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The Seventh Bridge (Beta 2)

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    The Seventh Bridge (Beta 2)

    Name: The Seventh Bridge

    Version: 1.1

    Compatibility: Created with v2.1 of Unreal.

    Screenshot:


    Download: http://www.zamerick.com/projects/sev...ridge v1.1.zip

    Alright,

    Some alterations have been made and hopefully this time everyone should be able to play it

    Changes:

    - Terrain was removed and replaced with rock statics to better simulate the canyon and to improve performance.
    - core death scenes have had camera alterations to keep them within the level
    - new lighting setups are starting to be deployed to enhance the feel of the level
    - Snow fall has been changed from several emitters to one large emitter to try and cut down on mem usage
    - the issue with the changed un_weather package has hopefully been resolved.


    Known Issues:
    - Ambient sounds have not been placed yet
    - Pickups have not been placed yet
    - Snow fall appears within certain indoor portions of the level.
    - Some statics are still waiting to be placed in the level.

    #2
    Downloading...

    Comment


      #3
      so... no comments?

      Comment


        #4
        Hi Zamerick !

        I played your map which is quite fun.

        Though I find difficult to remember where leads this or this jumpad, cause there's a lot and they are quite imbricated ! Maybe add a color code to indicate where leads each jumpad. In order to make the map more readable for new comers.

        Comment


          #5
          Originally posted by Zamerick View Post
          so... no comments?
          looks like all activity is frozen

          ...D/L... interressant theme

          Comment


            #6
            Originally posted by Bl!tz~ View Post
            looks like all activity is frozen
            He he ! But with the weekend coming we can expect a global warming !

            Comment


              #7
              Originally posted by molosev View Post
              Hi Zamerick !

              I played your map which is quite fun.

              Though I find difficult to remember where leads this or this jump-pad, cause there's a lot and they are quite complicated! Maybe add a color code to indicate where leads each jump pad. In order to make the map more readable for new comers.
              To be honest that is something that I am a bit concerned about. I'll see what I can do in the editor to better differentiate the jumps. Most likely it will be something fairly subtle

              Comment


                #8
                I think there is a modder´s resource of directional jumpads in Full Releases.

                Comment


                  #9
                  -UN_Weather package is all good

                  -i would rename the map WAR-Seventh_Bridge_Beta(x) until the FINAL release.

                  -the snow emitters pop in and out too fast. maybe have them fade in/out and increase the lifetime

                  -noticed a few blank materials:
                  [Screenshot]http://i496.photobucket.com/albums/rr325/GOW_DaKilla/SB2.jpg[/Screenshot] [Screenshot]http://i496.photobucket.com/albums/rr325/GOW_DaKilla/SB4.jpg[/Screenshot]

                  -2 weapon lockers should be plenty. i would move the back two lockers..one to each prime node
                  [Screenshot]http://i496.photobucket.com/albums/rr325/GOW_DaKilla/SB1.jpg[/Screenshot]

                  -i get stuck on this walkway/threshold mesh:
                  [Screenshot]http://i496.photobucket.com/albums/rr325/GOW_DaKilla/SB6.jpg[/Screenshot]

                  -i would move this jump pad away from the doorway.. towards the corner:
                  [Screenshot]http://i496.photobucket.com/albums/rr325/GOW_DaKilla/SB7.jpg[/Screenshot]

                  very unique warfare layout you have here. it's nice to see a non vehicle war map once in a while good start.

                  one more thing.. about the jump pads on bridges. maybe you can use different color materials on the pads. one for short jumps and another for longer jumps.

                  Comment


                    #10
                    lol at killa's character in those screenies. u pervert!!!

                    Comment


                      #11
                      lol u know u like those bunz

                      Comment


                        #12
                        X.E.N.O, if I'm right.

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