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DM-Malevolence [v0.9][pics][Beta 4]

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  • #16
    Did a match on it today, this is very well done mate. Reading the todo list, I don't really have nothing to add except that don't forget to optimize the map by using the unlit material & the remove surfacematerial on specific BSP surfaces.

    Also, some materials look low poly, lack details. I presume you will enhance that also ? For the wood material, you can always use the one available by apophis3d. If you go on my blog, look at the "Ressources (for mappers / moders)" you will be redirect on the official website. I use the wood material in my DM-Aly map which look really nice after some modifications.

    Anyhow, it's really a great job & I'm looking forward the next version

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    • #17
      Played a few rounds on this. Coming along very nicely!! The BSP structure/scale feels perfect. I will second what both Zerglings and Steve said.

      In the original there was a light under that deck overhang across from the armor vest corner - right now its a bit dark under there. You mentioned that you still had work on the lighting so you're probably on that one already.

      It would be totally beotchin' if you could add the same windows and scenery from the armor vest corner to where the rocket launcher is. The original had windows in both places (although you couldn't see out). By the way, the rounded corners of the rocket launcher area seem to have BSP errors/invisible seams if you scrape yourself along the wall there. Just walk along the back wall there near the corners and you can get hung up.

      Overall, I can tell this is going to be a perfect Malev! Thanks!

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      • #18
        Status update. About to go at it again today things that I am working on at the moment:
        • Replaced Link gun in passage with Enforcer (in anticipation of ripper replacement)
        • Replaced 2 health vials by bio rife with 2 enforcer clips (in anticipation of ripper ammo replacement)
        • currently: Adding wall lights to the various spots they existed in the map

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        • #19
          Out of curiosity is this going to be a low poly map or a standard high detailed map.

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          • #20
            "Replaced Link gun in passage with Enforcer in anticipation of ripper replacement

            "Replaced 2 health vials by bio rife with 2 enforcer clips in anticipation of ripper ammo replacement"



            Hi Barballs.

            Didnt you hear someones explained in this thread not to try to use a ripper into your map? its interested that some silly posts get answered but useful posts are to igored on these topics some times I tried some such a maps with the ripper built in the maps is broken and does not work on multiplayer then why bother to relase a map for community bonus use?? maybe you should investigate this further instead of ignoring and breaking you map to foolish make 1 or 2 people satisfied



            hmmm its your map

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            • #21
              Originally posted by UTGangster View Post
              Out of curiosity is this going to be a low poly map or a standard high detailed map.
              Somewhere in between. I want to be faithful to the structure of the original and not go too over board on mesh work. So I would say it would be UT2004 styled. Meshes but not too many

              Originally posted by Blade_74 View Post
              Didnt you hear someones explained in this thread not to try to use a ripper into your map? its interested that some silly posts get answered but useful posts are to igored on these topics some times I tried some such a maps with the ripper built in the maps is broken and does not work on multiplayer then why bother to relase a map for community bonus use?? maybe you should investigate this further instead of ignoring and breaking you map to foolish make 1 or 2 people satisfied



              hmmm its your map
              Let me be clear: I am NOT going to import the ripper into the map.

              I do in fact read the replies and if you read MY previous posts you would have seen that I acknowledged that However, as I stated I would like the map to be as faithful as I can make it and to that end instead of putting another weapon in place of it I decided to put an enforcer into the map for those who would like to use Epics Weapon replacement Mutator and have all the appropriate weapons that the original had.

              Does this make a bit more sense to you now?

              I apologize if I was not more clear

              Comment


              • #22
                I see thank you for explaining.


                you maps have a nice touch to them.. just the right amounts i think not too silly with so much decoration and a solid world feel. sorry with my poor understanding i just hate to see this one broke so i paninc.


                only some mapper say low quality or "low poly" because they think map have to be over decorated and cause more seizure than fun play if they want to use 50,000 mesh piece and then brag let them be obsessed maybe.. you guys should keep building maps balanced better. some other guy used no trim that is probably equally as bad.


                some guy say "bsp rules" i think this is ture
                one guy say "bsp yuk" i think this is false

                dont believe that guy they have poor vision he have his own brainwashed ideas only and not everyone share that idea bsp take much more skill to use with the editor meshing are easy to create and move around i play around in it to learn as much.

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                • #23
                  progress

                  Beta 2 in progress. It will be released when trimming is complete. The shots below show the light sources placed into the level. Lighting for them is NOT final. Added static mesh roof to link gun platform to best mimic the look of the original map.

                  [SCREENSHOT]http://offbeatgeek.com/ld/ut3/malevolence/Malevolence_14.jpg[/SCREENSHOT][SCREENSHOT]http://offbeatgeek.com/ld/ut3/malevolence/Malevolence_15.jpg[/SCREENSHOT][SCREENSHOT]http://offbeatgeek.com/ld/ut3/malevolence/Malevolence_16.jpg[/SCREENSHOT]

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                  • #24
                    It look already better from the last pics

                    THX for adding the Enforcer, you make me very happy dude

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                    • #25
                      Originally posted by Barballs View Post
                      Beta 2 in progress. It will be released when trimming is complete. The shots below show the light sources placed into the level. Lighting for them is NOT final. Added static mesh roof to link gun platform to best mimic the look of the original map.]
                      Sproing!!!!!! Sorry, just reacting to the new pix .

                      Comment


                      • #26
                        By the way Barballs, I think you would be better off using the "screenshot" command to make your screenshots wrap better. The easiest way to see how to do that would be to click on the Hangar thread in my sig and click on "quote" on my first post. In there you should be able to see the correct usage.

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                        • #27
                          heh those 3 pics ARE using the shot tags already

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                          • #28
                            Originally posted by Barballs View Post
                            heh those 3 pics ARE using the shot tags already
                            Actually, I think that is the problem. There are two different types of tags "shot" and "screenshot". The screenshot one works better for me.

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                            • #29
                              Originally posted by M^vL View Post
                              Actually, I think that is the problem. There are two different types of tags "shot" and "screenshot". The screenshot one works better for me.
                              But what does this have to do with the price of ammo in UT3?


                              Comment


                              • #30
                                Originally posted by 1XTreme View Post
                                But what does this have to do with the price of ammo in UT3?


                                Maybe its just my browser, but BB's screenshots are all lined up on one row and I have to scroll far to the right to see them all. Normally the screenshots auto arrange based on the browser width. Just trying to help him with that is all .

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