i like:
- the general layout visually and for the action too ;thoses corridors surounding the "cages" are very fun to play and the external "broken" part on the top & roof is fun too
-the sea and the sunset
-the hole teleporting into the lethal room
-the WC...rofl...no idea who did that enormous green s*** but i still scared 1 hour later

i like less:
-the respawn points facing walls
-some textures & meshes misalignements(theres one awfull on one wall facing a respawn point)
-the lighting:hard lack of contrasts; it look like if u was using a too strong yellowish skylight; this kill all contrasts .the sunset dont casts light & shadows on the map ;or nothing noticeable.could be a super improvement to the map to play with that famous sunset

-the helmet and the thingpads so close
-the weapons ammos all together
-the invisible blocking volumes all around the map; always more clean to have something to materialize em; a grid for example
-the general disposition of weapons and items (the actual placement dont motivate to navigate the whole map)
-the bots seem to prefer the bottom of the map
last point: the cages grids have no collision; ok it s better for the gameplay but it s really weird to stand...with a grid through ur body
i hope this can help a little
thx for this very promising map and all the hours u ve put in

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