new maps, they're visually very nice as well but suffer the same lack as the other ones...

                              I started to take screenshots of things that need to be fixed, but I go so many screens that I stopped. Don't take me wrong because in the visual department, all maps are uniques.

                              I truly think your aesthetically & modeling talents would be put to benefit if you where working on a TCMOD. I say that because if there was a single campaign in which, all maps could be put one after in another to follow a specific story, it would be truly awesome

                              The good points :

                              - Atmosphere is awesome
                              - The theme, music, visuals are also awesome
                              - All customs stuff is truly WOW

                              The bad points :

                              - BV are needed everywhere you DON'T want the player to go or see something that annoy immersion.

                              - There are huuuuuuuuuuuge space with noting in it, while just beside in another tight room / corridor you have lot's of pickups. This is bad for gameplay & flow.

                              - Pickups placement isn't good imho. Yes, you did made some improvements but in general it need much more planning. The risk vs reward in most case isn't there at all & in other situation, you collect ammo only in dead ends & in other case must travel 2048 uu's in to collect a single medium health placed in a tight corner !

                              - In mostly all maps, some of your birds flies backawrd or even in 45 degrees (that one is hard to explain sorry).

                              - Suggested players count isn't accurate. In some maps, you specify 2 - 14 players ??? At least, mention a minimum of more because 2 is for duel & except the new small DM, the minimum I could suggest with confidence is 8 against adept bots AI.

                              - As for lighting, all maps could benefit to have torches here & there. - Many areas are somehow dark which you have some difficulties to orient yourself. At least it would add some contrast & a tad of color.

                              - Sometimes, I had a hard time to know where to go, there is nothing to orient the players, I was going forward & just decapitate what was in front of me but if there was indications to know where the most valuable items where located, it would enhance gameplay greatly.

                              Keep up your excellent work my friend

                              Thanks steve, I am adding / removing / repairing many things here in all maps, take some pictures for me to see the points you mentioned above, and am working on BV, On some maps, one is the DM-Darker,

                              the idea is a TCMod is fantastic steve, even if it had new characters, some new weapons ... I have even made the whole story here with me, it would be very good campaign.

                              I'm also decreasing the amount of brightness in the lights in order to gain more fps, remade all lighting of the map DM-Devil'sHouse, DM-Evil and CTF-transylvania (it did win about 20 fps more in many areas) .

                              I wait your photos for a better analysis

                              see yeah bro

                              Comment

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