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CTF-Necroid [ALPHA][Pics][Download]

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    CTF-Necroid [ALPHA][Pics][Download]

    Name: CTF-Necroid
    Version: Alpha that was mistitled to Beta
    Compatibility: UT3 v2.1, Titan Pack - not tested with other versions

    Comments:

    I'm new here so firstly: hi all!

    About the map:
    Probably i should not call it a beta, as i did no decoration/meshwork so far and the whole thing looks quite blocky and unfinished. Materials are there, but just as a vague indication. Also, skydome and waterplane are there just to avoid hall of mirrors, and some decals to help orientation. Most likely none of these will make it to the final version.

    It is a remake of one of my never released UT99 maps, but i made a lot of changes on that design, that was inspired by UT3 titan pack maps like LostCause, Shaft and NanoBlack; among other things. I think based on this and the name, you can now guess what overall visual theme i'm aiming at. Yes, it'll be necris.

    Mainly i was interested to create a greed map, but i found it that it plays just fine for CTF as well. At least i think so.

    The reason why i released this version is that i would like to get some feedback on the overall level layout, item placement and gameplay before i start to work on the decorations and concentrate to the details. Contrary to the visuals, i worked a lot on gameplay, and finally, i'm satisfied with it, but that doesn't mean it could not have flaws, exploits or other issues. So if you have some time and interest, please try it.

    [There is one notable issue that i still haven't fixed as i haven't figure out just yet how to make proper water volumes, so you can stuck a bit when you try to come out of the pool.]


    Screenshots:







    Credits: Waylon Brinck and DGUnreal for tutorials, Epic for the game and tools
    Homepage:www.diegeticgames.com/maps.html - not much to find there though
    Download: Download it directly , or from my homepage.

    #2
    this looks like it could be fun D/l now get back to you later. TY

    Comment


      #3
      Looks interesting I'll try her out be back later.

      Comment


        #4
        I like the level layout. Can you dodge or jump across the upper path without jump boots. I tried and almost made it. As far as weapons go there seems to be a good amount of pick ups and ammo. Alot of health vials. I usually play instagib so I don't really have much knowledge about weapon pick up and ammo Other then the fact that it seemed like a good amount and they were all easy to get to. Good Work I'll be keeping an eye on the progress with map. Thank You

        Comment


          #5
          Nice work on the map weapon placements is great you have two health bases with no health



          Apart of the wall is sticking out showing the check board side lol.

          Over all of the bot pathing is good just the defences points need changing.

          Comment


            #6
            Thanks for the feedback!


            Originally posted by Gussie[MK] View Post
            I like the level layout. Can you dodge or jump across the upper path without jump boots. I tried and almost made it.
            Well, it was meant to be challenging, but you can make it definitely. You should just have a well timed double jump, and you'll make it within a good margin of error.

            Originally posted by Zerglings View Post
            Nice work on the map weapon placements is great you have two health bases with no health
            I haven't had any problems like this and i heard no similar issue from others. Do you mean those two Super Heath stations below the flags perhaps? Those usually sit there empty for some time before they respawn.

            Apart of the wall is sticking out showing the check board side lol.
            Yeah, i had some troubles with that part of the BSP, it just didn't accepted any materials. Hopefully, it'll disappear when i finish the decoration/meshwork.

            ...the defences points need changing.
            How do you mean? Where did you have issues with the defending bots? Could you elaborate a bit, please.

            Comment

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