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DM-InAState

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    DM-InAState

    Name: In A State
    Version: 1.02
    Compatibility: Ut3, version 2.1 PC
    Description: A level based on research, more info below.
    Comments: I'm a univeristy student, in my final year and I have my project to get some testing for

    My project is a level based on a stately home in the region I am studying. The title of my project is "An investigation into the effects of gameplay on environment design".

    Obviously I have my "theory" research taken from various sources and has lead to changes made from the original design of the house (I would upload designs, but it might become obvious to people who live in the same area as to what house it is). The level is wholey made and has some basic textures in now. I know theres aligmnent issues, and no props as of yet. I have around 20 or so props made.

    Prop list includes: Scaffolding (explain in a moment) Both walkway and climbable
    Fences
    Concrete blocks
    Pallets
    Bricks
    Cones
    Barrels
    Bins
    Cabinets
    Tables
    Fireplaces
    and a fair few more.

    The scene of the level is a stately home which was in renovation and got abandoned due to the war breaking out in the region. Hence the above construction items.

    The map is set as a DM and all indoors. It has three levels on the Z-axis and gives a variety of options for combat. Obviously I need to nail the core gameplay on basic testing now, and will add props in at another time as this will alter the impact of gameplay. There are a few holes here and there where props need to go so avoid them
    Screenshot: http://www.youtube.com/watch?v=5NHz-3_VPOo (Video). Itsi n a older form, want to sort lighting and will get some more up to date video and screenshots.
    Credits: just me
    Homepage:
    Download: http://www.filefront.com/15944937/InAState-v1.rar

    #2
    Updated map: http://www.filefront.com/16015187/CustomMaps.rar

    Screenshot updates.


    Comment


      #3
      it becomes interressant,

      What suggestions:
      -enlarge or clean layout spreads on the third floor (in the third screen)
      -stairs (not those of the main Chamber) are a bad idea: they break the gameplay
      -we doesnt respawn near a weapon
      -super health too near of the shield (a player which spawn front shield and made 2 jump have: a shield 50 + 200 health + the bio)
      -bio and link do not have an optimal location
      -jumppad of right allows to climb on roof
      -your package content 3 versions of this map a readme is welcome
      -scrap are on "blocking volumes"

      Comment

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