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DM-Malevolence [v0.9][pics][Beta 4]

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    #61
    Merry Christmas All

    Beta 3 (RC1) is out now!

    Changelist:
    • Corrected low res green bricks
    • Added preview picture
    • Fixed Floor material below gold belt alignment probs
    • Lit elevator Mesh
    • Added dust cones on the floor lights valve in the flak cannon room.
    • Corrected elevator for bots
    • Changed support under wooden platforms.
    • Changed door meshes in map to LOW_Detail to ensure visibility
    • Corrected accidental static mesh off position
    • Added blocking volume in bio tunnel for lights
    • Added blocking volumes on curved walls
    • Altered pathing to make bots navigate more of the map.
    • Added blocking volume to curve on wall under link platform.
    • Added 60 second delay for ship fly-by.


    Still TODO:
    • Pretty the water tunnel and remove placeholder lighting
    • Clear up sky dome
    • add ambient sounds
    • Top secret item one (in water tunnel area)
    • Top secret item two (vest area)

    Comment


      #62
      Awesome, Looks like I checked the forum just at the right time!

      Downloading RC1 as I'm typing this...

      WolfyBrandon

      Comment


        #63
        Indeed! Oh, you will notice that the blocking volume has been removed near the vest. I was testing that cheeky area you mentioned. I have a plan. If there's time I may just do a little something special

        Comment


          #64
          Rc1

          Great update !

          A part the todo list, only thing I notice is that you have a texture misalignment (the surface between the ceiling & the wall) in the Enforcer corridor.

          The rest is fine with me & with the todo list completed, this baby is going straight in my top picks

          THX for the Enforcer credits (betatest is missing lol)

          Comment


            #65
            Originally posted by stevelois View Post
            Great update !
            Glad you like

            Originally posted by stevelois View Post
            you have a texture misalignment (the surface between the ceiling & the wall) in the Enforcer corridor.
            That will indeed be covered in part of the water tunnel that while area is being taken care of.

            Originally posted by stevelois View Post
            this baby is going straight in my top picks
            Why thank you


            Originally posted by stevelois View Post
            THX for the Enforcer credits (betatest is missing lol)
            Corrected

            Comment


              #66
              Nice work I'll try out the beta three as I missed the second one.

              Comment


                #67
                Played some more tonight. It is playing really well now. Here's a couple more things I noticed.

                1) On the archway entry to the water tunnel on the shock rifle side, the texture on the highest part of the arch is rotated 90 degrees from the other textures.
                2) This one has been building on me the more I play it and it did pop into my head the first time I played it: The predominant metal floor texture (cross-hatch) seems scaled too large to be honest. It makes me feel like I'm closer to the ground. It's not a massive problem if you don't want to change it.

                Can't wait to put the final on my server. It's gonna get heavy rotation I'm sure!

                Comment


                  #68
                  Got a bit more done today.

                  Upcoming RC2 Changelist to date:
                  • Added blocking volumes to all concave brushes where players frequently collide.
                  • Scaled thread plate material to 0.5 to make character feel further off the ground.

                  Comment


                    #69
                    Originally posted by Barballs View Post
                    Got a bit more done today.

                    Upcoming RC2 Changelist to date:
                    • Added blocking volumes to all concave brushes where players frequently collide.
                    • Scaled thread plate material to 0.5 to make character feel further off the ground.
                    Great! Those will be excellent changes.

                    Comment


                      #70
                      I've been a busy boy Some screens coming tomorrow!

                      Comment


                        #71
                        Originally posted by Barballs View Post
                        I've been a busy boy Some screens coming tomorrow!



                        (10 chars)

                        Comment


                          #72
                          Happy New Years!

                          Screens as promised! Happy New Years Folks! I'm Off to celebrate and don't plan to be too productive tomorrow! So, these will have to suffice for another day or so

                          [screenshot]http://offbeatgeek.com/ld/ut3/malevolence/Malevolence_39.jpg[/screenshot][screenshot]http://offbeatgeek.com/ld/ut3/malevolence/Malevolence_36.jpg[/screenshot]
                          [screenshot]http://offbeatgeek.com/ld/ut3/malevolence/Malevolence_37.jpg[/screenshot][screenshot]http://offbeatgeek.com/ld/ut3/malevolence/Malevolence_38.jpg[/screenshot]

                          Upcoming RC2 Changelist to date:
                          • Added blocking volumes to all concave brushes where players frequently collide.
                          • Scaled thread plate material to 0.5 to make character feel further off the ground.
                          • Added SM Wooden planks to on rap to water tunnel
                          • Added SM pipes details under the previously mentioned planks.(Broken pipe to act as water source)
                          • Corrected Mis-aligned textures in Water Tunnel
                          • Added underfoot lighting for water tunnel
                          • Messed about with UT Billboard (just coz)


                          Left To Do:
                          • Add Decals to water tunnel
                          • Add SM Drains to water Tunnel
                          • Change skydome
                          • Add water emitter to broken pipe
                          • Add ambient sounds
                          • NICETOHAVE: Add Cheaky Shock area
                          • NICETOHAVE: Moving clouds in Skybox

                          Comment


                            #73
                            HOLPY New Year BB!

                            Comment


                              #74
                              Great progress

                              THX for the new year pics & happy new year to you to Barballs

                              Comment


                                #75
                                nice "waterlighting"

                                all the best for 2010

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