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DM-Malevolence [v0.9][pics][Beta 4]

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  • #31
    Changed shot to screenshot. Enjoy :P

    No progress was made to day because I was working on getting my coding environment up and running. I am trying to finish up all things I started for UT3. The last two on the list are this map and the Tug Of War gametype. more on that in this post. But I'll be back on Malevolence tomorrow.

    By the by M^vL: I did string all the screens back to back as my monitors are 1900px and 1600px wide respectively so it looked fine to me

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    • #32
      And now, back on topic. Can't wait for the next release!!

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      • #33
        Beta 2 Coming Soon

        Subtle changes. But should be visible enough. Almost complete with the trimming Some teasers while I take a break, enjoy:

        [SCREENSHOT]http://offbeatgeek.com/ld/ut3/malevolence/Malevolence_17.jpg[/SCREENSHOT][SCREENSHOT]http://offbeatgeek.com/ld/ut3/malevolence/Malevolence_18.jpg[/SCREENSHOT][SCREENSHOT]http://offbeatgeek.com/ld/ut3/malevolence/Malevolence_19.jpg[/SCREENSHOT]

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        • #34
          looks good ;especially the contrasts on the second pict

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          • #35
            Beta 2 incomming

            [SCREENSHOT]http://offbeatgeek.com/ld/ut3/malevolence/Malevolence_20.jpg[/SCREENSHOT][SCREENSHOT]http://offbeatgeek.com/ld/ut3/malevolence/Malevolence_21.jpg[/SCREENSHOT][SCREENSHOT]http://offbeatgeek.com/ld/ut3/malevolence/Malevolence_22.jpg[/SCREENSHOT][SCREENSHOT]http://offbeatgeek.com/ld/ut3/malevolence/Malevolence_23.jpg[/SCREENSHOT][SCREENSHOT]http://offbeatgeek.com/ld/ut3/malevolence/Malevolence_24.jpg[/SCREENSHOT]

            Planning beta 2 for Monday (US time). Aiming to release final version for Christmas.

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            • #36
              Last bunch of pics are looking damn nice

              Will be a pleasant Monday

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              • #37
                yup...kickarse picts....good job

                will be a pleasant XMas too it seem

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                • #38
                  last screen before the beta two release:

                  [screenshot]http://offbeatgeek.com/ld/ut3/malevolence/Malevolence_25.jpg[/screenshot]

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                  • #39
                    HOLEEEEEEEEEYYYYY SH!!!!!!!!!!TTTTTTTEEEE that looks awesome!!

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                    • #40
                      Beta 2 uploading... Done!

                      Download: DM-Malevolence.beta2.zip

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                      • #41
                        Downloading...

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                        • #42
                          Just played it. Amazing jump over Beta 1. This is sooo close to being a perfect Malev! I know you are probably already onto most of this stuff but here goes:

                          Here's some of my notes:
                          1) The ships going over are cool but they are too loud, not random and too short of an interval. They are a bit distracting at the moment.
                          2) Skydome mesh centerpoint is visible when looking up in certain positions.
                          3) Would be nice to have moving clouds.
                          4) I'm still hanging up on curved wall near Rocket Launcher. I'm sure you will put blocking vols in there and around the door like you did elsewhere.
                          5) Did the original have the amp or the gold belt by the elevator? Thought it was an amp.
                          6) Water area needs to be darker and danker looking. Also maybe some drains and dirt/moss underneath water.
                          7) Mentioned before but those dark color bricks are really low res!
                          8) Floor material below gold belt has alignment probs
                          9) Elevator mesh is really dark. Light Environment may fix that?
                          10) Since you have dust cones elsewhere, maybe dust cones on the floor lights near the water valve in the flak cannon room.

                          Thanks for all of your hard work!!!!!

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                          • #43
                            yup...this map is so true;as immersive as ut99 itself

                            music sounds & textures are nice;especially the wood boards one

                            my only complaint is the collision with thoses vertical "trims" it slow and break the gameflow and as mentionned before the briks seem low textured if u paste ur noze on walls



                            thx for that top notch map...will install on our server as soon as final

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                            • #44
                              Here's some of my notes:

                              Originally posted by M^vL View Post
                              1) The ships going over are cool but they are too loud, not random and too short of an interval. They are a bit distracting at the moment.
                              Too loud? Wow I must be deaf. I could hardly hear them in testing. Yes right now they come every 10 seconds or so for testing. they will pass every couple of minutes on final

                              Originally posted by M^vL View Post
                              2) Skydome mesh centerpoint is visible when looking up in certain positions.
                              Because I changed the Sun's source "position" I also need to change the Skydome.

                              Originally posted by M^vL View Post
                              3) Would be nice to have moving clouds.
                              Will see what I can do.

                              Originally posted by M^vL View Post
                              4) I'm still hanging up on curved wall near Rocket Launcher. I'm sure you will put blocking vols in there and around the door like you did elsewhere.
                              Which side as you face the windows? left or right. There is a blocking volume there. at least on the left side anyway. There is not one on the right yet.

                              Originally posted by M^vL View Post
                              5) Did the original have the amp or the gold belt by the elevator? Thought it was an amp.
                              The original had the AMP but so few people in 1v1s use it. So I thought to use the shield belt would make that room more active

                              Originally posted by M^vL View Post
                              6) Water area needs to be darker and danker looking. Also maybe some drains and dirt/moss underneath water.
                              Yeah that water tunnel has been my bane. If you recall there are two lights under the water too. Am going to get everthing else done before I tackle that again.

                              Originally posted by M^vL View Post
                              7) Mentioned before but those dark color bricks are really low res!
                              The green ones on the in the water and in the flak room?

                              Originally posted by M^vL View Post
                              8) Floor material below gold belt has alignment probs
                              Will peek at that one.

                              Originally posted by M^vL View Post
                              9) Elevator mesh is really dark. Light Environment may fix that?
                              I believe it is unlit. but there are a couple of things I need to do with the elevator anyways so I'll fix that with them.

                              Originally posted by M^vL View Post
                              10) Since you have dust cones elsewhere, maybe dust cones on the floor lights near the water valve in the flak cannon room.
                              I was wondering which ones you meant but yes of course. They actually need new lighting anyway. Along with ALL of the orange lights. I've found a new way to do lighting and it kind of works (as seen by the blue wall lighting and the florescent ceiling lights).

                              Thanks for the list will get on that. If I get to it quick enough, I may have a beta 3 out before the final. Am expecting release for Christmas Eve.

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                              • #45

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