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VCTF-Lux Lunae, Updated!

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    VCTF-Lux Lunae, Updated!

    Name:VCTF-Lux Lunae
    Version: 4.1 beta
    Compatibility: PC + titan pack, no confirmation on compatibility with ps3
    Description: This twincastle beach has been left untouched for centuries. You have dropped here to inspect krall activity in this area.
    Comments: been working on this for a couple of weeks now, it's nearing finishing. first map I've gotten this far with.

    Screenshots:
    [shot]http://i45.tinypic.com/ou2lc0.png[/shot][shot]http://i49.tinypic.com/iqbhpj.png[/shot]
    [shot]http://i47.tinypic.com/oa7wc6.png[/shot][shot]http://i50.tinypic.com/2rmb0ip.png[/shot]
    [shot]http://i49.tinypic.com/23tfuie.png[/shot][shot]http://i50.tinypic.com/2mx4iyt.png[/shot]
    [shot]http://i47.tinypic.com/2w5pw15.png[/shot][shot]http://i49.tinypic.com/ojp445.png[/shot]
    [shot]http://i50.tinypic.com/14v66v4.png[/shot][shot]http://i48.tinypic.com/8zjho5.png[/shot]

    Download

    Special thanks to plugh for helping with... everything.
    Thanks to zerglings for testing.

    #2
    Dude fix the static meshes detail mode cause you set them to high so whoever runs the game on medium or low will not see them, they will load a map with invisible walls and floor.

    You need to set everything to low.

    The only thing you might set to high is rain, foliage or heavy particle effects that don't change the gameplay factor but are performance heavy.

    Comment


      #3
      Thats way you have a high end system. lol

      I'll try this out.

      Comment


        #4
        edit: problem should be solved now, the prefabs indicated they were low detail but when I degrouped the components were high detail.

        Minimap is still bugged, can't manage to position it right

        Comment


          #5
          Try the map last night and nice open spaces I like for bif shoot outs

          The map could do with some tress/shrubs and maybe some rocks.

          It's very dark but it's night time the skydome is dark so thats might be the problem.

          Bots pathing seem to be fine which is good.

          Comment


            #6
            Downloading... will give feedback later

            Comment


              #7
              indeed, that's what I was thinking, map's a bit empty. but as you can see with the trees: foliage is unlit and therefore renders badly. Any way to make the lighting better on em?

              Can tweak the indirectional light or skylight on next update to solve that.

              Comment


                #8
                okay, tried brightening the map a bit, but my terrain seems to have trouble responding to indirectional light.

                I'm thinking of making the moonlight a bit blueish, however, when i build the map, my terrain does not turn a bit more blue, i checked the lighting channels, enabled all but still didn't see a difference.

                Comment


                  #9
                  If you can't find a way then use those light things along the path as a last option and that just a suggestion.

                  Comment


                    #10
                    Okay, major lighting update, lighting on bases still isn't what it's supposed to be, but rest has improved. Updating download link soon

                    Comment


                      #11
                      Great work mate I'll try the next beta when it's up.

                      Comment


                        #12
                        It's up =D a whopping 112mb of map unzipped, should try reduce that. But clueless on how.

                        zipped only 7 mb.

                        Comment


                          #13
                          I can't seem to connect to filefront from the link.

                          Comment


                            #14
                            http://www.filefront.com/14972935/VCTF-LuxLunae.zip/

                            One too many Http in the link on front page

                            Comment


                              #15
                              7MB seems small for a map?

                              Comment

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