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Permanent corpses

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  • Permanent corpses

    Name: Corposiki
    Version: 1.0
    Compatibility: UT3
    Description: Permanent corpses. My first mutator.
    Comments:
    Screenshot:
    [screenshot]http://www.tomkranis.com/images/unreal/corposiki_mut_01.jpg[/screenshot][screenshot]http://www.tomkranis.com/images/unreal/corposiki_mut_02.jpg[/screenshot] [screenshot]http://www.tomkranis.com/images/unreal/corposiki_mut_03.jpg[/screenshot] [screenshot]http://www.tomkranis.com/images/unreal/corposiki_mut_04.jpg[/screenshot] [screenshot]http://www.tomkranis.com/images/unreal/corposiki_mut_05.jpg[/screenshot] [screenshot]http://www.tomkranis.com/images/unreal/corposiki_mut_06.jpg[/screenshot] [screenshot]http://www.tomkranis.com/images/unreal/corposiki_mut_07.jpg[/screenshot] [screenshot]http://www.tomkranis.com/images/unreal/corposiki_mut_08.jpg[/screenshot]
    Credits:
    Homepage:
    Download:
    http://www.box.net/shared/6zu2rpyqb4

  • #2
    I like the football map in the background! Nice Mutator. The maps must just be littered at the end of a battle.

    Comment


    • #3
      Does it work for carnage parts?

      Comment


      • #4
        Sweet finally someone made this mutator.

        Comment


        • #5
          Nice one but one big thing FPS! it takes a toll.

          This map Lime I average 130 fps but this was 37 by the time I had taken this screen.

          Must have had a 100 or more dead bodies on this map.

          Comment


          • #6
            Seeing multiple corpses of the same player model next to each other reminds me of "The Prestige" - imagine the psychological impact of happening upon your own rotting corpse on the battlefield...

            oh, and fun mutator - though at first I thought it would just make corpses hang around for just a while longer (like in classic UT), not actually permanently - say good bye to framerates.

            Comment


            • #7
              Could you add an option so they disappear if there are too many on the map to keep the framerate steady?

              Comment


              • #8
                Originally posted by chrisl121212 View Post
                Could you add an option so they disappear if there are too many on the map to keep the framerate steady?
                +1

                Need some kind of a cap on the amount of corpses, 5K dead dudes on CTF-AndAction! would be a little bit too 2 tHE eXTrEmE.

                and allow an option to set a duration before they disappear to be determined by user preference.

                Comment


                • #9
                  To Zerglings

                  What game type is that you're playing?

                  Comment


                  • #10
                    It's Greed or are you talking about the mods I'm running?

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                    • #11
                      Oh! its greed, but, what map and characters are these?

                      To tomkranios : this mutator rocks, just if the gibs stay, would be even more bloody

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                      • #12
                        You want to know what custom characters and mods I'm running?

                        I pm you the links and stuff.

                        Comment


                        • #13
                          Thanks a lot, we shouldn't get out of subject on this thread.

                          Comment


                          • #14
                            Sure thing I'll PM.

                            (Sorry peoples for going off topic.)

                            Comment


                            • #15
                              It would be good if one could adjust the number of corpses displayed and the time they stay in view as in the UT2004 mod.

                              Comment

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