hey steve thx for testing and comments
for the bots; i have noticed too that one of them always face the shock riffle wall and i have no idea why...
the botpathing is "brand new" and absolutly not based on the old one and i have no idea what is trying to do that bot....perhaps is he purging some beer excess.....
....
for the meshing i have spend the last hours to changes textures and it looks really better with ut3 textures...of course
i 100% agree:i ll have to "polish" angles/edges to fludify the moove ...i m gonna try to add some bv here and there
you know i have this map in "conversion process" since 4 month and the last converter give really a nice result; previous version was mixing and rotating a lot of brushes ;so i m not totally surprised if some bsp still not "right" on collisions or like that
i hope i ll be abble to fix all that
here or on UOF...u pick
for the bots; i have noticed too that one of them always face the shock riffle wall and i have no idea why...
the botpathing is "brand new" and absolutly not based on the old one and i have no idea what is trying to do that bot....perhaps is he purging some beer excess.....

for the meshing i have spend the last hours to changes textures and it looks really better with ut3 textures...of course
i 100% agree:i ll have to "polish" angles/edges to fludify the moove ...i m gonna try to add some bv here and there
you know i have this map in "conversion process" since 4 month and the last converter give really a nice result; previous version was mixing and rotating a lot of brushes ;so i m not totally surprised if some bsp still not "right" on collisions or like that
i hope i ll be abble to fix all that
here or on UOF...u pick

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