6th Jan 2011 UPDATE AT END OF ORIGINAL POST
Name: Strife
Version: Beta #5
Compatibility: PC
Description: My first map. It's a non-vehicle warfare map inspired some what by WAR-Flux. It's layout is similar to floodgate and downtown as this layout seems to be quite popular. I tried to go for more of a HOLP feel, keeping static mesh count low.
Comments: Bots have problems in some areas.
The countdown timer screen currently doesn't play correctly if the same team caps the node twice in a row.
The map's weather changes after around 8-10 minutes. As such the middle area uses a dynamic light for sunlight (this impacts fps quite heavily, I don't want to change this but I might do if the majority call for it).
Also teleporters on the blueside don't show their portals but are still usable. I don't know what's causing this but it should be fixed by the next version.
Screenshot:
[shot]http://i811.photobucket.com/albums/zz31/azurescorchpublic/UT3%20map%20Strife/02.jpg[/shot]
[shot]http://i811.photobucket.com/albums/zz31/azurescorchpublic/UT3%20map%20Strife/09.jpg[/shot]
[shot]http://i811.photobucket.com/albums/zz31/azurescorchpublic/UT3%20map%20Strife/00053.jpg[/shot]
Credits: Cr4zy for his constant help
Biohazard, nammo, and hybridworld for helping me find bugs and giving suggestions. Retired_Camel for the webspace
Download: [/B]link
edit:
Known problems:
Some collision problems.
Some spawn points facing incorrect directions
Water Volume is On when it should be Off (problem only seems to happen online).
Dynamic light and material effects related to slowfield-powerup don't seem to work correctly online.
Fall Off of ambient sounds needs improving (too small).
----------------------------------------------------------------
UPDATE
Strife Beta 9 link
Changes:
No idea. Seriously. I didn't keep a log and I took a several month long break since my last update. There are some visual changes.
The biggest change is an Alt setup which removes the countdown node.
UPDATE:... wow. Fail
(if you haven't yet downloaded the map this doesn't apply to you, this is purely for people who downloaded before 0:02am(GMT) 8thJan2011).
I forgot to include the ini for the ALTsetup.
Copy and paste this into the .ini
http://pastebin.com/906N5rJt
Name: Strife
Version: Beta #5
Compatibility: PC
Description: My first map. It's a non-vehicle warfare map inspired some what by WAR-Flux. It's layout is similar to floodgate and downtown as this layout seems to be quite popular. I tried to go for more of a HOLP feel, keeping static mesh count low.
Comments: Bots have problems in some areas.
The countdown timer screen currently doesn't play correctly if the same team caps the node twice in a row.
The map's weather changes after around 8-10 minutes. As such the middle area uses a dynamic light for sunlight (this impacts fps quite heavily, I don't want to change this but I might do if the majority call for it).
Also teleporters on the blueside don't show their portals but are still usable. I don't know what's causing this but it should be fixed by the next version.
Screenshot:
[shot]http://i811.photobucket.com/albums/zz31/azurescorchpublic/UT3%20map%20Strife/02.jpg[/shot]
[shot]http://i811.photobucket.com/albums/zz31/azurescorchpublic/UT3%20map%20Strife/09.jpg[/shot]
[shot]http://i811.photobucket.com/albums/zz31/azurescorchpublic/UT3%20map%20Strife/00053.jpg[/shot]
Credits: Cr4zy for his constant help

Download: [/B]link
edit:
Known problems:
Some collision problems.
Some spawn points facing incorrect directions
Water Volume is On when it should be Off (problem only seems to happen online).
Dynamic light and material effects related to slowfield-powerup don't seem to work correctly online.
Fall Off of ambient sounds needs improving (too small).
----------------------------------------------------------------
UPDATE
Strife Beta 9 link
Changes:
No idea. Seriously. I didn't keep a log and I took a several month long break since my last update. There are some visual changes.
The biggest change is an Alt setup which removes the countdown node.
UPDATE:... wow. Fail
(if you haven't yet downloaded the map this doesn't apply to you, this is purely for people who downloaded before 0:02am(GMT) 8thJan2011).
I forgot to include the ini for the ALTsetup.
Copy and paste this into the .ini
http://pastebin.com/906N5rJt
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