beta 3 download with changelist in first post.
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WAR-GOW_The_Ark (beta3 6/4/10)
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****, the GOW guys mentioned the minimap problem also, in beta2, but I was unable to reproduce the bug myself. I tested the map extensively in instant action and in editor and never witnessed this problem.
I will keep digging for the problem. Maybe it is due to the map being uncooked? The package being uncooked? It kind of sucks to have to release another beta just for 1 bug, so far that is, especially when I cant seem to see the bug for myself.
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I've had it in the past. Can't for the life of me remember how to fix it though.
It may be due to Paths not being rebuilt or if that isnt it, quite possibly some of your minimap settings.
I didn't have it in BETA2 myself. That was tested online in BETA3 might be fine offline, ill have to look.
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thanks, if there are any more problems I will make beta3V2 in which I have redone all mymapinfo otherwise that will be done in a future version.
Barring any gamebreaking bugs I am going to hold off on another version for awhile while I plan out special effects (sounds, countdown node FX) and more custom decorations.
If there are any more suggestions for making this a better pickup map I am not against making some additions/changes.
I wish there was cool stuff going on like pickup games in the US.
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We played a pug on it today. If you wish i can upload the demo of it for you.
Lockers seem to have all weapons, effectively making pickups worthless. And adding some un-needed spam. No sure the bio-rifle is really needed.
After actually playing with people, i wish the width of the prime node area was wider. It feels cramped compared to the countdown, and as a result I find myself at the countdown node much more.
I don't mind the speedboots, however they seem to last a little too long for a map of this size maybe?
Overall the rest seems very solidSome of the guys with lower end rigs were complaing of some bad FPS. so maybe some optimization would help them.
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Really good map. However, it runs pretty poorly on lower end machines. Could you maybe set some of the decorative static meshes to High Detail and such? At the moment my render time is 25ms and my frame rate is around 35
Some collision issues on some wooden ramps, other than that I have no complaints. I like it
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I'm glad some people like this map and thanks for the complimentsUnfortunately beta 3 should be considered the final version or at least my final version. I just cant map for a game I dont play anymore. This map is uncooked and the package containing the assets is also uncooked so if anyone wants to do anything with it feel free.
Maybe I will catch some of you playing Brink, or Crisis 2. Until those games hit stores I will be playing and mapping for UT2k4 so an ONS map or 2 similar to WAR-The Ark may be out sometime in the near future
Long live PC gaming.
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