Name: CTF-THOR_BOWL
Compatibility: UnrealEd v2.1 - Titan pack

Description:
THOR BOWL, a great round of the "BR World Championship" has ended.
Following the Grand Final, some survivors decided to use the stadium to set up a Special event...
Seems like loosers claims revenge !
This is the reversed CTF version of BR-THOR_BOWL.

Changelog since RC2:
- New THOR BOWL (Trophy design), approved by Gussie[MK]
- Team bases are 1 row closer to the field, allowing nice hammer jump scorings. Hope you'll enjoy it Guss' and 1X
!
- New animated sky with modified stock textures and material
- New sound design. Don't you dare shooting at the amplifiers !
- More detailed surroundings (fog work)
- Added UDamage and Invisibility powerups
- Replaced Helmet with Vest Armor
- Tuned cover spots (UT3 style)
- The Red team starts in the Blue base, catch the flag, bring it in it's own base and vis et versa
- Damage zones (world limits) gives less damage (15/sec), just as a warning.
- Little less lowered gravity
- Some general cleaning
Changelog since RC1:
Following Gussie[MK] and 1XTreme's feedbacks
Thanks guys !
- Gameplay is now reversed CTF
- No more Dickheads vs Douchebags but VISITHORS vs WARRIORS
- Provided cover spots on the field
- Modified HammerTrophy (still need work..)
- Add Flak Cannon
- Modifiied a few pickup placement
- Removed some vials
- Up to 16 SpawnPoints
- 1 more directionnal light
- Got rid of the Defense Points
- Lower gravity
- Some tuning..
Credits:
- Thanks HO0815XX, 1XTreme, Gussie[MK], Bl!tz~ for great feedback
- Everyone who had a look or tried the map
- Epic's and the powerful Unreal Editor

.
THOR BOWL, a great round of the "BR World Championship" has ended.
Following the Grand Final, some survivors decided to use the stadium to set up a Special event...
Seems like loosers claims revenge !
This is the reversed CTF version of BR-THOR_BOWL.

Changelog since RC2:
- New THOR BOWL (Trophy design), approved by Gussie[MK]
- Team bases are 1 row closer to the field, allowing nice hammer jump scorings. Hope you'll enjoy it Guss' and 1X

- New animated sky with modified stock textures and material
- New sound design. Don't you dare shooting at the amplifiers !
- More detailed surroundings (fog work)
- Added UDamage and Invisibility powerups
- Replaced Helmet with Vest Armor
- Tuned cover spots (UT3 style)
- The Red team starts in the Blue base, catch the flag, bring it in it's own base and vis et versa
- Damage zones (world limits) gives less damage (15/sec), just as a warning.
- Little less lowered gravity
- Some general cleaning
Changelog since RC1:
Following Gussie[MK] and 1XTreme's feedbacks
Thanks guys !
- Gameplay is now reversed CTF
- No more Dickheads vs Douchebags but VISITHORS vs WARRIORS
- Provided cover spots on the field
- Modified HammerTrophy (still need work..)
- Add Flak Cannon
- Modifiied a few pickup placement
- Removed some vials
- Up to 16 SpawnPoints
- 1 more directionnal light
- Got rid of the Defense Points
- Lower gravity
- Some tuning..
Credits:
- Thanks HO0815XX, 1XTreme, Gussie[MK], Bl!tz~ for great feedback
- Everyone who had a look or tried the map
- Epic's and the powerful Unreal Editor

.
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