Name: CTF-Necroid
Version: Alpha that was mistitled to Beta
Compatibility: UT3 v2.1, Titan Pack - not tested with other versions
Comments:
I'm new here so firstly: hi all!
About the map:
Probably i should not call it a beta, as i did no decoration/meshwork so far and the whole thing looks quite blocky and unfinished. Materials are there, but just as a vague indication. Also, skydome and waterplane are there just to avoid hall of mirrors, and some decals to help orientation. Most likely none of these will make it to the final version.
It is a remake of one of my never released UT99 maps, but i made a lot of changes on that design, that was inspired by UT3 titan pack maps like LostCause, Shaft and NanoBlack; among other things. I think based on this and the name, you can now guess what overall visual theme i'm aiming at. Yes, it'll be necris.
Mainly i was interested to create a greed map, but i found it that it plays just fine for CTF as well. At least i think so.
The reason why i released this version is that i would like to get some feedback on the overall level layout, item placement and gameplay before i start to work on the decorations and concentrate to the details. Contrary to the visuals, i worked a lot on gameplay, and finally, i'm satisfied with it, but that doesn't mean it could not have flaws, exploits or other issues. So if you have some time and interest, please try it.
[There is one notable issue that i still haven't fixed as i haven't figure out just yet how to make proper water volumes, so you can stuck a bit when you try to come out of the pool.]
Screenshots:



Credits: Waylon Brinck and DGUnreal for tutorials, Epic for the game and tools
Homepage:www.diegeticgames.com/maps.html - not much to find there though
Download: Download it directly , or from my homepage.
Version: Alpha that was mistitled to Beta
Compatibility: UT3 v2.1, Titan Pack - not tested with other versions
Comments:
I'm new here so firstly: hi all!
About the map:
Probably i should not call it a beta, as i did no decoration/meshwork so far and the whole thing looks quite blocky and unfinished. Materials are there, but just as a vague indication. Also, skydome and waterplane are there just to avoid hall of mirrors, and some decals to help orientation. Most likely none of these will make it to the final version.
It is a remake of one of my never released UT99 maps, but i made a lot of changes on that design, that was inspired by UT3 titan pack maps like LostCause, Shaft and NanoBlack; among other things. I think based on this and the name, you can now guess what overall visual theme i'm aiming at. Yes, it'll be necris.
Mainly i was interested to create a greed map, but i found it that it plays just fine for CTF as well. At least i think so.
The reason why i released this version is that i would like to get some feedback on the overall level layout, item placement and gameplay before i start to work on the decorations and concentrate to the details. Contrary to the visuals, i worked a lot on gameplay, and finally, i'm satisfied with it, but that doesn't mean it could not have flaws, exploits or other issues. So if you have some time and interest, please try it.
[There is one notable issue that i still haven't fixed as i haven't figure out just yet how to make proper water volumes, so you can stuck a bit when you try to come out of the pool.]
Screenshots:



Credits: Waylon Brinck and DGUnreal for tutorials, Epic for the game and tools
Homepage:www.diegeticgames.com/maps.html - not much to find there though
Download: Download it directly , or from my homepage.
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